It you would like Kart Racing Pro on Steam, please vote on the Greenlight page:
http://steamcommunity.com/sharedfiles/filedetails/?id=478961813
+100
If it goes to steam how would it work for people who have already bought into the beta? ::)
Quote from: LiamHatton on July 24, 2015, 01:57:08 AM
+100
If it goes to steam how would it work for people who have already bought into the beta? ::)
Kart Racing Pro will still work as standalone, even if it is accepted on Steam.
Quote from: LiamHatton on July 24, 2015, 01:57:08 AM
+100
If it goes to steam how would it work for people who have already bought into the beta? ::)
Maybe steam workshop integration will make downloading skins, mods and tracks a whole lot easier.
Good luck! ;D
Quote from: PiBoSo on July 24, 2015, 02:03:48 AM
Quote from: LiamHatton on July 24, 2015, 01:57:08 AM
+100
If it goes to steam how would it work for people who have already bought into the beta? ::)
Kart Racing Pro will still work as standalone, even if it is accepted on Steam.
Probably a stupid question but can the people with the standalone be connected to the same servers for online as the folks on steam?
Quote from: LiamHatton on July 24, 2015, 02:18:52 AM
Quote from: PiBoSo on July 24, 2015, 02:03:48 AM
Quote from: LiamHatton on July 24, 2015, 01:57:08 AM
+100
If it goes to steam how would it work for people who have already bought into the beta? ::)
Kart Racing Pro will still work as standalone, even if it is accepted on Steam.
Probably a stupid question but can the people with the standalone be connected to the same servers for online as the folks on steam?
This is the plan.
But a final answer cannot be given until Steam integration is started.
Good luck man ! Must be an exciting period for you and your team.
Hope you'll finally collect the results of your efforts.
MaX.
Quote from: PiBoSo on July 24, 2015, 02:03:48 AM
Quote from: LiamHatton on July 24, 2015, 01:57:08 AM
+100
If it goes to steam how would it work for people who have already bought into the beta? ::)
Kart Racing Pro will still work as standalone, even if it is accepted on Steam.
so, key will not merged at STEAM ?
2th questions, if KRP will accepted (I'am sure yes) what in future about GP Baikes & another your SIM s , will join on the STEAM ?
Quote from: jomardi on July 24, 2015, 07:51:31 PM
Quote from: PiBoSo on July 24, 2015, 02:03:48 AM
Quote from: LiamHatton on July 24, 2015, 01:57:08 AM
+100
If it goes to steam how would it work for people who have already bought into the beta? ::)
Kart Racing Pro will still work as standalone, even if it is accepted on Steam.
so, key will not merged at STEAM ?
2th questions, if KRP will accepted (I'am sure yes) what in future about GP Baikes & another your SIM s , will join on the STEAM ?
It is still possible and it will always be possible to purchase KRP as a standalone software, without the need of Steam. By the way, it's the best way to support the project, because all the money goes to the developer, no share for Valve ;)
The plan is to publish all simulators on as many platforms as possible: PC, Steam, OSX, Linux, ...
Quote from: PiBoSo on July 24, 2015, 08:05:57 PM
Quote from: jomardi on July 24, 2015, 07:51:31 PM
Quote from: PiBoSo on July 24, 2015, 02:03:48 AM
Quote from: LiamHatton on July 24, 2015, 01:57:08 AM
+100
If it goes to steam how would it work for people who have already bought into the beta? ::)
Kart Racing Pro will still work as standalone, even if it is accepted on Steam.
so, key will not merged at STEAM ?
2th questions, if KRP will accepted (I'am sure yes) what in future about GP Baikes & another your SIM s , will join on the STEAM ?
It is still possible and it will always be possible to purchase KRP as a standalone software, without the need of Steam. By the way, it's the best way to support the project, because all the money goes to the developer, no share for Valve ;)
The plan is to publish all simulators on as many platforms as possible: PC, Steam, OSX, Linux, ...
I asked, key (what we use in this moment) will be merged at STEAM ?
Quote from: jomardi on July 24, 2015, 08:59:04 PM
Quote from: PiBoSo on July 24, 2015, 08:05:57 PM
Quote from: jomardi on July 24, 2015, 07:51:31 PM
Quote from: PiBoSo on July 24, 2015, 02:03:48 AM
Quote from: LiamHatton on July 24, 2015, 01:57:08 AM
+100
If it goes to steam how would it work for people who have already bought into the beta? ::)
Kart Racing Pro will still work as standalone, even if it is accepted on Steam.
so, key will not merged at STEAM ?
