Yes, we know it, it is too soon yet, but..... any news/already done fixes/new features or karts about Beta6? :P
(http://c.universalscraps.com/files/en/dogs/dog_011.gif)
have chassis of 2012 with skin
Quote from: Aritz on February 02, 2012, 10:35:35 AM
Yes, we know it, it is too early yet, but..... any news/already done fixes/new features or karts about Beta6? :P
There is a long list of small fixes and optimizations already integrated, but nothing important. The most notable is probably the possibility to reconnect to a server with a different kart.
More changes are in progress.
Thank you PiBoSo! Everytime it's exciting to wait your next release, and everytime you
do this, no one can be disappointed by the impressive work and updates!
Quote from: PiBoSo on February 02, 2012, 03:37:38 PM
The most notable is probably the possibility to reconnect to a server with a different kart.
Yey!
the HD
Quote from: PiBoSo on February 02, 2012, 03:37:38 PM
Quote from: Aritz on February 02, 2012, 10:35:35 AM
Yes, we know it, it is too early yet, but..... any news/already done fixes/new features or karts about Beta6? :P
There is a long list of small fixes and optimizations already integrated, but nothing important. The most notable is probably the possibility to reconnect to a server with a different kart.
More changes are in progress.
PiBoSo, and that thing crashing my game?! Are you looking at it for Beta6?
Quote from: Dan Buck on February 03, 2012, 12:34:20 PM
Quote from: PiBoSo on February 02, 2012, 03:37:38 PM
Quote from: Aritz on February 02, 2012, 10:35:35 AM
Yes, we know it, it is too early yet, but..... any news/already done fixes/new features or karts about Beta6? :P
There is a long list of small fixes and optimizations already integrated, but nothing important. The most notable is probably the possibility to reconnect to a server with a different kart.
More changes are in progress.
PiBoSo, and that thing crashing my game?! Are you looking at it for Beta6?
While it seems to be fixed now, it's still an open task, that needs more testing.
Quote from: EVO on February 02, 2012, 11:50:12 PM
i think he means HDR high definiton rendering
ok. Thank you
Quote from: PiBoSo on February 03, 2012, 12:46:59 PM
Quote from: Dan Buck on February 03, 2012, 12:34:20 PM
Quote from: PiBoSo on February 02, 2012, 03:37:38 PM
Quote from: Aritz on February 02, 2012, 10:35:35 AM
Yes, we know it, it is too early yet, but..... any news/already done fixes/new features or karts about Beta6? :P
There is a long list of small fixes and optimizations already integrated, but nothing important. The most notable is probably the possibility to reconnect to a server with a different kart.
More changes are in progress.
PiBoSo, and that thing crashing my game?! Are you looking at it for Beta6?
While it seems to be fixed now, it's still an open task, that needs more testing.
ok, good! it means you didn't forget about me! :)
im seek to race online, just bought a new G27 for this purpose and now i can't run the game! heheh
Will be in the beta 6 a new engine or a new chasis?
Greattings Eslotes
Quote from: Eslotes on February 03, 2012, 06:11:19 PM
Will be in the beta 6 a new engine or a new chasis?
Greattings Eslotes
There will be probably be a new engine.
The new chassis will be integrated in the "gold" release.
Can you give a little footage from the new engine
(http://1.bp.blogspot.com/_VUTDiN56HCY/TCisOdp9G-I/AAAAAAAACrI/ewTzhOV5dSg/s1600/por+favor.jpg)
ICA so don`t annoy and let piboo do this awesome work :)
PiBoSo, could you put the changelog up here?
and IA players offline ?? ;D
needs more hopping to the FFB when taking tight corners
whats the gold release??
Quote from: bingoman on February 07, 2012, 08:06:08 PM
whats the gold release??
The first release after the "beta" development.
sorry to beg but just a little snipet of the new engian of cause when your redy. feels like im asking for icecream
No changes to physics, then?
Quote from: PiBoSo on February 08, 2012, 01:06:19 AM
Quote from: bingoman on February 07, 2012, 08:06:08 PM
whats the gold release??
The first release after the "beta" development.
Would we have to buy the game again at the gold release?
Of course not.
Quote from: Bruno Saboia on February 09, 2012, 12:44:44 AM
No changes to physics, then?
The shifter engines have been fixed, but nothing else so far.
http://www.youtube.com/watch?v=8H_poT_ZVaU&feature=player_embedded
The other thread is not the best place to announce the track :P
A new track is always great! :D
Good track ;D
Don't you think the track is similar to Rye House?
Quote from: Aritz on February 10, 2012, 05:03:03 PM
Don't you think the track is similar to Rye House?
It is Rye House :)
And it is now an officially licensed track :P
congratulations!
Very good! congrats!
