Kart Racing Pro Official Forum

General => General Discussion => Topic started by: PiBoSo on June 08, 2013, 11:37:31 PM

Title: Kart Racing Pro beta9
Post by: PiBoSo on June 08, 2013, 11:37:31 PM
Kart Racing Pro beta9 released: http://www.kartracing-pro.com/?page=news

A clean install is strongly recommended.

Note: replays are not compatible with previous versions
Title: Re: Kart Racing Pro beta9
Post by: PiBoSo on June 08, 2013, 11:56:51 PM

If someone wants to mirror the download, please send the link, it will be added to the website.
Title: Re: Kart Racing Pro beta9
Post by: LauZzZn on June 09, 2013, 12:21:00 AM
where should be place skins?
and how can i add the bell helmet to the mini? everything i try to configure doesnt work i just can see it ingame
Title: Re: Kart Racing Pro beta9
Post by: Aritz on June 09, 2013, 12:22:07 AM
oh, what a surprise !

too late for testing it though...

thanks :)
Title: Re: Kart Racing Pro beta9
Post by: ParkourAsh_CM on June 09, 2013, 12:23:30 AM
Awesome news!! lets Race!!!!
Title: Re: Kart Racing Pro beta9
Post by: James Beer on June 09, 2013, 12:26:21 AM
just tried the mini quickly, nice work piboso! does feel quite weird though with the small kart and driver
Title: Re: Kart Racing Pro beta9
Post by: Clova414 on June 09, 2013, 07:36:13 AM
Did any of the  full size karts physics change, cause im using the same setup but im faster and it feels more realistic now?
Title: Re: Kart Racing Pro beta9
Post by: Vladimir Shestakov on June 09, 2013, 08:25:23 AM
50 mm axle on mini - is this right?
Title: Re: Kart Racing Pro beta9
Post by: Diddy4957 on June 09, 2013, 09:41:18 AM
The 60 mini engine is running at 50 C, every air cooled engine I have raced ran at over 150 C?
Title: Re: Kart Racing Pro beta9
Post by: PiBoSo on June 09, 2013, 11:37:37 AM
Quote from: Diddy4957 on June 09, 2013, 09:41:18 AM
The 60 mini engine is running at 50 C, every air cooled engine I have raced ran at over 150 C?

Thank you for the feedback about the mini. Please note that this is just the first release, so it will be more realistic with your help.
Title: Re: Kart Racing Pro beta9
Post by: PiBoSo on June 09, 2013, 11:45:29 AM
Sorry, there is a bug, so the dedicated server chat doesn't work in Beta9.
It has been removed from the changelog.
Title: Re: Kart Racing Pro beta9
Post by: KZ2_Iceman97 on June 09, 2013, 12:16:02 PM
Quote from: Diddy4957 on June 09, 2013, 09:41:18 AM
The 60 mini engine is running at 50 C, every air cooled engine I have raced ran at over 150 C?
try leaning it out to the max and no adding fuel with the jets, gets nice and hot quickly

Quote from: Clova4 on June 09, 2013, 07:36:13 AM
Did any of the full size kart physics change, cause im using the same setup but im faster and it feels more realistic now?
Pretty sure they have, was just having a play around to see how the new version felt in the KF1 and I swear it has changed, I ran the same setup as what I had in Beta8 and the rear felt more loose and the steering felt more twitchy, brakes fell way better but the physics have defo changed by the feel of things
Title: Re: Kart Racing Pro beta9
Post by: Diddy4957 on June 09, 2013, 01:05:36 PM
With the mini it losses performance like it would with the kf, when the engine is over about 60 C.
Title: Re: Kart Racing Pro beta9
Post by: Nathan Dunnett on June 09, 2013, 03:03:30 PM
Something changed for sure, the karts are much looser now. It's a bit more realistic but definitely harder now. Almost the same times in KF1 (42.1 at Lonato) but I had to change my setup a bit.
Title: Re: Kart Racing Pro beta9
Post by: PiBoSo on June 09, 2013, 03:11:07 PM
Quote from: Nathan Dunnett on June 09, 2013, 03:03:30 PM
Something changed for sure, the karts are much looser now. It's a bit more realistic but definitely harder now. Almost the same times in KF1 (42.1 at Lonato) but I had to change my setup a bit.

All tyres have been changed to try to be more controllable during slides.

Also:
KF3 now uses harder tyres, while a "medium" compound has been added to KF1 and KZ1. Optimal temperature is now 70C.
FS250 uses hard only tyres that are more "loose" compared to the "homologated" ones. Optimal temperature is 65C.
F100 uses soft only tyres that are more "direct".

Please report which tyres feel more realistic.
Title: Re: Kart Racing Pro beta9
Post by: Aritz on June 09, 2013, 06:10:04 PM
A few laps done:

-The tyres don't warm fast enough I think, they should be ready very soon with standard weather. With KC3 and 4 laps, the tyres were at only 35º!

-Still is the the 1 bar max pressure problem. For example minikarts use 1,2 / 1,4 bar if I am not mistaken. Same for the wet tyres, they need 1,2 - 1,6 bar.

-I like the direct steer, it is perfect in the beginning of the curve, but why it is not kept along the entire curve when throttle is pushed? It seems that the understeer begins where oversteer should start... Without throttle, the behaviour is very good though ;) Maybe rear rigid axis effect is too much (or the default setup is very "safe")

-I have a suggestion: Why not keep the tyre temp real when we enter in the pits? I mean tyres getting cold same on track waiting stopped or in the pits. Real tyres don't get cold that fast, so 1-2 mins editing the setup shouldn't be a problem to go again to the track with the tyres almost in temperature :)
Title: Re: Kart Racing Pro beta9
Post by: PiBoSo on June 09, 2013, 07:01:11 PM
Quote from: Aritz on June 09, 2013, 06:10:04 PM
A few laps done:
-Still is the the 1 bar max pressure problem. For example minikarts use 1,2 / 1,4 bar if I am not mistaken. Same for the wet tyres, they need 1,2 - 1,6 bar.

