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Exporting problems

Started by evolution-kart, March 25, 2014, 01:42:26 PM

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evolution-kart

I am new in trackmaking and new in 3ds max and i have a problem.
I want to load an early version of my track in KRP, to test and see how it is looking.
The track is exported from 3ds max to an fbx-file without any errors or warnings.
Then exported with fbx2edf from the tracktools.
Logfile (edf, map and trp-files are build) with errors see picture.



In mapview i can see the track.



In TrackEd i made the centerline, the grid and pits and generate the surface.




If i go to layout, marchals or camera-set their is only a grey screen.

When i try to open it in KRP, the programm crashes during "connected"
I use 3ds max 2011 under Windows XP (32bit) and i also tryed to export it in Windows 7 (64 bit) but no change.

LauZzZn

Hast du das surface nochmal gespeichert?
Wie gesagt die fehlermeldungen in dem exportmodul sind egal. Die spielen keine Rolle. Schick mir doch mal deinen Ordner ich schaus mir nacher an
Retired, studied 3D Artist
Professional racing driver
2021 ELMS Champion LMP3
2022 3rd 24h Le Mans LMP2
Teammanager of Dutt Motorsport

evolution-kart

Ja ich habe am Ende nochmal das trp-file gespeichert.
Den Ordner schicke ich nachher. Danke.

Birel-Rotax 42

You have to re-save the race data file every tumescent you put the track in game otherwise it crashes upon entering the game.

evolution-kart

I have saved the rdf.file again but nothing changed.

LauZzZn

Quote from: evolution-kart on March 25, 2014, 05:32:41 PM
I have saved the rdf.file again but nothing changed.
Not rdf, trp!
Retired, studied 3D Artist
Professional racing driver
2021 ELMS Champion LMP3
2022 3rd 24h Le Mans LMP2
Teammanager of Dutt Motorsport

evolution-kart

to save the trp-file after each change is for granted, that is not the problem

evolution-kart

Here is the link to my files.
https://www.dropbox.com/s/m69hpt03rrfdpwc/Salou.zip
It would be great, if anyone may have a look at this and find a Solution for my problem. Thanks.

evolution-kart

Here is the link to the 2010max-file, the centerline and the textures:
https://www.dropbox.com/s/8tthkqc5qyrot8v/max_file.zip

maxrod

To get this going re-copy all new files from a track in krp as you may have a problem with one of your files corrupt, then do new centre line, it may take you some time but that is part of it, I got it working but I had to use my own files.

evolution-kart

I have done it and made a new centerline and it is ok so far. I can drive in KRP on my track and i'm starting from a pit position, that i made, but on the track i can't see the lines for the grid and corridor and in TrackEd it is not possible to see the track for making layout, camera-set or marchals. It is still the grey screen.
Has anyone an idea or a solution for this?

evolution-kart

Has nobody an idea, why the grid- and corridor-lines are not displayed in game? The rdf-file is still loaded.

evolution-kart

An other problem occurs. I have made the asphalt, the gras, 2 kerbs and 1 Barrier and the export of the map-file is ok. But when i make another further think equal a kerb or a wall or only 1 polygon, the exporter crashes.
The map-file has about 6,5MB and not so many polygons. The fbx-file converted without any error.
Has someone an idea about this?

LauZzZn

Sometimes, it just doesn't work. Had this already several times :/ I don't know a solution. Try to message PiBoSo, with your tracks 3D file and textures
Retired, studied 3D Artist
Professional racing driver
2021 ELMS Champion LMP3
2022 3rd 24h Le Mans LMP2
Teammanager of Dutt Motorsport

evolution-kart

Now i have exported the files with the plugin in 3ds max 2010 and everything works fine, only the grid and corridor-lines are still not displayed in game.
Has someone a solution for this?

The fbx-exporter don't really work, there are many faults.