Changelog:
- fix: dedicated server replay
- fix: dedicated server dynamic track surface reset
- fix: rolling start corridors crossing penalty
- fix: gap in race classification
- fix: poll across a server restart
- fix: setup page on track bug
- fix: remote karts sunk into the ground
- fix: possibility to reconnect to a server with a different kart
- fix: cleanup of disconnected drivers with no laps
- fix: improved mouselook
- fix: look left/right/back
- fix: animated chain
- new: air choke
The changelog is work in progress. More fixes and features will be integrated in the release.
There are also a lot of small, unlisted, internal fixes and optimizations.
VERY GOOD THANK YOU SO MUCH ;D ;D ;D ;D ;D
Yeah, love it so far.
The air choke looks perfect, great.
Awesome! :D
Can`t wait
Nice job as always :)
Don't forget to correct the wet tyres texture :D
Nice job PiBoSo :D
Which is the air choke effect on engine? It should down the engine temp and loose some horse power aswell. But with no carburation capability, there is not engine break possibility, so what for the air choke?
Don't missunderstood me, I like the new feature :D
Quote from: Aritz on February 11, 2012, 08:33:37 PM
Which is the air choke effect on engine? It should down the engine temp and loose some horse power aswell. But with no carburation capability, there is not engine break possibility, so what for the air choke?
Don't missunderstood me, I like the new feature :D
Air choking is not very useful on the TaG engines, but it should be important to simulate an high-revving engine with no RPM limiter, to prevent gripping when releasing throttle at the end of a straight.
Quote from: PiBoSo on February 11, 2012, 08:45:14 PM
Quote from: Aritz on February 11, 2012, 08:33:37 PM
Which is the air choke effect on engine? It should down the engine temp and loose some horse power aswell. But with no carburation capability, there is not engine break possibility, so what for the air choke?
Don't missunderstood me, I like the new feature :D
Air choking is not very useful on the TaG engines, but it should be important to simulate an high-revving engine with no RPM limiter, to prevent gripping when releasing throttle at the end of a straight.
I suppose that you are talking about the ICA engines, aren't you? :P
Quote from: Aritz on February 11, 2012, 08:49:20 PM
Quote from: PiBoSo on February 11, 2012, 08:45:14 PM
Quote from: Aritz on February 11, 2012, 08:33:37 PM
Which is the air choke effect on engine? It should down the engine temp and loose some horse power aswell. But with no carburation capability, there is not engine break possibility, so what for the air choke?
Don't missunderstood me, I like the new feature :D
Air choking is not very useful on the TaG engines, but it should be important to simulate an high-revving engine with no RPM limiter, to prevent gripping when releasing throttle at the end of a straight.
I suppose that you are talking about the ICA engines, aren't you? :P
:o YEAAAH!!!
I'm thinking on ICA also... ;)
OMG this is so interesting!!
Will the air choke feature be available on all engines?
Even if it is not used or necessary in TaG and KZ, I've already seen it in KZ videos (http://forum.kartracing-pro.com/index.php?topic=1059.120).
So they do it in reality for realiability or whatever in these classes, I would do it occasionally ingame with kz or TaG karts for fun or to add some more realism, even if there's no need.
If I interpret it correctly in the "high rev - no limits class" it will or could be a must to use it if you want to get far, right? I am so excited, the new class will definitely be awesome with that cool feature and everything ;D
JOJO im nervous for beta 6 :D
Very, very, very nice ;)
Are the online crashes fixed? (dumb question probably)
will the old previous helmet model be available. I made alot of helmets for various members with old helmet model
+1 for the old helmet model :)
+1
mode legends!!!
please add bouncing effect in FFB when taking corners
No please, no arcade effects in this game!
If you want bouncing effect, you should add bumps in the tracks ;) The problem is that the tracks are too perfect, we need a better asphalt modelation but it is very hard to do I'm afraid...
Quote from: Racehard on February 11, 2012, 09:42:32 PM
Will the air choke feature be available on all engines?
It will not be available on shifter and FS250 engines.
Quote from: laraarsa on February 12, 2012, 08:01:54 AM
Are the online crashes fixed? (dumb question probably)
Not yet.
Quote from: laraarsa on February 12, 2012, 08:01:54 AM
Are the online crashes fixed? (dumb question probably)
Not yet.
[/quote]
Will it be fixed in the release? the reason i want to know is because I and many others
want to start the European League.
Is it possible to have different folders for kart model and suit? I mean to have the possibility to use a different suit with any kart and not only the one that is included with.
The bumps in the track needs to be made with code, Which is not implemented in krp, In rfactor you have codes for bumps, road no bump roada, road lvl 1 bump rdax, road lvl2 bump rdta.
Quote from: maxrod on February 14, 2012, 11:39:40 AM
The bumps in the track needs to be made with code, Which is not implemented in krp, In rfactor you have codes for bumps, road no bump roada, road lvl 1 bump rdax, road lvl2 bump rdta.
Interesting, but they should be customizable, I would not like to have bumps when in the real track are not.