2th questions, if KRP will accepted (I'am sure yes) what in future about GP Baikes & another your SIM s , will join on the STEAM ?
It is still possible and it will always be possible to purchase KRP as a standalone software, without the need of Steam. By the way, it's the best way to support the project, because all the money goes to the developer, no share for Valve ;)
The plan is to publish all simulators on as many platforms as possible: PC, Steam, OSX, Linux, ...
I asked, key (what we use in this moment) will be merged at STEAM ?
It's too early too tell, without knowing how Steam integration works.
Quote from: PiBoSo on July 24, 2015, 09:18:54 PM
Quote from: jomardi on July 24, 2015, 08:59:04 PM
Quote from: PiBoSo on July 24, 2015, 08:05:57 PM
Quote from: jomardi on July 24, 2015, 07:51:31 PM
Quote from: PiBoSo on July 24, 2015, 02:03:48 AM
Quote from: LiamHatton on July 24, 2015, 01:57:08 AM
+100
If it goes to steam how would it work for people who have already bought into the beta? ::)
Kart Racing Pro will still work as standalone, even if it is accepted on Steam.
so, key will not merged at STEAM ?
2th questions, if KRP will accepted (I'am sure yes) what in future about GP Baikes & another your SIM s , will join on the STEAM ?
It is still possible and it will always be possible to purchase KRP as a standalone software, without the need of Steam. By the way, it's the best way to support the project, because all the money goes to the developer, no share for Valve ;)
The plan is to publish all simulators on as many platforms as possible: PC, Steam, OSX, Linux, ...
I asked, key (what we use in this moment) will be merged at STEAM ?
It's too early too tell, without knowing how Steam integration works.
of my SIM s, any has merged without problem. One exception is Rise of flight (but anyway goes from launcher) Also later 'joined' DCS World, but this is 2 % of lot games )) OK Thanks for you answer & Good Luck!
Bump.
Quote from: PiBoSo on July 27, 2015, 12:25:21 AM
Bump.
Not the hell, but at least 10+ votes from my son + friends and me. WIP
Of course I vote too (despite I'm not really a KRP player), I think it's highly deserved.
But if your goal is to make the buzz for real, you'll have to do more than just asking here to vote for KRP.
MaX.
Quote from: HornetMaX on July 28, 2015, 08:45:40 PM
Of course I vote too (despite I'm not really a KRP player), I think it's highly deserved.
But if your goal is to make the buzz for real, you'll have to do more than just asking here to vote for KRP.
MaX.
What would you suggest?
Get in touch with sim-oriented web sites, with sim communities, with youtube channels about sim racing. Give them a free license to give KRP a try. That's a start.
I know it's not your style, but interviews where you (or someone from your team) appear in person could help too.
What you should ask here (on top of voting for KRP, already done) is to put you in touch with other communities that could relay the message. It could be anything from Kart clubs to national associations.
And one thing: again I know it's not your style (and for what matters, it's no mine neither) but if you want to promote KRP the 1st enthusiast must be you: the 1st post of this topic is shy, as if your product was not good. It is a good product, it is top notch. Don't be scared to say it out loud.
And good luck !
MaX.
Quote from: HornetMaX on July 28, 2015, 10:31:25 PM
Get in touch with sim-oriented web sites, with sim communities, with youtube channels about sim racing. Give them a free license to give KRP a try. That's a start.
I know it's not your style, but interviews where you (or someone from your team) appear in person could help too.
What you should ask here (on top of voting for KRP, already done) is to put you in touch with other communities that could relay the message. It could be anything from Kart clubs to national associations.
And one thing: again I know it's not your style (and for what matters, it's no mine neither) but if you want to promote KRP the 1st enthusiast must be you: the 1st post of this topic is shy, as if your product was not good. It is a good product, it is top notch. Don't be scared to say it out loud.
And good luck !
MaX.
Several simracing websites already published a news about the Greenlight page, on their own ( they probably follow the Youtube channel, or this forum ).
It would surely be possible to make some marketing, but it's not really needed at the moment: KRP is already #10 in the Greenlight rank, of 1407 entries. And the percentage of "Yes" votes is 59%, compared to the 34% average of the other top 50 games.
