• Welcome to Kart Racing Pro Official Forum. Please login or sign up.
 
May 08, 2024, 06:43:53 AM

News:

Please read the FORUM RULES


Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Bradley

1
Track Editing / Re: Help DjFIL Make A Track...
April 27, 2013, 07:49:41 AM
Like I said I am not familiar with 3ds, um try to join the
2 objects together( this should allow you to play with the vertices at the same time) , then weld the vertices, then separate  to be two different objects again
2
Track Editing / Re: Help DjFIL Make A Track...
April 22, 2013, 04:26:40 AM
You can layout a pit just like you did the track, then connect the vertices(weld) then when all is good go in a separate the access lanes from your track so they are different objects- this will also make it easier to texture, since most pit lanes and access look a little different texture wise :)
3
Track Editing / Re: Help DjFIL Make A Track...
April 18, 2013, 11:24:04 PM
ps. This used to happen a lot when mapping a sky texture to a dome etc. flip the normals was always the ticket-:)
4
Track Editing / Re: Help DjFIL Make A Track...
April 18, 2013, 11:22:25 PM
If you are viewing texture from wrong side then it could be you need to normalize the normals or recalculate the normals (basically what direction the vertices are pointing)  I wish I could help you more but 3ds is just not my thing (blender artist)
5
Suggestions and wishlist / Re: Rainer suit
April 18, 2013, 08:00:52 PM
RAinsuit would be cool- with a plastic like shader so you could see your real suit underneath- I could model that quick if I had the original driver model-
6
Suggestions and wishlist / Re: Engine Suggestion
April 18, 2013, 07:59:16 PM
I would like to see some 4 cycle clone motors 6.5 hp or 13.5 hp getting big in the USA anyway-  if we had a 6.5 engine I would model a yard kart for some (le-mons) type action :)
7
Suggestions and wishlist / Re: BLENDER PLUGIN!!
April 18, 2013, 07:54:58 PM
Ok I checked Blender and it does have the FBX exporter- after that what do you do with the FBX file ?  I have numerous models for track creation ready to go- barriers tires pavement flags etc etc but I can't get out of my blender box lol ahhhhhhhh ???
8
Track Editing / Re: Exporter request
April 18, 2013, 07:35:52 PM
BLENDER PLEASE!!! I have created some very realistic tracks- The mod world would go nuts with this open source freebie!!!!
9
Support / Telemetry Print Out
April 18, 2013, 07:25:57 PM
Hey guys I was wondering how you view the telemetry data from a session- thanks Bradley
10
Support / Re: Goodness me!
April 18, 2013, 05:45:17 AM
BINGO we have a winner- thanks so much! Now I really feel like an idiot! 12 years in 3d Design and texture mapping and I couldn't figure this out LOL thanks again EVO!
11
Support / Re: Goodness me!
April 18, 2013, 04:59:32 AM
Ok finally got the prost helmet to appear in the helmet paints but I can not get my .pnt file to show up- ( had to switch sk6 visor to just sk6)
Downloaded template created a tga file opened in painted packed it but its not showing up at all- this is very frustrating!!!! help someone!
12
Support / Re: Goodness me!
April 18, 2013, 04:44:15 AM
ok I created these folders driver\helmets\sk6\paints and put in a Prost helmet but nothing
I then put it in the bodyworks/paints/tk folder and got it to show up when I put the paint scheme on Prost and the Helmet scheme on BASE
I tried that with a pnt file I did and got only a white helmet hmmm
Any help this is driving me nuts and I assume this is the easy part lol
13
Support / Goodness me!
April 18, 2013, 03:18:33 AM
Ok I do not see where to input my pnt. files I am a 3d artist and graphic designer plus kart racer- I decided to make some really nice helmets schemes but have no idea where to place them I opened my KRP directory after purchasing but all I see are pkz files and a few others please help! and yes I read the instructions but that did not help!