Where is the problem in making the bumps in 3d? Just move some vertices a few cm up or down in the are where they should be, thats the way i do them since 2004 and it always feels great also on my KRP track. Its a thing of 2minutes.
Good Modders do not use the the "code" in rF because they are not very real...
Quote from: supersic on February 14, 2012, 12:06:05 PM
Where is the problem in making the bumps in 3d? Just move some vertices a few cm up or down in the are where they should be, thats the way i do them since 2004 and it always feels great also on my KRP track. Its a thing of 2minutes.
Good Modders do not use the the "code" in rF because they are not very real...
The problem for me is to know how the real bumps are. I feel them when I drive but I can't exactly know how to do them on virtual. Any trick? :)
hmmm, reading my post will help you :D
Select all the meshed and do a edit mesh modifier then select all the vertices including nearby grass you want to raise so that you dont get any holes in the mesh. if it is a local bump (just small bump on track) just the track mesh selected should be enough
Yeah, I know how to do it but I don't know how to do a REAL bump... They need many polygons...
I tried with Magescq track and the results were not very good I have to say :S
hmmm i think robby knows. 3ds max master that guy. He made a sand trap seemlessly fade to grass using max properties not textures.
maybe you can select a polygon detach it and subdivide it giving it more detail then raise those vertices? just my guess
Any chance of the FFB dropping out at some tracks being fixed at all?
Quote from: David Waters on February 14, 2012, 01:24:59 PM
Any chance of the FFB dropping out at some tracks being fixed at all?
+1
Laser scanned tracks would be amazing. BTB has this option i think.
Quote from: Nitrox on February 14, 2012, 01:29:23 PM
Laser scanned tracks would be amazing. BTB has this option i think.
The laser scanned tracks in rFactor were created using a special version of BTB which was modified to import laser scanned data. Considering that the developer of BTB is pretty much inactive online now, I doubt we could convince him to let us use it. And even if we could, laser scanning equipment is very expensive.
I'd just be happy with the ffb problem being fixed tbh :)
Why should you need many polys for a bump? As i said i am working since 2004 with this method without problems. You dont have to see the bump, it just have to effect like a real bump.
which tracks have you done? i want to look at in mapview and take notes
I only work for private drivers with nda, so no public tracks available.
Why move vertices or add fake bump when the most kart track is flat?
Anyway, without using expensive laser tracking, i find that the GPS is pretty accurated
for a correct representation of the track, quite simple and easy!
Me too, I want to understand how to do them so easy as you say :)
I've tried and the bumps are not like reals, my virtual bumps are very sharpen, like triangles, and the behaviour of the kart is not real either :( That is why I think there are needed more polygons, to smooth them and to prevent little jumps of the kart. Some time ago, Piboso said that KRP doesn't handle very well the impacts to sharpen objects like kerbs yet, so I guess the "bad" mapped bumps are similar.
Only with BTB you can import directly the .CSV file with the GPS coordinates.
And only driving a kart with a GPS system on a track, you can have the GPS data to import.
Cloudheaven, did you ever raced on a kart track? They are exrtremly bumpy, especially in turns.
@aritz: the main problem is that the most tracks of the community are incredibly low poly. If your road is already hq, the its easy to create small and perfect bumps.
Quote from: supersic on February 14, 2012, 04:19:57 PM
Cloudheaven, did you every raced on a kart track? They are exrtremly bumpy, especially in corners.
@aritz: the main problem is that the most tracks of the community are incredibly low poly. If your road is already hq, the its easy to create small and perfect bumps.
Understood :)
Could you tell us how many polygons are accepted for road texture in a game like this? I am just doing a track :)
So much that the tuns looks smooth. I see that nearly every BTB track has so much "corners" in turns it looks just ugly and outdated.
Quote from: supersic on February 14, 2012, 04:27:09 PM
So much that the tuns looks smooth. I see that nearly every BTB track has so much "corners" in turns it looks just ugly and outdated.
I am using 1 polygon line each meter, is that low?
Quote from: supersic on February 14, 2012, 04:19:57 PM
Cloudheaven, did you ever raced on a kart track? They are exrtremly bumpy, especially in turns.
It only depends by the track, most of the kart track usually are not so bumpy like you said, where do you live?
Anyway I have raced several track 10/12, short and long distance (450m/1699m).
Aritz remember the first version of my velodrom track how bumpy it was. I went back and 4X the mesh quality. I think you can do that in BTB. In 3ds max I used turbo smooth modifier which added even more quality. Now you can take almost any line you want on the 50 degree banked turns the problem is the exit where in drops to only 15 degree banking, it is still smooth but too drastic of a drop. KRP handles the it very well for such a drop not sharp like you say. I want to go back to the Lydd track and finalize it with turbo smooth and more detail for the kerbs. The track is almost completly surrounded with kerbs so it makes it really challenging, once you go off course its hard to get back on track so smooth driving is essential and difficult becuse the track has a crown on the middle making some turns like the last one (which needs smoothening the most) very difficult.
supersic you should release a track i am sure we could all learn alot from it. There was another guy with awesome max skills working on a french track, but he vanished. I want to start a another track using Max start to finish. TO make the basic layout I am going to trace the inside of the track then loft a cross section and then pick vertices and move them becuase the track is different widths and some turns are diamond cut. The track is in a parking lot so its flat with some bumps where the karts have ripped up the asphalt and where they have put concrete. My friend who is a pro at the track will help me test it becuase he knows where there are bumps that I have never felt and I have nearly 100 laps there. He can drive it with his eyes closed
Quote from: EVO on February 14, 2012, 04:59:24 PM
supersic you should release a track i am sure we could all learn alot from it.
