Kart Racing Pro Official Forum

General => Suggestions and wishlist => Topic started by: Racehard on December 08, 2011, 01:59:29 PM

Title: Sound
Post by: Racehard on December 08, 2011, 01:59:29 PM
Aritz and I just talked about, that when beta 5 is ready with hopefully improved net code the wheel to wheel fighting could be really amazing. But there is something which is as important as the netcode to make these amazing fights possible - the sound.

In reality the kart drivers often pass very surprisingly/suddenly. They squeeze themselves to the inside of the other kart (which is probably one sesation of karting).
For the guy who gets overtaken it is really not easy to see the guy who overtakes of course.That's the same in krp obviously.
Aritz said that the noise is very important at that point, it is essential to hear on which side the opponent currently is and how close he is on that side. We are both the same opinion that the engine sound must be improved somehow to make the opponents engine more distinctive and it has to be easier to judge where the opponent is.
Only with that ability, crashes can be prevented, otherwise we assume there will be a lot of "misunderstandings" the guy who gets overtaken will unintentionally turn into the guy who overtakes and thus cause a crash.

Some examples:
I think I've already seen better examples, where the overtakes are even more sudden and surprising, but can't find them right now.
Second 0:46 http://www.youtube.com/watch?v=v7kFb9a-LVE&feature=related

2:21, 5:24 http://www.youtube.com/watch?v=Hscxn1zEo-Q&feature=related

7:38 http://www.youtube.com/watch?v=5irxOye73vI&feature=youtu.be&t=7m30s
(you can slightly hear the opponent coming - must be more clear in krp)

And when such moves are possible from both the netcode side and the "recognizing the other kart" part, krp will truely be absolutely mind blowing when it comes to online racing.
There is so big potential of fun burried right there.
Title: Re: Sound
Post by: Nitrox on December 08, 2011, 02:44:47 PM
+1
Title: Re: Sound
Post by: The Iceman Marco on December 08, 2011, 02:57:10 PM
+1 Racehard
Title: Re: Sound
Post by: laraarsa on December 08, 2011, 03:01:57 PM
+1
Title: Re: Sound
Post by: Aritz on December 08, 2011, 03:35:46 PM
From my experience, front oponents are clearly heard when they are near, let say 10m. Side oponents are clearly heard aswell, you know they are there and where they are. But rear oponents are barely heard, only when they are "asking for permission" to overtake you :D Very often you get shocked when someone appears from nowhere and takes the inside of the turn...
Title: Re: Sound
Post by: Luca VT250 on December 08, 2011, 06:10:18 PM
+1
Title: Re: Sound
Post by: Alex Materna on December 08, 2011, 08:09:08 PM
+1
Title: Re: Sound
Post by: nmpcs on December 09, 2011, 10:37:41 AM
that would be awsome
+1 to that :)
Title: Re: Sound
Post by: EVO on December 09, 2011, 10:53:47 AM
+1 and bumping to say hello im here
Title: Re: Sound
Post by: PANPAN on December 09, 2011, 11:18:49 AM
Personally, I can not hear the guy behind me !  Never !
So I'm not that sure this is a great idea.   But this is personal feeling of course.
Title: Re: Sound
Post by: Racehard on December 09, 2011, 05:06:34 PM
What are the other drivers impressions?

Can you tell where the guy behind is at?
Title: Re: Sound
Post by: Aritz on December 09, 2011, 06:57:21 PM
Quote from: PANPAN on December 09, 2011, 11:18:49 AM
Personally, I can not hear the guy behind me !  Never !
So I'm not that sure this is a great idea.   But this is personal feeling of course.

Now in game is almost impossible to drive the KS1 because you hear the opponent engine at the same level as yours, so you do mistakes shifting late or soon.

Of course the sound must be correctly adjusted...A fast example:

(http://img210.imageshack.us/img210/9928/44557999.jpg)
Title: Re: Sound
Post by: prostix on December 10, 2011, 03:51:02 PM
+1
Title: Re: Sound
Post by: ENNKT on January 13, 2012, 03:04:13 AM
More engine wobbling, not enough dips and bumps in tracks, to cause the engine to make "wobble" sounds. .
Title: Re: Sound
Post by: prostix on January 13, 2012, 07:42:18 AM
+1