Starting inflation pressure for real wet tyres should be around 0.9 bar.
Real mini tyres should be around 1.0 for both dry and wet.
Title: Re: Kart Racing Pro beta9
Post by: Diddy4957 on June 09, 2013, 07:01:51 PM
is there much netcode improvement in beta 9?
Title: Re: Kart Racing Pro beta9
Post by: Aritz on June 09, 2013, 07:56:14 PM
Quote from: PiBoSo on June 09, 2013, 07:01:11 PM
Quote from: Aritz on June 09, 2013, 06:10:04 PM
A few laps done:
-Still is the the 1 bar max pressure problem. For example minikarts use 1,2 / 1,4 bar if I am not mistaken. Same for the wet tyres, they need 1,2 - 1,6 bar.

Starting inflation pressure for real wet tyres should be around 0.9 bar.
Real mini tyres should be around 1.0 for both dry and wet.

Hmmm, so the tyres are different now. I was Spirit karting team mechanic and we put more than one bar.

By the way, are the tyres warming faster and more with higher pressure?
Title: Re: Kart Racing Pro beta9
Post by: oppolo on June 09, 2013, 08:35:17 PM
I'm training now KF3 at Rye, air temp 20. after 15 laps tyres are under 50, front about 42 , rear about 47
Title: Re: Kart Racing Pro beta9
Post by: fdg1997 on June 09, 2013, 09:34:04 PM
Can anyone help me? I cant chose between my Helmet paints with the Mini,with another classes i can chose all my helmet paints but with mini only the standard ones are avaible (Yellow/Blue/Red/White...) Thanks
Title: Re: Kart Racing Pro beta9
Post by: LauZzZn on June 09, 2013, 09:39:01 PM
yeah everyone has that problem we don't know where to put the paints. the bell doesnt work on the mini,too. i can do what i want with the files but it won't work
Title: Re: Kart Racing Pro beta9
Post by: VELOCIPEDE on June 09, 2013, 10:05:16 PM
Quote from: PiBoSo on June 08, 2013, 11:56:51 PM
If someone wants to mirror the download, please send the link, it will be added to the website.
mirror by Drivingitalia.NET http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=3451
Title: Re: Kart Racing Pro beta9
Post by: Diddy4957 on June 09, 2013, 11:50:26 PM
Quote from: fdg1997 on June 09, 2013, 09:34:04 PM
Can anyone help me? I cant chose between my Helmet paints with the Mini,with another classes i can chose all my helmet paints but with mini only the standard ones are avaible (Yellow/Blue/Red/White...) Thanks

To install a kart paint create, in Kart Racing Pro installation path, the following folder structure:

"bodyworks\paints\tk" for T karts
"bodyworks\paints\nl" for C karts
"bodyworks\paints\fl" for B karts
"bodyworks\paints\nl_mini" for the C Mini karts

and copy the PNT file in the appropriate directory.

It is also possible to have a paint for a specific kart, using the following structure:
"karts\t_kf1\paints"
"karts\t_kf3\paints"
"karts\t_kz1\paints"
"karts\t_fs250\paints"
"karts\t_f100\paints"
... and so on

For the helmet and visor:
"driver\helmets\sk6\paints"
or
"driver\helmets\sk6_s\paints"
or
"driver\helmets\sk6_mini\paints"
Title: Re: Kart Racing Pro beta9
Post by: fdg1997 on June 10, 2013, 01:39:31 AM
Quote from: Diddy4957 on June 09, 2013, 11:50:26 PM
Quote from: fdg1997 on June 09, 2013, 09:34:04 PM
Can anyone help me? I cant chose between my Helmet paints with the Mini,with another classes i can chose all my helmet paints but with mini only the standard ones are avaible (Yellow/Blue/Red/White...) Thanks

To install a kart paint create, in Kart Racing Pro installation path, the following folder structure:

"bodyworks\paints\tk" for T karts
"bodyworks\paints\nl" for C karts
"bodyworks\paints\fl" for B karts
"bodyworks\paints\nl_mini" for the C Mini karts

and copy the PNT file in the appropriate directory.

It is also possible to have a paint for a specific kart, using the following structure:
"karts\t_kf1\paints"
"karts\t_kf3\paints"
"karts\t_kz1\paints"
"karts\t_fs250\paints"
"karts\t_f100\paints"
... and so on

For the helmet and visor:
"driver\helmets\sk6\paints"
or
"driver\helmets\sk6_s\paints"
or
"driver\helmets\sk6_mini\paints"

Thanks a LOT!
Title: Re: Kart Racing Pro beta9
Post by: Leonardo Ratafia on June 10, 2013, 02:38:54 AM
i'm just so happy with beta8 that i'm not sure about downloading and installing beta9.
dedicated server works fine, the setups i've gathered here are really great and did get me within a second of the best times out there, in the stats.
Title: Re: Kart Racing Pro beta9
Post by: Clova414 on June 10, 2013, 07:01:47 AM
Quote from: Leonardo Ratafia on June 10, 2013, 02:38:54 AM
i'm just so happy with beta8 that i'm not sure about downloading and installing beta9.
dedicated server works fine, the setups i've gathered here are really great and did get me within a second of the best times out there, in the stats.
Yeah you could be comfortable, but that wont make you a better driver! ;D
Title: Re: Kart Racing Pro beta9
Post by: Clova414 on June 10, 2013, 08:23:27 AM
my times aren't showing on stats, do I need to re register on the stats page??
Title: Re: Kart Racing Pro beta9
Post by: McBidouille on June 10, 2013, 12:41:28 PM
Hey guys,
I just did few laps yesterday with the Mini and the KZ1.
Amazing improvements Piboso concerning the sliding control. I think this cannot be better.
We can now brake harder and keep the control on slides.
The kart are really well balanced now.
The mini class is just great too. Even if like you said it need some upgrades, this a very good base.