So it's probably better to save the advertising for when it will really matter: the first "official" release.
https://www.youtube.com/v/x6BtyDL_o48
Very glad to hear that KRP is doing fine on greenlight.
Even that (the current results) deserves a proper post here ! DON'T.BE.SHY.
MaX.
PiBoSo, MaX is right.
You're hiding yourself and your company too much. I've a business since 30+ years and in the beginning I had similar problems. If you are not able to do it yourself, let Snappe or someone else represent your company in public. Personal contacts are the most important aspects in business. Even if you don't want to spend much money for advertisement atm, be proud of your performance and let your potential customers know it.
Your work is not good, your work is excellent!!
Btw: nice video, I like Joe Cocker :)
YES
So when it does come out on Steam, if you have bought the beta and have the game now, will you have to pay for it again on Steam when the full game comes out or whatever? Sorry if its a dumb question. Its been a while since I've been in here ;D
piboso what these boys and men are saying is 100% correct. im always willing to help out with anything if you need it weather it is testing, vids, models, textures and more that could help get this sim out of the dark and out into the public where it belongs
when it comes to advertisement i can help you alot!! iv been going a fair bit for my kart club this year
Quote from: IceMan11 on July 29, 2015, 07:51:51 PM
So when it does come out on Steam, if you have bought the beta and have the game now, will you have to pay for it again on Steam when the full game comes out or whatever? Sorry if its a dumb question. Its been a while since I've been in here ;D
Same game allow to unlock a Steam game with a previously purchased key.
However, until integration is done, it's not possible to give a final answer.
Quote from: PiBoSo on July 29, 2015, 10:26:10 PM
Same game allow to unlock a Steam game with a previously purchased key.
However, until integration is done, it's not possible to give a final answer.
I have some games migrate to steam, in some cases they are unlocked with the same key, in others cases I have got a new key for steam and the old key doesn't work anymore, in short I can play the game only thru steam
Quote from: oppolo on July 29, 2015, 10:36:58 PM
Quote from: PiBoSo on July 29, 2015, 10:26:10 PM
Same game allow to unlock a Steam game with a previously purchased key.
However, until integration is done, it's not possible to give a final answer.
I have some games migrate to steam, in some cases they are unlocked with the same key, in others cases I have got a new key for steam and the old key doesn't work anymore, in short I can play the game only thru steam
For sure KRP will always be available as a standalone software, too. It wouldn't be serious for a professional software to require a third-party ( gaming ) platform.
its great this is on greenlight now
Quote from: PiBoSo on July 30, 2015, 12:07:56 AM
Quote from: oppolo on July 29, 2015, 10:36:58 PM
Quote from: PiBoSo on July 29, 2015, 10:26:10 PM
Same game allow to unlock a Steam game with a previously purchased key.
However, until integration is done, it's not possible to give a final answer.
I have some games migrate to steam, in some cases they are unlocked with the same key, in others cases I have got a new key for steam and the old key doesn't work anymore, in short I can play the game only thru steam
For sure KRP will always be available as a standalone software, too. It wouldn't be serious for a professional software to require a third-party ( gaming ) platform.
the choose is never forced, if the old key doesn't work anymore there is an advice, something like "be carefull, if you active the game on steam the standalone version key doesn't work anymore", so the choose standalone/steam is in my hands. I choose always the steam version because then all updates are automatic
I think I've read on Steam that when a game is launched, the developer can ask steam any number of keys to give to people that have already purchased the stand-alone (pr-steam) version of the software.
That way anybody with a previous license can migrate to the steam version.
Not ideal if your goal is to rujn stand-alone, but at least you don't lose the license.
MaX.
Kart Racing Pro has been greenlit: http://steamcommunity.com/sharedfiles/filedetails/?id=478961813
Thank you to everyone who voted "Yes".
Congrats !!
MaX.
Very nice!
Very nice congratzzzz
Congratulations to you , a new story starts .
http://store.steampowered.com/app/415600
Sweet, I cant wait to post my positive comments and screens when that pay button goes green flag. I may finally chunk up for a server for this game. Good luck P'
Congrats! I was just scrolling through the future releases and noticed KRP listed.
Few questions...
1) Those who own a license will be able to switch to a Steam Key?
2) Will Steam Workshop be integrated for mods?
