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Messages - Chris Owens

1
Track Editing / Re: Converting from rfactor
December 21, 2010, 12:34:09 AM
Quote from: vizzz on December 20, 2010, 10:12:59 PM
Quote from: Chris Owens on December 20, 2010, 09:19:49 PM
I've got the track part converted.  I'm not sure as to how the textures work.  When I open the exported file up in Track Editor, none of the textures load.

You should place both MAP and TRP files in the same folder and then open TRP file in TrackEd.
If you use MapView you should see textures in MAP file. If you don't see them so something wrong with materials/textures...

I think I've figured out my problem.  "In scene there is Multimaterial with all scene submaterials. Replace all submaterials from Gmotor2 materials to Standart materials, replace all textures with the same textures in TGA format."

I'm not sure what you mean here, could you go into a little more detail as what I'm suppose to do? 
2
Track Editing / Re: Converting from rfactor
December 20, 2010, 09:19:49 PM
I've got the track part converted.  I'm not sure as to how the textures work.  When I open the exported file up in Track Editor, none of the textures load. 
3
Track Editing / Re: Converting from rfactor
December 20, 2010, 07:02:48 PM
What version of 3ds Max does everybody use?  I've tried 2010 but the plugin posted here didn't work.