I stopped making tracks, and due to the nda i cant release tracks i made in the past. I made an application to Piboso but unfortunatly he does not reply...
Quote from: Aritz on February 14, 2012, 04:29:15 PM
Quote from: supersic on February 14, 2012, 04:27:09 PM
So much that the tuns looks smooth. I see that nearly every BTB track has so much "corners" in turns it looks just ugly and outdated.
I am using 1 polygon line each meter, is that low?
Hell yeah, i have maybe 10x more. But i guess thats the problem with BTB, go and learn 3dsmax, it will have many many advantages for you.
Quote from: supersic on February 14, 2012, 05:09:17 PM
Quote from: EVO on February 14, 2012, 04:59:24 PM
supersic you should release a track i am sure we could all learn alot from it.
I stopped making tracks, and due to the nda i cant release tracks i made in the past. I made an application to Piboso but unfortunatly he does not reply...
Quote from: Aritz on February 14, 2012, 04:29:15 PM
Quote from: supersic on February 14, 2012, 04:27:09 PM
So much that the tuns looks smooth. I see that nearly every BTB track has so much "corners" in turns it looks just ugly and outdated.
I use 3dmax but not for the beggining of the track. I use first BTB only for the road, kerbs and grass. Then I go to 3dmax to improve those and to do the objects.
I am using 1 polygon line each meter, is that low?
Hell yeah, i have maybe 10x more. But i guess thats the problem with BTB, go and learn 3dsmax, it will have many many advantages for you.
Piboso doesn't use that amount of polygons, so I guess it is not allowed for this game:
(http://forum.kartracing-pro.com/index.php?action=dlattach;topic=1207.0;attach=643;image)
Guys we need to discuss Beta 6, not how much polygons to use per meter :P
Yep, sorry :D
We should open a thread on the right place, TRACKS
Quote from: Aritz on February 14, 2012, 05:30:25 PM
Piboso doesn't use that amount of polygons, so I guess it is not allowed for this game:
(http://forum.kartracing-pro.com/index.php?action=dlattach;topic=1207.0;attach=643;image)
Thats exactly what i mean. He used a bit to much poly on the straights but you cant see any corners in the turns ingame. The Main KRP Tracks are really good .
(http://cache.ohinternet.com/images/thumb/7/73/JeanLucPicardFacepalm.jpg/618px-JeanLucPicardFacepalm.jpg)
facepalm action. one last question who was the nda with the private clubs that want there tracks? You can't release certain tracks i guessing, but you can create new ones right?
how do the official tracks have so much poly without fps drop. Mesh optimization and use of invisisible walls instead of colliding with high poly objects?
thats what i can do? well the invisible wall part at least.
Quote from: Aritz on February 14, 2012, 08:59:36 AM
No please, no arcade effects in this game!
If you want bouncing effect, you should add bumps in the tracks ;) The problem is that the tracks are too perfect, we need a better asphalt modelation but it is very hard to do I'm afraid...
In reality, when taking tight corners, the kart sort of hops, causing steering to "bounce" This should be in game. Rfcator 2 has this effect in Formula 3 car, its very immersive. Kartsim will have this too.
its like supersic was saying these bumps mid turn must be modeled at high polygon levels
Quote from: PiBoSo on February 14, 2012, 09:54:22 AM
It will not be available on shifter and FS450 engines.
New engine? or mistake with typing?
the bump in the track thing shouldnt have no bump in the track piboso just needs to make the kart have a little jack
plzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz
+1
+1
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+1 haha
plzzzzzzzzzz PiBoSo ;D
there will be new engine in beta 6??? which?
tnaks
There is no release date planned yet.
Multiplayer should now be a bit smoother and reasonably crash-free, but it needs more testing.
And physics needs work.
IcemanMArco
physics = kart handling and engine performance dynamics though i think everything in that department is spot on but im no pro
I still feel the inertia problem, it is better but not perfect.
http://forum.kartracing-pro.com/index.php?topic=1040.0
Most chassis skins choice and possibilty to upload personnal helmets on servers :D
Quote from: Fr33z3 X on February 19, 2012, 10:53:48 AM
Most chassis skins choice and possibilty to upload personnal helmets on servers :D
1+
Quote from: Fr33z3 X on February 19, 2012, 10:53:48 AM
Most chassis skins choice and possibilty to upload personnal helmets on servers :D
+1
any updates i know it takes time i just want to see a pic of the motor maybe video i dont mined if its a wip motor a looks a bit crap just want t see it im not asking u to hurry just to show wat you have so far if not started to build the motor then just put it when ever your ready to.