Thanks so much man for giving us so much pleasure.
Title: Re: Kart Racing Pro beta9
Post by: Kimzu97 on June 10, 2013, 01:49:10 PM
Thank you PiBoSo for releasing the beta 9!

But I haven't been able to test the physics or anything else because I have an annoying and weird problem with the FFB:
The force continually changes while I'm driving! It sort of turns off and then turns back on again. I have a very small resistant and no effects at all. And then suddenly the wheel starts to pull to the right or left strongly and it's impossible to drive! Again there's no effects on kerbs etc. And then soon the force changes lighter (goes off) again. And shortly after the wheel starts to pull once again.
And what makes this weird is that the the force worked properly on a wet track! Why the heck it works on a wet track but not on a dry track?

Same problem with every kart. I have the same controller setting as I had before, and they worked well in beta 8! I tried reinstalling the game but that didn't help. 

Why is this happening? Anyone else having this problem?
This is very annoying and the game is unplayable! :(

I have T500RS but I believe that the wheel can't cause this!
Title: Re: Kart Racing Pro beta9
Post by: LauZzZn on June 10, 2013, 01:52:56 PM
piboso i also tested the zuera kerbs and kerbs on my new tracks with 3d shapes and the tyre dumping is still not perfect the kart still slightly goes into the grass when you are driving on the kerb.
Title: Re: Kart Racing Pro beta9
Post by: PiBoSo on June 10, 2013, 01:57:35 PM
Quote from: Kimzu97 on June 10, 2013, 01:49:10 PM
Thank you PiBoSo for releasing the beta 9!

But I haven't been able to test the physics or anything else because I have an annoying and weird problem with the FFB:
The force continually changes while I'm driving! It sort of turns off and then turns back on again. I have a very small resistant and no effects at all. And then suddenly the wheel starts to pull to the right or left strongly and it's impossible to drive! Again there's no effects on kerbs etc. And then soon the force changes lighter (goes off) again. And shortly after the wheel starts to pull once again.
And what makes this weird is that the the force worked properly on a wet track! Why the heck it works on a wet track but not on a dry track?

Same problem with every kart. I have the same controller setting as I had before, and they worked well in beta 8! I tried reinstalling the game but that didn't help. 

Why is this happening? Anyone else having this problem?
This is very annoying and the game is unplayable! :(

I have T500RS but I believe that the wheel can't cause this!

Please try down-grading the wheel drivers until a solution is found:
http://forum.kartracing-pro.com/index.php?topic=2912
Title: Re: Kart Racing Pro beta9
Post by: Nathan Dunnett on June 10, 2013, 02:54:25 PM
KZ1 is simply awesome to drive, I'm running a more realistic setup now due to the tyre changes and it feels great. Same times as B8, but more fun and realistic. The new cadet kart is massive fun too, I can see racing that kart being lots of fun with a big group. I'm yet to test F100 or KF3 yet, but I did more testing with the KF1 and I also noticed the problem of lack of temperature. It feels great once temps are up to 60-70 but that takes like 8-9 laps which is 5-6 laps too long. I'll do more testing tomorrow before saying more but so far I think it's a sure improvement! Only downside is the temperature build up.
Title: Re: Kart Racing Pro beta9
Post by: Kimzu97 on June 10, 2013, 05:00:51 PM
Quote from: PiBoSo on June 10, 2013, 01:57:35 PM
Please try down-grading the wheel drivers until a solution is found:
http://forum.kartracing-pro.com/index.php?topic=2912
Ok that's obviously the reason. I played beta 8 with the earlier driver. But I'm not going to downgrade the driver.
That's too bad, I'll then have to drive only on wet...or could it be possible to remove this bug?
Title: Re: Kart Racing Pro beta9
Post by: PiBoSo on June 10, 2013, 05:30:24 PM
Quote from: Kimzu97 on June 10, 2013, 05:00:51 PM
Quote from: PiBoSo on June 10, 2013, 01:57:35 PM
Please try down-grading the wheel drivers until a solution is found:
http://forum.kartracing-pro.com/index.php?topic=2912
Ok that's obviously the reason. I played beta 8 with the earlier driver. But I'm not going to downgrade the driver.
That's too bad, I'll then have to drive only on wet...or could it be possible to remove this bug?

Could you please report your average on-track FPS ( CTRL+F to show / hide FPS display )?
Title: Re: Kart Racing Pro beta9
Post by: Kimzu97 on June 10, 2013, 09:24:50 PM
Quote from: PiBoSo on June 10, 2013, 05:30:24 PM
Could you please report your average on-track FPS ( CTRL+F to show / hide FPS display )?
My FPS is jumping from 70-80 to 120-150.

I noticed that with Birel I have FFB effects on kerbs and grass, but still the force doesn't behave correctly. However better than TK and CRG.
I also experience flickering in Lonato and Essay whom I didn't have in beta 8.
Title: Re: Kart Racing Pro beta9
Post by: jose356 on June 10, 2013, 10:18:31 PM
How can i go online in krp beta 9?
it saids "invalid login: please registation"
please help me!
thanks
Title: Re: Kart Racing Pro beta9
Post by: PiBoSo on June 10, 2013, 10:46:26 PM
Quote from: McBidouille on June 10, 2013, 12:41:28 PM
Hey guys,
I just did few laps yesterday with the Mini and the KZ1.
Amazing improvements Piboso concerning the sliding control. I think this cannot be better.
We can now brake harder and keep the control on slides.
The kart are really well balanced now.
The mini class is just great too. Even if like you said it need some upgrades, this a very good base.

