Want to have your own track? Rather than ask for it, DO IT! Yes, YOU CAN!
There are members who do them and we didn't know ANYTHING about track creation when we start doing them! If we could do many tracks already, you will be able to!
Do you think doing a track is couple of hour of work? NOT AT ALL! Be ready for MONTHS, but you will enjoy it more than driving ;)
Those are the links I've found, feel free to add more that you think important:
FIRST STEP if you are not a 3ds (3D Max) expert, Bob's Track Builder tutorials: http://bobstrackbuilder.com/videos.aspx
ONE MORE BTB TUTORIAL, for complete begginers: http://forum.kartracing-pro.com/index.php?topic=1832.0
MOST IMPORTANT, Track creation FAQ: http://forum.kartracing-pro.com/index.php?topic=1476.0
Piboso's track creation guide, he answers our questions and there are the RULES for track creation: http://forum.kartracing-pro.com/index.php?topic=11.0
CONVERTING FROM rFactor and much more: http://forum.kartracing-pro.com/index.php?topic=196.0
SHADERS: http://forum.kartracing-pro.com/index.php?topic=1739.0
SKIES: http://forum.kartracing-pro.com/index.php?topic=1513.0
RUBBER ON TRACK: http://forum.kartracing-pro.com/index.php?topic=1807.0
PUDDLES: http://forum.kartracing-pro.com/index.php?topic=863.0
3D GRASS: http://forum.kartracing-pro.com/index.php?topic=821.0
DIRT/MUD/RUBBER AREAS: http://forum.kartracing-pro.com/index.php?topic=2543.0
BTB Tutorials by LauZzZn: http://forum.kartracing-pro.com/index.php?topic=5800.0
How to make the track using only 3ds MAX; LOFT (1st step): http://forum.kartracing-pro.com/index.php?topic=3047.0
So more stuff that might be helpful
http://forum.kartracing-pro.com/index.php?topic=1476.0
I didn't remember that thread! :o
Nice job!
Can't find anything about how to make the lay-out :/
I've 3DS max 2010 installed so .. any advice would be nice :)
I didn't try to create a track yet, but I wonder if a simple trac with default textures and materials (a simple oval) would not be very usefull to help beginers ?
Then i would be possible to modify the oval to follow the contours of the track.
I didn't use 3D editor to models objects since severals years, so may be I'm wrong, but don't you think I could be a usefull tool for beginers ?
Quote from: Jeffrey Rietveld on July 06, 2012, 08:49:50 PM
Can't find anything about how to make the lay-out :/
I've 3DS max 2010 installed so .. any advice would be nice :)
I'll try to help you, but right now I am very busy with other tutorials (I have to learn first 8) )... Soon
Quote from: mogoye on July 06, 2012, 09:14:57 PM
I didn't try to create a track yet, but I wonder if a simple trac with default textures and materials (a simple oval) would not be very usefull to help beginers ?
Then i would be possible to modify the oval to follow the contours of the track.
I didn't use 3D editor to models objects since severals years, so may be I'm wrong, but don't you think I could be a usefull tool for beginers ?
Good idea, I'll try to upload one track I made, with all the objects and textures.
Thanks a lot Aritz, in advance :)
Just add me on msn or send me a message on facebook whatever: Facebook: Jeffrey Rietveld MSN: jeffrey960@live.nl :)
Cheers
Still busy ? :P
Quote from: Jeffrey Rietveld on July 10, 2012, 01:50:13 PM
Still busy ? :P
Yes, I want to fix the bugs of the track ;)
I want to show the track finished to the track owner (and ask for money ;D )
Cool ! Just pm me here when you've time, or on msn :P
Have you read this?
Add Objects to block off alternate layout routes
1.View -> Layout to open the layout editor.
2.Use RCtrl and the arrow keys to navigate the free roam camera
3.Click on an object name in the Layout editor
4.Click the Create button
5.Click in the scene. The object will be placed on the ground below the cursor position
6.Use the z (move horizontal) and c (rotate) keys to position the object
7.Continue to add as many objects as necessary!
8.Save the .lyt file!
Create Layouts
This is optional, if your track has multiple layouts.
1.Create a new folder for your alternate layout inside your track folder (eg. tracks/mytrack/short/)
2.Open your trp file in TrackEd, and either modify your existing centerline or create a new one from scratch.