What color will the ICA numbers be? I want to make my actual kart have the same color numbers because I am making my engine driect drive. Please dont say pink or purple.
Quote from: ENNKT on February 14, 2012, 07:40:11 PM
In reality, when taking tight corners, the kart sort of hops, causing steering to "bounce" This should be in game. Rfcator 2 has this effect in Formula 3 car, its very immersive. Kartsim will have this too.
This only happens if your setup is not right, the bounce happens because your chassis flexs too quickly. It hits it's maximum flex point mid corner then springs back which dumps the inside rear wheel on the track, then procedes to lift it back up again due to mechanical jack, and dumps it down again on the exit giving you the bouncing effect. Move your seat down/back, you may only have to angle the seat back a bit (move the front of the seat forward a little bit while leaving the top mounts as is, it will move your head and torso down and back).
Quote from: jnl.42 on February 22, 2012, 07:08:33 PM
Quote from: ENNKT on February 14, 2012, 07:40:11 PM
In reality, when taking tight corners, the kart sort of hops, causing steering to "bounce" This should be in game. Rfcator 2 has this effect in Formula 3 car, its very immersive. Kartsim will have this too.
This only happens if your setup is not right, the bounce happens because your chassis flexs too quickly. It hits it's maximum flex point mid corner then springs back which dumps the inside rear wheel on the track, then procedes to lift it back up again due to mechanical jack, and dumps it down again on the exit giving you the bouncing effect. Move your seat down/back, you may only have to angle the seat back a bit (move the front of the seat forward a little bit while leaving the top mounts as is, it will move your head and torso down and back).
True true we had that problem in a DSK (biggest championship i denmark) on roskilde karting track :) My mechanic gave me a hard time blaming me with coming too hard into the tight corner. We ended up using a softer rear axle :D
we call it the hops too much rear grip, i think i dailed it out with rear track. but g you cant go any wider i guess axle it next best thing
from http://forum.kartracing-pro.com/index.php?topic=534.15
(http://i53.tinypic.com/qsny1w.jpg)
after a long brake not playing kart racing i tried the new beta 5. And i hve to say the the controls of the kart got worse alot. In my opinion the rear oversteers to much and this sudden loose of grip in the back is cruel. changing the setup didnt help alot. I think the best physics where in beta 3. beta 4 was also not bad after tweaking the setup. but the actual one makes no fun playing this game. I hope the developer will change this in the next beta
Quote from: Atom1kk on February 23, 2012, 08:41:01 PM
after a long brake not playing kart racing i tried the new beta 5. And i hve to say the the controls of the kart got worse alot. In my opinion the rear oversteers to much and this sudden loose of grip in the back is cruel. changing the setup didnt help alot. I think the best physics where in beta 3. beta 4 was also not bad after tweaking the setup. but the actual one makes no fun playing this game. I hope the developer will change this in the next beta
Have you deleted the Piboso folder from My Documents before the instalation? Old setups are uncompatible with the last beta!
I am faster now than ever and that is because I try always to drive the kart like real one, so the Beta5 is the best for me by far :)
yer aritz is right atom1kk your just used of the game being a computor game and not so real in beta3 but now the game is relistic it is weird to you i think you just need to get used of it since not played in a while and have little remberence of the game
Atom11k I first thought the same, but follow thos guide:
http://forum.kartracing-pro.com/index.php?topic=1085.0
I use a modified version of this setup (mainly for ks1). (Ackerman min and Caster 12).
This makes it pretty much like Beta 4 I think. The rear is much less nervous.
back to beta 6 any progress ohh btw piboso that new 4 stroke well today my dads go-kart shop flatout karts got one in because somebody wants to promote the class its funny because we have no 4-strokes over in WA so its just a great coincidence btw my dad said you have good engines all you need is a cadet class you should use the mini rock its the most popular and he said maybe a junior class or clubman and then the game needs some tweaks on the handling of the kart because its not perfect you have got it so good but its just got that weird thing maybe because you don't have the tire's we have and we don't know what tire to run on that class but definately put a cadet in to make it more appealing for kids like me!!!!!!!!!!!!!!!
A little update on Beta6:
- optimized the collisions code that causes slowdowns on some modded tracks since Beta4
- fixed a random crash
- fixed a bug that generates corruption of dynamic track surface
- made netcode more solid
- added a "Free Roam" camera to replay
Beta6 will also add partnership with AIM.
Wooohoo!! Can't wait for this amazing release!
Amazing work, as always!
Well done! :D
Don't forget the both suggestion lists :) There are many bugs/improvements easy to fix or to implement I think
Looking forward to beta 6. Partnership with AIM? Please tell us more about this.