Thanks so much man for giving us so much pleasure.

Thank you for the kind words. They really help.
Title: Re: Kart Racing Pro beta9
Post by: IceMan11 on June 11, 2013, 12:34:02 AM
Quote from: McBidouille on June 10, 2013, 12:41:28 PM
Hey guys,
I just did few laps yesterday with the Mini and the KZ1.
Amazing improvements Piboso concerning the sliding control. I think this cannot be better.
We can now brake harder and keep the control on slides.
The kart are really well balanced now.
The mini class is just great too. Even if like you said it need some upgrades, this a very good base.

Thanks so much man for giving us so much pleasure.


I absolutely agree. The mini 60 class is amazing and i can brake way later and keep my speed going into the turn. Now, I hardly slide around and if I do, I regain control. Beta 9 is amazing!
Title: Re: Kart Racing Pro beta9
Post by: PiBoSo on June 11, 2013, 12:50:53 AM
Quote from: IceMan11 on June 11, 2013, 12:34:02 AM
Quote from: McBidouille on June 10, 2013, 12:41:28 PM
Hey guys,
I just did few laps yesterday with the Mini and the KZ1.
Amazing improvements Piboso concerning the sliding control. I think this cannot be better.
We can now brake harder and keep the control on slides.
The kart are really well balanced now.
The mini class is just great too. Even if like you said it need some upgrades, this a very good base.

Thanks so much man for giving us so much pleasure.


I absolutely agree. The mini 60 class is amazing and i can brake way later and keep my speed going into the turn. Now, I hardly slide around and if I do, I regain control. Beta 9 is amazing!

Whoooo!  8)
Title: Re: Kart Racing Pro beta9
Post by: The Iceman Marco on June 11, 2013, 03:05:34 PM
I just did some testing with the KZ1 and Mini. I think that beta 9 is big improvement compared to beta 8. The direct steering feels very good, and the new tyres are also better. With the default setup there isn't so much understeer and the rear tyres aren't overheating anymore. The Mini is also very good, especially when it needs some fixed in the next beta.

I tested some laps with the tyre pressure. Like other said it takes too long until the tyres are at good temperatures. The left tyres became around 10 degrees warmer while I slightly decreased the tyre pressure of them. If I want all tyres at the same temperature I have to decrease them more. In real I don't check temperatures, so I don't know how they are, but I always use the same pressure on all tyres in real. So the difference between the tyre pressure are too much I think. But someone who knows about tyre temperatures should tell it. This is how I had the tyrepressure and temperatures.
(http://i39.tinypic.com/v4v4b7.jpg)

You can control the kart better while braking, however it wasn't perfect for me. When I brake hard with the KZ1 it sometimes feels like I hit the grass with my rear wheel while I didn't. Increasing the balance didn't help. I haven't tried less pressure, but I never had it like this in previous betas.

The only problem I found with the Mini is the engine temperature. There is no way to control it. I needed 24 degrees air temperature to get my engine temperature at 50 degrees, but I'm sure that the engine becomes too hot for most of the others. So you're depending on the air temperature, but when driving online I think that there always will be some people who can't get their engine temperature good and will be a bit slower than others.
Title: Re: Kart Racing Pro beta9
Post by: Cross on June 11, 2013, 03:13:57 PM
On my real kart tire pressures are not the same. If a track is primarily right turns the left side tires start with a lower pressure. I set my tires so when I come off the track the tire pressure are almost the same. 15psi seems like where they want to be and perform best. I know myself and a lot of the guys I race with pay a lot more attention to pressures then temperatures.
Title: Re: Kart Racing Pro beta9
Post by: Aritz on June 11, 2013, 03:21:23 PM
Yes, you should fix the pressures just when you stop the kart, they are often 0,1bar higher in one side of the kart, so krp does a goodjob.

I need a setup for the kz, no time for testing right now and I want to test it correctly (the game).

Could someone tell me if the tyres warm faster with higher pressures?
Title: Re: Kart Racing Pro beta9
Post by: Miguel Garcia on June 11, 2013, 04:53:06 PM
Ok, so now that I learned that I need to upgrade to b9 to be able to play online and that a fresh install is recommended I have a few questions:


1. Do I completely uninstall v b8 first?  i.e. Delete the program folder?
2. How about the license, do my current license (purchased with v b8) will unlock the new v b9?
3. The settings for video and ffb, etc etc, will need to be reconfigured?
4. The add ons I have like the X30 motor and such are no longer valid?

Miguel
Title: Re: Kart Racing Pro beta9
Post by: Andreas.L on June 11, 2013, 04:55:48 PM
if y just download b9 and install it it will replace b8 and you license key will be left don´t delet something
Title: Re: Kart Racing Pro beta9
Post by: Nathan Dunnett on June 11, 2013, 05:29:53 PM
All you need to do is delete everything in the install directory except the skins and tracks you have installed, then install the new version over the top. That worked for me anyway. All the additional karts from beta 8 no longer work, you'll have to wait until they are updated for beta 9. I hope to have the X30 updated next week some time. ;)
Title: Re: Kart Racing Pro beta9
Post by: Diddy4957 on June 11, 2013, 05:33:12 PM
Quote from: Andreas.L on June 11, 2013, 04:55:48 PM
if y just download b9 and install it it will replace b8 and you license key will be left don´t delet something

thats not a clean install, which is what PIBOSO recommends, if you don't do a clean instal then you can get problems with the game
Title: Re: Kart Racing Pro beta9
Post by: Miguel Garcia on June 11, 2013, 07:08:55 PM
Ok now I got a tad confused here.