3) Any plans for official servers, or otherwise, to help grow the online population? It's tough on Steam for multiplayer only games... really want to make sure this launch goes well for you. Just saw one title which I loved (Supraball) totally flop it's Steam launch and now it's (small and previously very committed) community is up in arms about how the launch went down.
Quote from: DjFIL on May 10, 2016, 12:39:21 AM
Congrats! I was just scrolling through the future releases and noticed KRP listed.
Few questions...
1) Those who own a license will be able to switch to a Steam Key?
2) Will Steam Workshop be integrated for mods?
3) Any plans for official servers, or otherwise, to help grow the online population? It's tough on Steam for multiplayer only games... really want to make sure this launch goes well for you. Just saw one title which I loved (Supraball) totally flop it's Steam launch and now it's (small and previously very committed) community is up in arms about how the launch went down.
1) It hasn't been decided yet. There are some technical issues to solve to be able to do that.
2) Very unlikely. We are working on improved, integrated modding support.
3) Yes, official servers are planned.
finally. make this game alive again
And PLEASE consider adding support for VR!
As an owner of a Rift I can tell you that, considering the low amount of quality titles available at the moment, every VR owner is desperately seeking for new content. Since you already had VR support using the previous runtime I'm imagining it should be less of a problem to re-implement the newest run-time (although I could be mistaken of course).
Bottom line, I think that "VR Ready" tag could be valuable in the Steam Store.
(and I would love it as well ;))
Quote from: roxsman on May 12, 2016, 08:54:40 AM
And PLEASE consider adding support for VR!
As an owner of a Rift I can tell you that, considering the low amount of quality titles available at the moment, every VR owner is desperately seeking for new content. Since you already had VR support using the previous runtime I'm imagining it should be less of a problem to re-implement the newest run-time (although I could be mistaken of course).
Bottom line, I think that "VR Ready" tag could be valuable in the Steam Store.
(and I would love it as well ;))
From Piboso's development thread over on the GPB forum ;)
QuoteGPB / WRS / MXB / KRP: more work on the upgrade to Oculus SDK 1.3
http://forum.piboso.com/index.php?topic=2765.msg56291#new
http://www.hsw.hu/?p=49501
Quote from: PiBoSo on May 10, 2016, 04:33:08 PM
Quote from: DjFIL on May 10, 2016, 12:39:21 AM
Congrats! I was just scrolling through the future releases and noticed KRP listed.
Few questions...
1) Those who own a license will be able to switch to a Steam Key?
2) Will Steam Workshop be integrated for mods?
3) Any plans for official servers, or otherwise, to help grow the online population? It's tough on Steam for multiplayer only games... really want to make sure this launch goes well for you. Just saw one title which I loved (Supraball) totally flop it's Steam launch and now it's (small and previously very committed) community is up in arms about how the launch went down.
1) It hasn't been decided yet. There are some technical issues to solve to be able to do that.
2) Very unlikely. We are working on improved, integrated modding support.
3) Yes, official servers are planned.
Hi Piboso,
If we early adopters would not get a steam key, i do hope we still will get all updates ? (as that was what was promised to us when we bought it of course)
gratz with the Steam Greenlight by the way :)
Quote from: Sloeri007 on July 10, 2016, 10:15:20 AM
Quote from: PiBoSo on May 10, 2016, 04:33:08 PM
Quote from: DjFIL on May 10, 2016, 12:39:21 AM
Congrats! I was just scrolling through the future releases and noticed KRP listed.
Few questions...
1) Those who own a license will be able to switch to a Steam Key?
2) Will Steam Workshop be integrated for mods?
3) Any plans for official servers, or otherwise, to help grow the online population? It's tough on Steam for multiplayer only games... really want to make sure this launch goes well for you. Just saw one title which I loved (Supraball) totally flop it's Steam launch and now it's (small and previously very committed) community is up in arms about how the launch went down.
1) It hasn't been decided yet. There are some technical issues to solve to be able to do that.
2) Very unlikely. We are working on improved, integrated modding support.
3) Yes, official servers are planned.
Hi Piboso,
If we early adopters would not get a steam key, i do hope we still will get all updates ? (as that was what was promised to us when we bought it of course)
gratz with the Steam Greenlight by the way :)
Steam will never be mandatory to use KRP.
The non-Steam version will always be updated.