New engine?
Inter A?
ICA?
Yeah great :D
Looks like we will have the real MyChron then
http://www.aimsports.com/karting/index.html
Love it. Was the partnership intiated by AiM, or did you move towards them?
Want my mycrhon model? It is flawless. I measured the heck out of mine before i made it. I even have the inverted fillet along the face edge, and the battery box with textures on the back and sides and its still lowpoly. Only thing im missing is the RPM tattle and 2 temp lights.
sorry whats AIM is it A.I.M of aim and whats it perpose
AIM make the mychron and some other kart stuff
so there using aim stuff for krp cool
any updates piboso
Feb 25, Saturday:
"A little update on Beta6:
- optimized the collisions code that causes slowdowns on some modded tracks since Beta4
- fixed a random crash
- fixed a bug that generates corruption of dynamic track surface
- made netcode more solid
- added a "Free Roam" camera to replay
Beta6 will also add partnership with AIM."
And two days after, a weekend, you want more? Give him a life!
sorry didn't write it my mate did because he's to lazy to read it all sorry
now i say any updates
its a later date thats why I'm saying it now
Quote from: Aritz on February 25, 2012, 04:52:59 PM
Well done! :D
Don't forget the both suggestion lists :) There are many bugs/improvements easy to fix or to implement I think
Some of the best recommendations have not gotten the votes they diserve though
should i seperate the small changes and the big ones?
Quote from: EVO on February 29, 2012, 05:55:18 AM
Quote from: Aritz on February 25, 2012, 04:52:59 PM
Well done! :D
Don't forget the both suggestion lists :) There are many bugs/improvements easy to fix or to implement I think
Some of the best recommendations have not gotten the votes they diserve though
should i seperate the small changes and the big ones?
It would be interesting to have a clear list, maybe he has forgotten some of them because they are lost between complicated fixes or improvements.
maybe i can organize them into catergories
like online, physics, graphics, etc
edit: LIST REORGANIZED CHECK IT out yo
Quote from: SAMBO72 on February 29, 2012, 01:06:20 AM
now i say any updates
its a later date thats why I'm saying it now
The focus is on physics, that should be the last task before release.
Please be patient.
Music for the wait:
http://www.youtube.com/v/VRzSsUxla34
Nice one, maybe it helps ;)
sorry piboso
LOL! It's true though.
physics is that like kart role and flex cool if is you should make the kc1 and kc3 have a bit more rear lift but no like instant flip
why more rear lift? setup ur kart and drive faster :P
Still working on physics.
Sorry for the wait.
More music:
http://www.youtube.com/v/6Z66wVo7uNw
A video for the wait :P
http://www.youtube.com/watch?v=-QYHDXKTU0Y
:)
OMG!
this Beta5 version don't wanna run in my machine anymore!
Even though I've downloaded it and installed it all over again, without all the tracks and graphics and stuff, it wont run! :(
CAN'T WAIT FOR BETA SIXXXXXX
PLEASE COME TO US ALREADY! \o/
Quote from: Aritz on March 11, 2012, 12:34:05 AM
A video for the wait :P
http://www.youtube.com/watch?v=-QYHDXKTU0Y
That is AWESOME! ;D
i know that should be the video at the start i would take of no video on start and i will watch it its so cool we about ready for a new one we have made the game better since the start so maybe a good idea to attract more people if thats the promotion video. When you go onto krp maybe that can be in the background behind everything I'm no expert I'm only 11 so i dont know 11 4 march just had my b-day
Not even a thank you from Piboso yet ;D
(http://www.gamesinvaders.es/wp-content/uploads/2010/07/tn_silbido2.jpg)
Not needed, I was joking ;)
haha i think he's done enough so i think thats evening things up
Yes, let's him work!
well he is the best at him we should congratulate him
piboso
Anyone can upload Beta3 and Beta4-b of Kart Racing Pro Beacause my game (BETA 5) crash when i run up of rubber marbles in test (demo version) PLEASE SENDME A LINK to (salonderecepciones75@gmail.com) THANKYOU... i can wait to realease of Beta 6.
Edit: i caN´T wait to realease of Beta 6. Please Pibooso yo can ulpload the all historic Beta´s Revisions of the game.. in the oficial web page... Tankyou... or anyone please upload Beta3 and Beta4-b and sedme the link (salonderecepciones75@gmail.com) and (agenciacolor@yahoo.com) TANK YOU...
i thought i had it but i dont it. Maybe my other drive. How would we upload it most services have a limit of 200MB?
