- new: FS250 category
- new: key to show chat history on track
- new: inline help for replay key controls
- fix: dynamic track surface corruption
- fix: dynamic track surface stuttering
- fix: dynamic track surface shaders
- fix: normal map shaders
- fix: max ping
- fix: chat crash
- fix: improved Unipro 6003 simulation
- fix: warmup lap with quick race
- fix: "pull" control disables auto-brake
- fix: animated brake discs and rear sprocket
nice :)
Sounds great.
Can't wait for the release
Hello Mr. PiBoSo: I drove the demo for ten minutes. lol Then bought the SIM it feels the best of all kart mods I have
ever seen.!!! The physics are so real I cant stand driveing anything else. I can see this one being my
fave. I look in here everyday at least 3 times a day to see if new stuff is up, today is great and I cant
wait for the next phase. Ah one quiestion? What makes one a newbee vs a senior member?
Rogenator (urban guerilla karters) 8)
Great Beta 5! Is there already a date/period when I'll be released? Can't wait. ;D
Quote from: rogenator on December 07, 2011, 03:30:59 PM
What makes one a newbee vs a senior member?
I has to do with the number of posts you have on this forum.
how much HP has got the FS250
Quote from: Eslotes on December 07, 2011, 03:49:18 PM
how much HP has got the FS250
Around 35hp at 10.000 rpm
Quote from: The Iceman Marco on December 07, 2011, 03:39:46 PM
Great Beta 5! Is there already a date/period when I'll be released? Can't wait. ;D
Quote from: rogenator on December 07, 2011, 03:30:59 PM
What makes one a newbee vs a senior member?
I has to do with the number of posts you have on this forum.
Iceman tyvm Rogenator
do u have a picture of the engine?
Quote from: Eslotes on December 07, 2011, 05:04:18 PM
do u have a picture of the engine?
A video will be published as soon as possible to show the latest changes.
It is a
four
stroke
250cc engine.
In my opinion TS 100 would be a great name for an engine ;D
lol TS100? umean FA100?
It seems a very big step again. Good job!
Can you explain a little those lines? Thx
- fix: dynamic track surface corruption
- fix: dynamic track surface shaders
- fix: normal map shaders
Quote from: Aritz on December 08, 2011, 10:26:36 AM
It seems a very big step again. Good job!
Can you explain a little those lines? Thx
- fix: dynamic track surface corruption
- fix: dynamic track surface shaders
- fix: normal map shaders
- On some circuits the dynamic surface could be corrupted in a ( small ) portion of the track. An example is Essay Short before the last corner.
- Added shaders to show dynamic track surface even if no normal map is used
- The normal maps bug was especially visible on track asphalt, with "flashing" specular highlight
Great News PiBoSo!!
4stroke ?, why no rotax:(
Quote from: Atom1kk on December 08, 2011, 04:24:52 PM
4stroke ?, why no rotax:(
Because the 4 stroke engine got a lot more requests.
Also the Rotax MAX is not so much different than the KC3 category.
Quote from: PiBoSo on December 07, 2011, 03:59:17 PM
Quote from: Eslotes on December 07, 2011, 03:49:18 PM
how much HP has got the FS250
Around 35hp at 10.000 rpm
Seems a tad weak for a 250cc engine we got 40hp out of a k99 B bomb comet engine (135Ccc)
and that was 1975 Roger
4stroke, 135cc and 40hp?
Ahh 4cycle that explains it. I should have read a bit more. Roger
Piboso, will there be any engine sound enhancments. example, more wobbling sound of the engine when traveling over an un even pavement track. and will there be any more realistic bumps to cause the sound of the engine to "hiccup" ?
Quote from: ENNKT on December 09, 2011, 07:45:15 PM
Piboso, will there be any engine sound enhancments. example, more wobbling sound of the engine when traveling over an un even pavement track. and will there be any more realistic bumps to cause the sound of the engine to "hiccup" ?
+1
Good one.
I think krp already has that but it is not very recognizeable.
I do not support Kart Sim at all, but in the first video of kart sim this was the only thing of which I thought could improve a bit at krp compared to the kart sim sound which other than that sucks pretty much.
EDIT: this maybe also fits better into the sound thread
Quote from: rogenator on December 09, 2011, 04:55:08 PM
Ahh 4cycle that explains it. I should have read a bit more. Roger
Hi Aritz no sorry my bad not putting the right eng. K99 B Bombs are 2 cycle side breathers or rotory valve the class
was 270cc 2cycle Duel eng. IKF rules so ea engine is 135cc and they put out 35 to 40 hp ea. @ ya ready
18000 rpm. karts are enduro types. Or laydown as some call them. They were very fast on road courses
here in USA.
I love this kart sim as much as I love my real kart its cheaper lol Roger :)
Quote from: ENNKT on December 09, 2011, 07:45:15 PM
Piboso, will there be any engine sound enhancments. example, more wobbling sound of the engine when traveling over an un even pavement track. and will there be any more realistic bumps to cause the sound of the engine to "hiccup" ?