Delete or not? Fresh install means delete everything I guess?  Draw back with that is that I'm guessing that the video and ffb settings will be scrambled again as well as the license key... :-\ :-\ :-\
Title: Re: Kart Racing Pro beta9
Post by: Diddy4957 on June 11, 2013, 07:38:30 PM
Quote from: Cross on June 11, 2013, 03:13:57 PM
On my real kart tire pressures are not the same. If a track is primarily right turns the left side tires start with a lower pressure. I set my tires so when I come off the track the tire pressure are almost the same. 15psi seems like where they want to be and perform best. I know myself and a lot of the guys I race with pay a lot more attention to pressures then temperatures.

you can set each tyre at an individual pressure tick the asymmetric box on the right, and you can change each tyre pressure
Title: Re: Kart Racing Pro beta9
Post by: Miguel Garcia on June 12, 2013, 05:12:00 PM
Ok, happily playing again now with the new version.  Fresh installed it (deleted the old version and installed the new one).   License, setings, profile and setups will prevail since they're stored  in a folder called PIBOSO under my documents.


One thing to notice is that setups from b8 will need to be re-adjusted since they just don't feel quite right on this new version.   Probably because of the changes included on the physics?

Miguel
Title: Re: Kart Racing Pro beta9
Post by: The Iceman Marco on June 12, 2013, 05:41:36 PM
Quote from: Miguel Garcia on June 12, 2013, 05:12:00 PM
One thing to notice is that setups from b8 will need to be re-adjusted since they just don't feel quite right on this new version.   Probably because of the changes included on the physics?

I had the same with KZ1. The tyres have changed and got more/better grip. So you have to change your setup. The default setup with soft tyres, good tyre and brake pressure and carb 3 is already a very good setup.
Title: Re: Kart Racing Pro beta9
Post by: Aritz on June 13, 2013, 06:09:21 PM
Quote from: McBidouille on June 10, 2013, 12:41:28 PM
Hey guys,
I just did few laps yesterday with the Mini and the KZ1.
Amazing improvements Piboso concerning the sliding control. I think this cannot be better.
We can now brake harder and keep the control on slides.
The kart are really well balanced now.
The mini class is just great too. Even if like you said it need some upgrades, this a very good base.

Thanks so much man for giving us so much pleasure.

I wish to say the same but I am not able to control the slides with the KZ1. They are sudden and violent, most of the time when exiting the slow curves and with high or full throttle. Although I still have too much understeer on fast curves :(

-Did you change the default setup or something? I am testing the game with default for now
-How many degrees are you using for the wheel? I have the wheel limited to 180, am I the only one?


In the other hand, mini kart is a lot better! Braking is controllable and I had long slides (I've changed caster to 10 for better entry)
Title: Re: Kart Racing Pro beta9
Post by: oppolo on June 13, 2013, 06:44:52 PM
sliding control is better specially when track is rubbered, i feel the kart sliding on the 4 wheels

some people said during brake is easier to control the kart, I don't feel so, when loosing the back is very diffficult to control it. I use 100 brake power in all karts
Title: Re: Kart Racing Pro beta9
Post by: The Iceman Marco on June 13, 2013, 07:25:59 PM
You need a lot of rubber on the track. Then the slide control is much better and the understeer almost disappear. Only the braking is a little uncontrollable for me. The feeling of the default setup is good when there's a lot of rubber. I think you still have to find a little grip with the setup to make is perfect, but I haven't tested it yet.

I'm using 150 degrees for my wheel so I have don't have to turn the wheel so much, like it is in real.
Title: Re: Kart Racing Pro beta9
Post by: oppolo on June 13, 2013, 07:33:22 PM
Quote from: The Iceman Marco on June 13, 2013, 07:25:59 PM
I'm using 150 degrees for my wheel so I have don't have to turn the wheel so much, like it is in real.
it doesn't matter how much degrees you use, I use 900 in the profiler and 900 in the game, and the game itself put all things well, with steering ratio at max and caster up to 15, it's like you feel
Title: Re: Kart Racing Pro beta9
Post by: Aritz on June 13, 2013, 08:14:29 PM
Thanks guys,  I didnt wait long enough to rubber the track.... Tomorrow I will play again :)
Title: Re: Kart Racing Pro beta9
Post by: McBidouille on June 13, 2013, 10:04:12 PM
Quote from: Aritz on June 13, 2013, 06:09:21 PM
Quote from: McBidouille on June 10, 2013, 12:41:28 PM
Hey guys,
I just did few laps yesterday with the Mini and the KZ1.
Amazing improvements Piboso concerning the sliding control. I think this cannot be better.
We can now brake harder and keep the control on slides.
The kart are really well balanced now.
The mini class is just great too. Even if like you said it need some upgrades, this a very good base.

Thanks so much man for giving us so much pleasure.

I wish to say the same but I am not able to control the slides with the KZ1. They are sudden and violent, most of the time when exiting the slow curves and with high or full throttle. Although I still have too much understeer on fast curves :(

-Did you change the default setup or something? I am testing the game with default for now
-How many degrees are you using for the wheel? I have the wheel limited to 180, am I the only one?


In the other hand, mini kart is a lot better! Braking is controllable and I had long slides (I've changed caster to 10 for better entry)

We probably have really differents feelings about the gameplay with differents driving styles, differents steering wheels and so different reactions on the track.
That's why I think that B9 is near from the perfection in term of physics and compare to previous betas, it's the paradise.This is only my opinion though.
However I agree to say that braking hard in KZ1 is quite difficult to control but keeping a small difficulty like this is not a bad thing for the game to my mind.
I realized that like said some of you, the need of rubber is bigger now, and this is really great because we can really feel the tires/asphalt work.
Title: Re: Kart Racing Pro beta9
Post by: oppolo on June 13, 2013, 10:15:25 PM
Quote from: McBidouille on June 13, 2013, 10:04:12 PM
I realized that like said some of you, the need of rubber is bigger now, and this is really great because we can really feel the tires/asphalt work.
yep, that's why my server is 60 minutes both practise and qualify, and race is real lenght  :P
Title: Re: Kart Racing Pro beta9
Post by: Piers Prior on June 14, 2013, 10:20:39 AM
Quote from: jose356 on June 10, 2013, 10:18:31 PM
How can i go online in krp beta 9?
it saids "invalid login: please registation"
please help me!
thanks
register here http://stats.kartracing-pro.com/register.php
Title: Re: Kart Racing Pro beta9
Post by: GhostriderPl on June 14, 2013, 07:31:11 PM
I have the same problems like in every KRP Beta...
The Rear End is too "loose" :(   Front Grip Ok but often I step on the Gas an spin and it's not controlable.
I Test much Setups but nothing helps.  For me it's like the front is on the Tarmac and the rear in the Air. (F100)

Sorry for criticize, but this is my opinion ;).........