Maybe
http://www.filehosting.org/
and
http://www.mediafire.com/
Please upload the file as soon as posible... TANK YOU
still physics what are you changing
Any new? The forum is quite boring these days ;D
Quote from: Aritz on March 18, 2012, 07:54:34 PM
Any new? The forum is quite boring these days ;D
Everytime the same procedere in the last days before the new Beta appears ;D ;D
yer its a bit silly right now hardly ever see talking
I have my eyes trained to first look at the top right corner of the forum
same top right then genrel then track
Quote from: EVO on March 19, 2012, 06:58:21 AM
I have my eyes trained to first look at the top right corner of the forum
LOL
Quote from: EVO on March 19, 2012, 06:58:21 AM
I have my eyes trained to first look at the top right corner of the forum
+1
Quote from: Aritz on March 18, 2012, 07:54:34 PM
Any new? The forum is quite boring these days ;D
No news yet, but it won't take long.
Quote from: PiBoSo on March 20, 2012, 10:02:38 PM
Quote from: Aritz on March 18, 2012, 07:54:34 PM
Any new? The forum is quite boring these days ;D
No news yet, but it won't take long.
I'm so excited right now!
Maybe new engine? Maybe 22000 rpm?
Any changelog updates?
Quote from: Josi on March 21, 2012, 12:07:33 PM
Quote from: PiBoSo on March 20, 2012, 10:02:38 PM
Quote from: Aritz on March 18, 2012, 07:54:34 PM
Any new? The forum is quite boring these days ;D
No news yet, but it won't take long.
I'm so excited right now!
Maybe new engine? Maybe 22000 rpm?
Sorry, no new engine in Beta6. The carburator and choking simulation is not completed yet.
But hopefully the other changes are enough to make this release interesting.
Quote from: laraarsa on March 21, 2012, 02:08:42 PM
Any changelog updates?
The changelog should be the same.
Only small interface changes and physics improvements have been integrated.
What are the physics improvements?
Quote from: The Iceman Marco on March 22, 2012, 03:19:59 PM
What are the physics improvements?
Many small improvements and fixes in chassis, tyres and default setup. Overall they seem to make the kart more stable and, most important, more realistic.
Great work! :D
Quote from: PiBoSo on March 22, 2012, 01:43:22 PM
Quote from: Josi on March 21, 2012, 12:07:33 PM
Quote from: PiBoSo on March 20, 2012, 10:02:38 PM
Quote from: Aritz on March 18, 2012, 07:54:34 PM
Any new? The forum is quite boring these days ;D
No news yet, but it won't take long.
I'm so excited right now!
Maybe new engine? Maybe 22000 rpm?
Sorry, no new engine in Beta6. The carburator and choking simulation is not completed yet.
But hopefully the other changes are enough to make this release interesting.
Wouldnt it be possible to release the new engine and then finnish the carburator and choking simulation later on?
Quote from: Stark on March 22, 2012, 04:55:11 PM
Quote from: PiBoSo on March 22, 2012, 01:43:22 PM
Quote from: Josi on March 21, 2012, 12:07:33 PM
Quote from: PiBoSo on March 20, 2012, 10:02:38 PM
Quote from: Aritz on March 18, 2012, 07:54:34 PM
Any new? The forum is quite boring these days ;D
No news yet, but it won't take long.
I'm so excited right now!
Maybe new engine? Maybe 22000 rpm?
Sorry, no new engine in Beta6. The carburator and choking simulation is not completed yet.
But hopefully the other changes are enough to make this release interesting.
Wouldnt it be possible to release the new engine and then finnish the carburator and choking simulation later on?
Good idea!
i dont like that idea. If the new engine is a 100cc direct drive then hand choking and carb adjustments are essential, especially if its aircooled
Quote from: PiBoSo on March 22, 2012, 04:50:10 PM
Quote from: The Iceman Marco on March 22, 2012, 03:19:59 PM
What are the physics improvements?
Many small improvements and fixes in chassis, tyres and default setup. Overall they seem to make the kart more stable and, most important, more realistic.
Happy to hear that :D New engine and choke simulation can wait, the first is the first ;)
Quote from: Aritz on March 22, 2012, 08:21:27 PM
Quote from: PiBoSo on March 22, 2012, 04:50:10 PM
Quote from: The Iceman Marco on March 22, 2012, 03:19:59 PM
What are the physics improvements?
Many small improvements and fixes in chassis, tyres and default setup. Overall they seem to make the kart more stable and, most important, more realistic.
Happy to hear that :D New engine and choke simulation can wait, the first is the first ;)
The gearbox simulation has been rewritten ( for the third time! ). Can't wait to get feedback about it.
Nice!
Will be happy to test and give fb on the shifter :)
Quote from: PiBoSo on March 22, 2012, 08:42:44 PM
Quote from: Aritz on March 22, 2012, 08:21:27 PM
Quote from: PiBoSo on March 22, 2012, 04:50:10 PM
Quote from: The Iceman Marco on March 22, 2012, 03:19:59 PM
What are the physics improvements?
Many small improvements and fixes in chassis, tyres and default setup. Overall they seem to make the kart more stable and, most important, more realistic.
