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May 04, 2024, 03:19:58 AM

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Kart Racing Pro release13e available! :)


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Messages - devotid

31
Bug reports / Re: Sound: Opponents louder than own kart
December 06, 2010, 08:25:08 PM
yeah i though i had someone on my ass the whole time ....lol  he was actually on the othe rside of the track.
32
the adjustsments are pretty good but i could also move the "view" down some as the gauges fall directly behind my full size steering wheel:(

+1 on the cockpit height adjustments.

Kevin
33
Track Editing / Re: please create this italian tracks!
December 06, 2010, 06:29:15 PM
i love your tracks nick for rfactor!....i was the one who created the MRP track for rfactor.

http://rfactorcentral.com/detail.cfm?ID=MRP%20Raceway%20Parkhttp://rfactorcentral.com/detail.cfm?ID=MRP%20Raceway%20Park

i was wondering the same thing if i could convert my rfactor track for this sim.  I really think we need to get at least one laser scanned track to start to bring the force feedback alive on the straightaways.....the "flat" parts seem very flat if you know what i mean?

im actually "in the works" on getting my friends survey company to "borrow me" their laser scanner to go to two or three Michigan tracks.  last season they said they would rent it to me for a weekend at a time.

ill post more when i get more info and have an idea if this can really happen.

Kevin
devotid.com
34
General Discussion / Re: Force Feedback
December 06, 2010, 05:09:47 AM
try this.......ive been messing with these settings karting sims for a while with rfactor brkart....im on a g25 and my arms are tired after two laps and im "relaxing" my arms on the straight aways like in real life.

These settings will set the wheel up to "use" the whole range of the force feed back with out it clipping as much.

Logitech PROFILER SETTINGS

101% overall effects
0% Spring effect strength
0% Damper effect strength

Centering spring checked but set to 0%

180 degrees of rotation


IN GAME SETTINGS

Force feedback strength 90%
damper set to 0%
wheel rotation checked and set to 180 degrees.

It seemed to give the best feel of the flex of the kart.

Kevin
35
Paints / templates for painting and online racing?
December 06, 2010, 03:18:29 AM
I'm sure your very busy with the launch and everything but was wondering if you had the templates for the bodywork done yet?

Or what are your plans on handling the skins for online racing?

again.......amazing sim so far and it only been out about 5 hours....lol
36
General Discussion / Re: Kart Racing Pro beta1
December 06, 2010, 12:21:01 AM
first off WOW....Amazing....ive only done about 30 laps but so far the "feel" is great.  im spinning out everywhere and then learning to catch it..... very fun.

I love the way the force feedback gives you the feeling of the kart"working" or "binding" in the corners .....very cool.  i feel that if i can make smaller adjustments i.e. be smoother through the corners, it really makes a difference in keeping the corner speed up. 

Bravo on the models and graphics!  Im running a 2.6 quad intel with one 5850 ati eyefinity @ 6048x1200 triple screen with 4xAA and im getting a smooth 50-70 FPS.

Im still working on getting the steering set up to feel the way im used too. (ive done a lot of BRkart with Leo FFb and RealFeal) .......is there a way to "stiffen" up the middle of the wheel?.... the wheel seems to go soft a little soon as the kart seems to get rolling...i forgot what it is called but its perfect when the kart is not moving......but........get it rolling just a little bit and the wheel looses the "pressure" very quickly.  i dont really know how to explain it better.  i think its called pneumatic trail or something like that.

edit* i just turned the steering ratio in the setup area down to 3:1 and its AMAZING woohoo!!!!

i will be running this for most of the night and will see if there is anything else that raises awareness.

I will purchase on friday when i get paid.

Wonderful Job.

Kevin
(devotid)

37
General Discussion / Re: download link
November 25, 2010, 02:31:45 AM
 8)

I can't wait.