Greetings, GhostriderPL
Title: Re: Kart Racing Pro beta9
Post by: Serega on June 15, 2013, 06:40:10 PM
What with F100? The engine blows up even on carb 5 (with choke before straight)
Title: Re: Kart Racing Pro beta9
Post by: GhostriderPl on June 15, 2013, 07:03:15 PM
Quote from: Serega on June 15, 2013, 06:40:10 PM
What with F100?

Don't know what you want to say with that ???


Quote from: Serega on June 15, 2013, 06:40:10 PMThe engine blows up even on carb 5 (with choke before straight)
Why you choke BEFORE the Straight :o?? You have to do it before the Break Point when the straight ENDS ;).......anyway, with this I have problems too.....BUT...i drive on Carb3...MUST choke before every corner :-\ That's NOT real.....In real we used choke at the End of the Longest Straight, but not every Lap.....You see your Temps. and see when you have to choke (We used Exhaust Temps. for this and for adjusting the Carburetor)

Like i always say, Piboso should have some REAL Test Drivers to adjust everything to be as real as possible..It would make everything much easier.

I don't want to blame anybody....But I think every opinion is important...And that's how I see it ;)



Greetings, GhostriderPL
Title: Re: Kart Racing Pro beta9
Post by: oppolo on June 15, 2013, 07:35:04 PM
Quote from: Serega on June 15, 2013, 06:40:10 PM
What with F100? The engine blows up even on carb 5 (with choke before straight)

engine is without rpm limiter, change your final ratio
Title: Re: Kart Racing Pro beta9
Post by: Karter85 on June 17, 2013, 08:20:40 PM
I'm having a problem, with different karts, especially with F100. Each time the engine reach high RPM (above 18000) the kart became undriveable and the engine STOP with no chances to restart and the ONLY option that we have is restart the game from the pit. PLEASE Piboso fix this !! Thanks.
Title: Re: Kart Racing Pro beta9
Post by: Cross on June 17, 2013, 08:42:18 PM
Sounds like you are blowing up the engine. At the end of long straights you have to choke the engine not to blow it up.
Title: Re: Kart Racing Pro beta9
Post by: Nathan Dunnett on June 17, 2013, 09:39:00 PM
Quote from: Karter85 on June 17, 2013, 08:20:40 PM
I'm having a problem, with different karts, especially with F100. Each time the engine reach high RPM (above 18000) the kart became undriveable and the engine STOP with no chances to restart and the ONLY option that we have is restart the game from the pit. PLEASE Piboso fix this !! Thanks.

It's not a bug, you're seizing the engine. Increase your carb setting, choke the engine at the end of the straights, and maybe also run taller gearing so you don't over-rev it.
Title: Re: Kart Racing Pro beta9
Post by: Uncia Ogami on June 19, 2013, 11:58:03 PM
The handling is much better in beta 9! Much more enjoyable. THe braking is still not correct i think. the kart spins for no reason when you reach the locking point. That the rear axle becomes lights is okay but that you enter an uncontrolable spin is not. But overall much kudos to piboso! this is real pleasure!
Title: Re: Kart Racing Pro beta9
Post by: Cory_Hayes on June 20, 2013, 01:50:36 AM
that must be your setup, I normally run pretty high brake pressure and I lock up and the kart just skids and stays straight
Title: Re: Kart Racing Pro beta9
Post by: Clova414 on June 20, 2013, 02:45:56 AM
The more narrow the front end the less stability under braking... I have much experience with this I run my front all the way in and my rear all the way out... either less  brake pressure or learn to control the slide...
Title: Re: Kart Racing Pro beta9
Post by: Uncia Ogami on June 20, 2013, 10:38:57 AM
I have low pressure braking. But even in straight line if you lock the wheels you kart spins without warning.

The front end geometry may worsen for sure, but even in a balanced kart it still spins all of suden.

Title: Re: Kart Racing Pro beta9
Post by: Clova414 on June 20, 2013, 11:26:14 AM
Brake pressure @ 60-63 stops good and wont lock to spin... I use 63-68 depending on track grip I like a little slide into the corner tho...
Title: Re: Kart Racing Pro beta9
Post by: Uncia Ogami on June 20, 2013, 06:05:30 PM
I understand what you say but in real life, especially with rear brakes only karts you must lock the wheels then quickly release the pressure to grab the best braking force. If you try to do that in KRP you'll spin all of a sudden.