Happy to hear that :D New engine and choke simulation can wait, the first is the first ;)
The gearbox simulation has been rewritten ( for the third time! ). Can't wait to get feedback about it.
feedback
gif us beta 6 and the feedback is all yours beleef me
regards robby
Please piboso make lonato grip more better when dry,because the kart should be much more stable in this track,because the grip in real life is amazing!
Quote from: andrius22 on March 24, 2012, 11:12:13 AM
Please piboso make lonato grip more better when dry,because the kart should be much more stable in this track,because the grip in real life is amazing!
There shouldn't be more grip, because then it'll be like in Beta 4 less realistic as now. The grip on the tracks is good now.
Quote from: andrius22 on March 24, 2012, 11:12:13 AM
Please piboso make lonato grip more better when dry,because the kart should be much more stable in this track,because the grip in real life is amazing!
When you start grip is not optimal.
At least 20 laps are needed to have enough rubber on track.
track editor and track creation world will be updated somehow? Do we have to learn or change something with beta6?
Quote from: Aritz on March 24, 2012, 05:57:18 PM
track editor and track creation world will be updated somehow? Do we have to learn or change something with beta6?
The only change is support for static reflections. They can be useful for glass surfaces.
in real life it's enough 15 C temperature for perfect grip after 5 laps.It's not realistic in the game,when on 30 C temperature you need to drive 20 laps,to avoid slipping.I don't how it is in another tracks,but lonato that's how it is,and i can easily prove it,because i felt it myself.
Maybe you cant answer this, but how long is it until beta 6 is released? Days or weeks? No hurry but I did a format on the harddrive and wonder if i should download beta 5 and install, but that feels unnecessary if beta 6 is just around the corner.
Quote from: Stark on March 25, 2012, 08:22:40 PM
Maybe you cant answer this, but how long is it until beta 6 is released? Days or weeks? No hurry but I did a format on the harddrive and wonder if i should download beta 5 and install, but that feels unnecessary if beta 6 is just around the corner.
Code and physics for Beta6 were closed 3 days ago, but release must be delayed until tracks will be ready.
At least 2 more days are needed.
fine :) i`m looking forward to it. and i`m exited if the crashes are fixed or not. that is the most annoying thing ATM.
Quote from: PiBoSo on March 25, 2012, 09:13:11 PM
Quote from: Stark on March 25, 2012, 08:22:40 PM
Maybe you cant answer this, but how long is it until beta 6 is released? Days or weeks? No hurry but I did a format on the harddrive and wonder if i should download beta 5 and install, but that feels unnecessary if beta 6 is just around the corner.
Code and physics for Beta6 were closed 3 days ago, but release must be delayed until tracks will be ready.
At least 2 more days are needed.
Ok :)
Are tracks changes? I know there is a new one, but you said "tracks", the rest will be improved?
Quote from: PiBoSo on March 25, 2012, 09:13:11 PM
Code and physics for Beta6 were closed 3 days ago, but release must be delayed until tracks will be ready.
At least 2 more days are needed.
2 more days! That's tomorrow, or if your reading this tomorrow it's today! Can't wait to see an end to the marbles issue so I can race online.
Quote from: Aritz on March 26, 2012, 09:29:47 AM
Are tracks changes? I know there is a new one, but you said "tracks", the rest will be improved?
Essay needs to be updated to the latest layout changes.
will it be released today?
I have a really funny music video for this moment but it is inapporiate. if anyone wants to see PM me. its an Andy Samberg song. has to do with pants
Quote from: EVO on March 27, 2012, 07:59:10 PM
I have a really funny music video for this moment but it is inapporiate. if anyone wants to see PM me. its an Andy Samberg song. has to do with pants
wtf?! :D
B6 almost here man. excited!
Everyone waiting for... :o
yes I'm waiting too, my f5 key will become stuck in force push it lol
ok i go to sleep now you kan releas it lol :D
Stats are cleaned up now and obviously ready for the next round... ;)
Rye House Raceway has been added to the list.
I wonder if new Beta 6 Physics will require a (much) different set up?!
link is on :)
Downloading! :D
thank you PiBoSo :)
Thanks!
Take your time and write all the new features and fixes, I love that reading :D
Delete or rename ancient KRP folder, it looks like that mixing files doesn't work and the game crashes
Quote from: Aritz on March 28, 2012, 12:06:57 AM
Delete or rename ancient KRP folder, it looks like that mixing files doesn't work and the game crashes
It is strongly recommended to do a clean install, including all files in "My Documents"/PiBoSo/Kart Racing Pro, except for the license.
Nice new setup options names ;)
Same for the help popups.
Physics not tested, it is too late!
so great but 1 thing is it my game or does air choke not work like my hand goes down but the engain keeps going when i have full throtle
Nice!
Not tested, only one lap on Essay track with KC3 and KS1.
I think there's more grip in general right now (great), a really nice hand choke gesture on KC3 and rev limiter on KS1 (fantastic avoiding engine failures we had in Beta 5)... and maybe... a different engine sound on KS1?
I like it!