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May 21, 2024, 06:42:39 AM

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Kart Racing Pro release13e available! :)


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Messages - FRAOrion

1
Yes of course :) Still working on the heights because I redone all the track in 3ds and I have some troubles when I move the nodes to modify the heights of the track, the track rotates around the axis of the loft.
2
Track Editing / Re: Ipswich WIP
October 06, 2013, 12:44:32 AM
Really impressive :O nice job!
3
Bug reports / Re: Shading Issue
September 29, 2013, 08:45:25 PM
Did you update your graphic driver? I had the same problem after updated it. Try to downgrade it.
4
Thanks :)
5
Track Editing / Re: GP Bikes Skid Pad
September 23, 2013, 07:35:07 PM
I can export if you want.
6
Media / Re: ipswitch alpha #1
September 15, 2013, 10:30:07 PM
Looks so great! I'm impatient to do my track as perfect as yours  :-\ Can you make a tuto on how to make realistic asphalt please? Maybe you have no time  :-\ It's looks so realistic.
7
So just try to remove one by one each files you put in KRP and you'll see what file makes your game crashing.
8
I didn't understand you but I think you have the wrong folders.
You should put the "tracks".pkz in C:\...\Kart Racing Pro\tracks

/!\ The paints depending of the chassis.
I use : C:\...\Kart Racing Pro\bodyworks\paints\nl
Use "tk" if it's for TonyKart
Use "nl" if it's for CRG
Use "fl" if it's for BIREL
9
Where did you install them?
10
Track Editing / Re: [REAL] La Sarrée (WIP 50%) DL Link
September 10, 2013, 07:37:04 PM
I don't have any shadows on the track only on kerbs :/ How do I fix it?
11
Track Editing / Re: [REAL] La Sarrée (WIP 50%) DL Link
September 09, 2013, 11:18:26 PM
EDIT : Just have to remove the .lyt file of the track.

Ok i'll try to find it thanks :)
Grass is useless :p It's just because i'm working on the height of each corners and it's too long to put the grass correctly each times I change something ^^
12
Track Editing / Re: [REAL] La Sarrée (WIP 50%) DL Link
September 09, 2013, 10:31:11 PM
Ok so .... What is that thing? Is it because I am using lonato's files? How to fix it :/
13
Track Editing / Re: [REAL] La Sarrée (95%)
September 08, 2013, 10:31:28 PM
Of course sorry  :-\ I've put 1 for corners and 5 for straights as you said.
14
Track Editing / Re: [REAL] La Sarrée (95%)
September 08, 2013, 09:51:57 PM
Firstly, I think I have finish with the nodes?  ::)




Secondly, that is what you meant?
15
Track Editing / Re: [REAL] La Sarrée (95%)
September 08, 2013, 07:44:52 PM
Thanks ^^
Ok so I did my corner with only two nodes. It's better but not perfect I think. (I put BtB next to Tracked because the wireframes in Tracked appears when they wants :/)
I've create the grass with BtB and it's not clear as yours. Maybe you repositionned anchor by anchor?
Forget Walltyres and other things I just worked around this corner ^^