I've done this in many karts from rental to DD2 as both front brake or rear brake rotaxes, from vega white to rock hard tires and i never spun all of a sudden. I think it was already mentioned by some people.
Title: Re: Kart Racing Pro beta9
Post by: LauZzZn on June 20, 2013, 06:37:11 PM
watch the video! you can easily spin while braking. they used the softest tyres you can get (vega yellow-getted slow after 10 laps because they lost rubber)
at 1:05 you can see when they guy is braking and just spins
Title: Re: Kart Racing Pro beta9
Post by: Nathan Dunnett on June 20, 2013, 06:51:28 PM
I think it's pretty good in KRP but the longitudinal grip seems to be a little too sensitive to slip ratio. This can be felt while trying to modulate brakes and exiting corners if you get on the throttle too hard/too early. It's pretty hard to have the rear wheels right at the limit of lock up before actually locking them up, they seem to always be either locked up or at a relatively low slip ratio. Trying to modulate them to a higher slip ratio quickly results in a lock up which is what makes the back want to come around. As for getting on the throttle, once the tyres are up to temp it's a non issue, you have to really mess up to make it act weird but on cold tyres it magnifies the issue a bit. I think it's pretty close now and quite easy to keep the rear behind you, but not as easy as real life.
Title: Re: Kart Racing Pro beta9
Post by: McBidouille on June 20, 2013, 07:35:10 PM
I think that there is certainly different reaction depending on the steering wheel that we got.
I have absolutely no problem to slide easily in KF and mini classes.
If it can help for KZ1 drivers, while braking and to keep the control :
If U make the test to brake without downshifting, you will see that the wheels will not lock. While braking, if you downshift at a too high RPM value, you'll see that the kart will spin really hardly beacause it gives too much deceleration to the kart.
Personnally I use the brakes softly, I don't brake hard and I let the downshifting itself put my kart in a controlable slide.
The 2nd gear is really helpful to do that but you need to be on a good rpm value to have a controlable sliding brake.

Title: Re: Kart Racing Pro beta9
Post by: 7HUND3R on June 20, 2013, 10:06:51 PM
Because the f100 not launched me? np does nothing.
Title: Re: Kart Racing Pro beta9
Post by: McBidouille on June 20, 2013, 11:35:17 PM
 :o
Could someone understand?
Thunder could you ask again with more precision please.
Title: Re: Kart Racing Pro beta9
Post by: Piers Prior on June 21, 2013, 12:31:49 PM
Quote from: 7HUND3R on June 20, 2013, 10:06:51 PM
Because the f100 not launched me? np does nothing.
i think you mean the F100 does not start, you have to go to the "settings" page when in KRP and thn on the first page near the middle on the left it says "Push" you click it and assign a button on your wheel / keyboard by pressing it, then when you go to track you press that button and put on some throttle and you will go :) hope this helps
Title: Re: Kart Racing Pro beta9
Post by: nmpcs on June 21, 2013, 08:31:35 PM
You're right, I think that's what he wants to know.
I also understood it like that :)

Title: Re: Kart Racing Pro beta9
Post by: Karter85 on June 24, 2013, 01:23:11 AM
1.0 release : AI driver (max 10) and at least all the 7 official in game tracks must have the night version (in the reality we drive kart even at evening) so players must be able to choose the nocturnal version of the tracks with night lighting provided by light poles, i think.
Title: Re: Kart Racing Pro beta9
Post by: Clova414 on June 24, 2013, 02:58:39 AM
Quote from: Karter85 on June 24, 2013, 01:23:11 AM
1.0 release : AI driver (max 10) and at least all the 7 official in game tracks must have the night version (in the reality we drive kart even at evening) so players must be able to choose the nocturnal version of the tracks with night lighting provided by light poles, i think.
+1 Billion ;D
Title: Re: Kart Racing Pro beta9
Post by: 7HUND3R on June 30, 2013, 09:32:22 AM
It does nothing the f100, engine off and not leave there.
Title: Re: Kart Racing Pro beta9
Post by: oppolo on June 30, 2013, 12:51:33 PM
Quote from: 7HUND3R on June 30, 2013, 09:32:22 AM
It does nothing the f100, engine off and not leave there.

it's direct drive, you have to push it
Title: Re: Kart Racing Pro beta9
Post by: Andreas.L on July 09, 2013, 03:12:56 PM
Is it any plans on doing the tonykart for mini 60?
Title: Re: Kart Racing Pro beta9
Post by: Capeta on July 09, 2013, 06:49:55 PM
iIwas out since beta 4 and i recome with beta9 so it's just for to say to piboso thanks for the trainer (no fucking transparent looking ghost all is rec :moves and even if i go to pit :) so i can make some better ai than anygame with this feature and practice offline with pleasure. ability to the host to put a trainer in a session would be good for sure.
And the new kart are a joy to ride thx again piboso !

Beetween is there really 7 stock tracks? i count 5 ones.
edit my mind had forgotten the new circuit zuera congrats for this too :)
Title: Re: Kart Racing Pro beta9
Post by: PiBoSo on July 09, 2013, 09:38:25 PM
Quote from: Andreas.L on July 09, 2013, 03:12:56 PM
Is it any plans on doing the tonykart for mini 60?

Not officially.
Title: Re: Kart Racing Pro beta9
Post by: Andreas.L on July 09, 2013, 09:39:42 PM
OK
Title: Re: Kart Racing Pro beta9
Post by: Clova414 on July 12, 2013, 03:49:22 AM
Quote from: PiBoSo on July 09, 2013, 09:38:25 PM
Quote from: Andreas.L on July 09, 2013, 03:12:56 PM
Is it any plans on doing the tonykart for mini 60?

Not officially.
Are there at least plans to make the different body works for the mini?? I think that would be good enough and satisfy everyone...
Title: Re: Kart Racing Pro beta9
Post by: IceMan11 on July 12, 2013, 06:01:46 PM
Quote from: Clova414 on July 12, 2013, 03:49:22 AM
Quote from: PiBoSo on July 09, 2013, 09:38:25 PM
Quote from: Andreas.L on July 09, 2013, 03:12:56 PM
Is it any plans on doing the tonykart for mini 60?

Not officially.
Are there at least plans to make the different body works for the mini?? I think that would be good enough and satisfy everyone...