I belive it does that very well with the beta4 ed.
Rogenator :)
no, it could be better
rotational intertia is changed?
is there a chance for new tk steering wheel?
The driver approves Beta5.
Quote from: PiBoSo on December 20, 2011, 01:23:06 AM
The driver approves Beta5.
Nnniiicccceeee How do you make everything seem so easy?
is that from beta 5?
it would be cool to stick are arm out like saying nice race hand shake/high five kind of deal.
that's when the 5 beta please
Is Rye House included in beta5?
Isn't Rye House already finished? The videos on youtube don't look too bad (and that's long ago now).
Quote from: ENNKT on December 11, 2011, 02:22:23 PM
no, it could be better
Do you drive real karts? If you do, you will not get hop or engine rev over berms. The axel is solid how
can you get wheel spin? You would have to have the whole ass end off the ground and if you do that I will pass yer buttt.
Rogenator
Great news.
Piboso, does the 4 cycle engine will have his own engine sound? because the 4 stroke engine have a different engine sound in real life.
Quote from: andri on December 23, 2011, 02:59:02 AM
Great news.
Piboso, does the 4 cycle engine will have his own engine sound? because the 4 stroke engine have a different engine sound in real life.
The FS250 karts will have a new engine sound.
Quote from: PiBoSo on December 23, 2011, 01:18:17 PM
Quote from: andri on December 23, 2011, 02:59:02 AM
Great news.
Piboso, does the 4 cycle engine will have his own engine sound? because the 4 stroke engine have a different engine sound in real life.
The FS250 karts will have a new engine sound.
PiBoSo could you make a video of the FS 250 so that we can listen to the
sound
yeah. that would be nice :)
lift up the curtain a little bit PiBoSo :)
Quote from: laraarsa on December 23, 2011, 01:36:07 PM
Quote from: PiBoSo on December 23, 2011, 01:18:17 PM
Quote from: andri on December 23, 2011, 02:59:02 AM
Great news.
Piboso, does the 4 cycle engine will have his own engine sound? because the 4 stroke engine have a different engine sound in real life.
The FS250 karts will have a new engine sound.
PiBoSo could you make a video of the FS 250 so that we can listen to the
sound
http://youtu.be/vJ00J2TBE3Y
Sounds quite real :)
Wooaw nice! There is something KF lovers will love :P
I like the sound when you lift of the throttle, good work.
And driver tuck gesture, but doesn't it look a bit too stiff? No shaking at all while tucking?
Anyway thanks for the vid :)
Unipro looks very real now with the update, the data is displayed like it has to!
I have to watch again the video and look closely, there are a lot of new features! :D
Now imagine 100cc howling at 20k+ rpm nearly before explosion plus the possibility of ICA typical and fully functional "choking the airbox" at the end of the straights. (Or what is it called if you put your hand on the air-intake just for a very short moment right before or during braking).
Wouldn't that just be what we all dream of ;D
Great video, the sound is amazing. :D Do you also have a picture of the engine?
my left ear works good!
Loved the video.
Nice engine sound.
I really liked when you put your head down for better aerodynamics :)
Quote from: Racehard on December 23, 2011, 02:40:46 PM
I like the sound when you lift of the throttle, good work.
And driver tuck gesture, but doesn't it look a bit too stiff? No shaking at all while tucking?
Anyway thanks for the vid :)
Yes, a little shaking would be better, but it is almost perfect.
That video was amazing. I cant wait
tucking steering range is limited from the looks of it. awesome improvements.
It was backfiring alot does this mean we have carburator adjustabitliy?
Sound great. The other original sounds should have that off throttle crackle as well. !!
Quote from: ENNKT on December 25, 2011, 08:39:43 PM
Sound great. The other original sounds should have that off throttle crackle as well. !!
Agree
2Strokes, specially KZ type engines because of the direct drive, make a particular noise when the throttle is up and the kart is running :)
http://www.youtube.com/watch?v=8u1D2WpkB-s
(I love that lap 8) )
Exactly ! those off throttle sounds are nice
Yeah I'd also wish the sound to be more like in such a video :)
Same for the kf class, it is hard to describe where the actual sound is lacking something but if I watch a video on youtube I just think woah amazing (soundwise) and in krp the sound is good but not stunning.
http://www.youtube.com/watch?v=7ISlEsRtivA&list=FLcG_tV63LHkZ7YrK8r61-_A&index=31&feature=plpp_video
http://www.youtube.com/watch?v=4PzjkLxJhPQ
Both sound different through the camera - sound is a very complicated part.
http://youtu.be/m31ujQMq_pc
If someone sent an email or PM recently, please be patient and maybe send it again in some days... Trying to close Beta5 and no free time to reply.