3.Merge the new centerline , generate a new dynamic surface (& bestline, if you want) and save the file as a new .trp in the alternate layout folder.
4.Modify your trackside cameras to match the new layout, and save the .tsc file in the alternate layout folder.
5.Modify your race data to match the new circuit length and save the .rdf in the alternate layout folder.
6.Use the layout editor to place cones and haybales to block off routes. Save the .lyt in the alternate layout folder.
7.Create a new map.tga image for the new layout
8.Modify your marshals to fit the new layout and save the marshals.cfg file in the alternate layout folder.
9.Copy your .ini file into the alternate layout folder, and modify appropriately
Don't you make those tracks in 3DS max for perfect measurements of the track ? I saw a tutorial on youtube about using google earth to get the exact lay out done.
Quote from: Jeffrey Rietveld on July 12, 2012, 12:43:31 AM
Don't you make those tracks in 3DS max for perfect measurements of the track ? I saw a tutorial on youtube about using google earth to get the exact lay out done.
Have you started the track? Are you asking me how to do the track from 0?
Put the link to that tutorial please, it will be very usefull for everybody!
Yep the track from 0 ^^
Here's the tutorial: http://www.youtube.com/watch?v=pHEfiLaZV0A
for asph, gras and kurbs u can use BTB much easier especially for beginners.
Follow it ;)
I do tracks using Bob's Track Builder and then, I convert them to 3Ds. So, I can't help you...
For BtB, use the tutorials here:
http://bobstrackbuilder.com/videos.aspx
But can I make a track to KRP using only BTB and no other programs?
Quote from: Kimzu97 on July 20, 2012, 04:37:37 PM
But can I make a track to KRP using only BTB and no other programs?
You can make it but you have to convert it after that using 3dMax. Most of the work is the BTB part though.
Okay, thanks. Maybe I'll get that trial and try to convert my track.
I've got a couple of questions...
How do I get 3ds max?
And what is a good photo editing program that I can get for free?
please dont take offense but this forum is not the proper place to ask these questions.
Okay.
I have exported track to KRP and done all the work in tracked, but I can't pick up any times. It recognizes when I pass splits but the time doesn't register, does anyone know what's wrong?
you may have to redo your cetnerline. Make sure the first segment is straight and the last is a curve.
In your check points splits, grid, left is a negative number and right is positive.
could you add my tutorial thread here?
Quote from: LauZzZn on January 21, 2013, 09:42:05 AM
could you add my tutorial thread here?
+1... it's working great for me so far. I'm on my way to becoming a 3ds Max track builder pro thanks to LauZzZn. :)
Guys, noob question: how do I import the project from BTB to 3DSMax. Doesn't seem straightforward to me. Thanks a lot.
Quote from: outerran on May 13, 2013, 09:07:32 AM
Guys, noob question: how do I import the project from BTB to 3DSMax. Doesn't seem straightforward to me. Thanks a lot.
look into this Thread ... Track conversion tutorial Rfactor
http://forum.kartracing-pro.com/index.php?topic=196.0
Hi all, guys!
I do the track, and I start in play KRP. But I have no lap time. As to adjust it (to generate) PITS and S\F line in Track Editor?
okay you did the things you did correct but some things are missing. you have to set the start finish line. go with your mouse to the track and look at the numbers at the down right. they say you the point for the sf line. then click on grid, then just the kart button and it generates the grid for more information try the tutorial for corridors. pit is nearly the same as sf line. set the point to start but gor testing just set them anywhere on the track. then fill in the other settings there youll see what they adjust. i hope that helped you
I don't understand why there is no lap time? :'(
use 5 -5m left and right each splits and checkpoints and s/f line
Thanks! Already better. But time is absent :-\
Change minus for plus and plus for minus. Probably they are reversed
Everything is good, thanks guys!! ;D
I create a track, for test propose, in bobs track builder, export to rfactor e do the steps for conversion on 3dsmax, but when i put my track the KRP just crash, is there a log to know where i am doing wrong?
Hello, would there be someone who could help me. I am a beginner with 3DS. I would like to create a karting track with 3DS Max 2021, but even following the tutorials I don't understand everything. Are there specific parameters to adjust? How should we name the centerline in 3DS?
Thank you for your help.