Delano has already made a paint for the Tony Kart for those who would want it. ;)
http://forum.kartracing-pro.com/index.php?topic=3035.0
Title: Re: Kart Racing Pro beta9
Post by: LauZzZn on July 12, 2013, 06:08:14 PM
its about the bodywork not the skin at the moment buddy ;) thanks anyway
Title: Re: Kart Racing Pro beta9
Post by: Leonardo Ratafia on July 15, 2013, 02:08:32 AM
when are you going to let us have more angle to view to the sides? i find almost impossible to race close to another driver, the side viewing angle is not enough and not real aswell, everything has to be close to the real thing, not only the physics, it's just silly to limit the angle and full heading is too slow, it should be adjustable at least, it won't make it an arcade racer, just more close to reality
Title: Re: Kart Racing Pro beta9
Post by: Capeta on July 15, 2013, 04:43:46 AM
The view is alredy like in real life :)
Check full heading ;)
And mapp look left/right on a analog axis (eg the secondary stick) and u'll be happy ^^
Title: Re: Kart Racing Pro beta9
Post by: Leonardo Ratafia on July 17, 2013, 04:28:49 PM
i tried full heading, i just find it slow.
i can assing a button to left/right, i don´t have any more axis, i have a G25.
where did you map the left/right look?
Title: Re: Kart Racing Pro beta9
Post by: oppolo on July 17, 2013, 04:35:12 PM
Quote from: Leonardo Ratafia on July 17, 2013, 04:28:49 PM
i tried full heading, i just find it slow.
i can assing a button to left/right, i don´t have any more axis, i have a G25.
where did you map the left/right look?

i mapped rear view in the clutch pedal, i have no left right view
right paddle is front brake
left paddle is clutch
right button is choke
left button is stuck
Title: Re: Kart Racing Pro beta9
Post by: Leonardo Ratafia on July 17, 2013, 05:21:39 PM
oh great then, i will try, it could be nice to map some gamepad with analog sticks
Title: Re: Kart Racing Pro beta9
Post by: Capeta on July 18, 2013, 06:38:24 PM
Like i said it's what i do u can use pad + Wheel if u want (but not very convenient...)
I map all the look functions to the right stick so it's like an FPS without the up-down look.
Title: Re: Kart Racing Pro beta9
Post by: Ancient99 on October 14, 2013, 01:10:00 PM
i find almost impossible to race close to another driver, the side viewing angle is not enough and not real aswell, everything has to be close to the real thing, not only the physics, it's just silly to limit the angle and full heading is too slow, it should be adjustable at least, it won't make it an arcade racer, just more close to reality
Title: Re: Kart Racing Pro beta9
Post by: EVO on October 14, 2013, 05:59:30 PM
use head tracking. FREETRACK
Title: Re: Kart Racing Pro beta9
Post by: Kruzo80 on October 16, 2013, 04:32:55 PM
Hi, everybody!  I am tormented by a question - why such high GRIP?  It is unreal!  The track which pass for 56-57 sec., in KRP - 50-52!  !  without settings and one hand  ;D
Therefore I do wet for 50% and then everything looks very probably, naturally. But to me stir fine drops of rain.... :-\
Title: Re: Kart Racing Pro beta9
Post by: PiBoSo on October 16, 2013, 05:04:49 PM
Quote from: Kruzo80 on October 16, 2013, 04:32:55 PM
Hi, everybody!  I am tormented by a question - why such high GRIP?  It is unreal!  The track which pass for 56-57 sec., in KRP - 50-52!  !  without settings and one hand  ;D
Therefore I do wet for 50% and then everything looks very probably, naturally. But to me stir fine drops of rain.... :-\

What track?
Title: Re: Kart Racing Pro beta9
Post by: Kruzo80 on October 16, 2013, 05:43:22 PM
I do the route, I on it participated + youtub
Title: Re: Kart Racing Pro beta9
Post by: ancient333 on October 17, 2013, 11:59:03 AM
everything has to be close to the real thing, not only the physics, it's just silly to limit the angle and full heading is too slow.
Title: Re: Kart Racing Pro beta9
Post by: Clova414 on October 17, 2013, 12:19:51 PM
whoever makes the track is the person who sets the great quality of the surface A B or C asphalt, each step up and grip is worth about a second or so...
Title: Re: Kart Racing Pro beta9
Post by: Kruzo80 on October 17, 2013, 01:17:49 PM
I put TRKCASPH - insufficiently
will create a topic and there we will discuss
Title: Re: Kart Racing Pro beta9
Post by: topkartrecingpro on November 11, 2013, 12:35:45 PM
buon giorno ragazzi volevo chiedervi come mai il set up del gioco nn e equlivalente al reale io lo impostato con dati tenici reali ma in pista nn va il tempo nn riesco afrlo mi date un vostro consiglio grazie
Title: Re: Kart Racing Pro beta9
Post by: oppolo on November 11, 2013, 12:48:05 PM
Quote from: topkartrecingpro on November 11, 2013, 12:35:45 PM
buon giorno ragazzi volevo chiedervi come mai il set up del gioco nn e equlivalente al reale io lo impostato con dati tenici reali ma in pista nn va il tempo nn riesco afrlo mi date un vostro consiglio grazie

what track?
how much differences?
what kart?
what setup?
Title: Re: Kart Racing Pro beta9
Post by: topkartrecingpro on November 11, 2013, 05:33:46 PM
ciao la differenza che trovo e sull impostazione del set up esempio camber di solito si usa a 0 neutro invece nel gioco x fare il tempo lo devi mettere a 10 gradi il caster a meno 7 invece in pista sta di solito sui birel a meno 2 , nn intendo sminuire il gioco anzi faccio i mieie complimenti , anzi avete dei consigli per migliorare l assetto per lonato sono tutto orecchie grazie
Title: Re: Kart Racing Pro beta9
Post by: topkartrecingpro on November 11, 2013, 05:34:30 PM
il kart 100 birel