Wow this sounds really nice! I didn't expect Beta 5 to be so close to release :)
In the video I can see marbles, spinning brake disc, spinning sprocket and some chassis movement too! Really cool!
If the netcode was improved too, this will be THE beta :)
Quote from: Nitrox on December 31, 2011, 12:12:10 AM
Wow this sounds really nice! I didn't expect Beta 5 to be so close to release :)
In the video I can see marbles, spinning brake disc, spinning sprocket and some chassis movement too! Really cool!
If the netcode was improved too, this will be THE beta :)
No visible chassis flex in Beta5.
Quote from: PiBoSo on December 30, 2011, 11:56:53 PM
http://youtu.be/m31ujQMq_pc
awesome :)
can`t find words :)
Are marbles physical or just for show, Are these updates going to affect fps, as people are have problems with some tracks, looks great.
Quote from: maxrod on December 31, 2011, 01:16:56 AM
Are marbles physical or just for show, Are these updates going to affect fps, as people are have problems with some tracks, looks great.
Marbles are obviously physical. They stick on the tire and lower grip if you drive on them.
They have an impact on fps, but it is possible to disable the graphics part.
Once again, surprising news :)
NO WORDS OMFG
I LOVE KARTRACINGPRO
What about netcode? Is it improved? We could test it for you if you want ;D
(http://www.todocriticas.es/imagenes/elgatoconbotas.jpg)
Yeah PiBoSo great stuff ;D
If now the netcode is good aswell this will be so much fun online.
It's awesome Piboso, you keep surprising us with the new features! :D I've one small thing, won't the marbles be to much when you drive with 10 people at the same time?
And the new engine looks very good aswell!
Quote from: The Iceman Marco on December 31, 2011, 11:09:04 AM
It's awesome Piboso, you keep surprising us with the new features! :D I've one small thing, won't the marbles be to much when you drive with 10 people at the same time?
Yes, you are right. However the feature is still work in progress, so it will be tuned and improved a little before release.
http://www.kartracing-pro.com/?page=about§ion=karts
These space holders... I count three of them, does this mean birel is near? ;D
Let's hope ;)
Quote from: Racehard on December 31, 2011, 02:33:19 PM
http://www.kartracing-pro.com/?page=about§ion=karts
These space holders... I count three of them, does this mean birel is near? ;D
The new chassis will not be ready for Beta5.
JOJOJOJO that sound a Birel :D
PiBoSo are u gonna to make the new birel plastics or from 2006-2011
How does the new one look like, Eslotes?
EDIT: Ok I see, the only difference in plastics are sideboxes right (not sure if the pic I saw was correct)?
yes they are smaller because with big radiator we have problems with them.
released!
Yeeeeaaaah thank you :D
First impression and thing I've noticed, why is there a new helmet? The old 3d shape was perfect wasn't it?
The new visor looks different from the real GP5.
Second thing which just popped into my eyes, the chassis now has real chrome parts! :D
I love it, how can we implement such a chrome look into our paints?
EDIT2:
Wow, seems to be more challenging now to set a good lap time. The steering is way more sensitive now, the kart has more turn in over steer now aswell (which is very good I think), the brakes are more aggressive (front brake needs to be set under 50% if you have it on a digital shifter paddle) and the grip seems to be generally lower but haven't done a lot laps till now so maybe the track will groove in. There has definitely changed a lot and I am keen on what the real kart drivers say.
EDIT3:
The shifters left front rain texture is still wrong? Didn't test the others yet. Is it meant to be the official release?
Anyway thank you PiBoSo for a whole lot of new stuff to explore, you guys find me on the servers for the next hours ;D
(can anyone set up a server or host a session?)
More to come ... :)
The grip is less as in beta 4, which is much more realistic. It's much harder now to do good laps like in real, when your off the racing line etc. The effects of the marbles and grass on your tires is perfect. :D
It's a shame about the helmets. They were perfect I think.
More I can't say now, I only did a few laps. :)
Physics is really different now, I will have to review my setups and adjust them :) Great work, however!
Ps: If you use 20 als multiplier, grip will get a bit strange, because there is a lot of rubber build up during a single lap.
how to disable marbles? i can`t find i wanna test because that crash always.
Quote from: Schwoni on January 09, 2012, 08:40:13 PM
how to disable marbles? i can`t find i wanna test because that crash always.
I also had some problems with that.
Unzip your effects.pkz there is a file \marbles\marbles.cfg
I didn't test it but maybe it's worth a look.
i deleted now marbles folder while game running xD and now it have worked to have marbles on tires without crash. now i will do a restart of the game and i`ll see if they are still there or not and if it crash or not.
deleted effects.pkz and marbles folder and i still see them :D
Buy another kind of eyeglasses or ask PiBoSo ;)
i restarted again and now i can`t see them we`ll see 20 mins till now and no crash :)
Don`t shoud too loud :D again crash