I have been testing this for a bit, and I just finally found a low-quality 3d model for the Rotax. This is the physics for the Junior MAX and has a 3d model that isn't made by me. MRO is making the amazing model, and I will be releasing this again when he finishes. Thanks to fmaisonnave for finding the model, and to PiBoSo for all of the help he has given me along the way. It is truly awesome to be a part of this community and have such a great relationship with all of you.
**Edit** New package with Senior, Junior, and Minimax out located at link below.
Rotax Junior: http://forum.kartracing-pro.com/index.php?topic=4103.0
**Edit** The disappearing bug has been solved, and an airbox has been added to the 3d model. Model is now much smoother, and has a battery.
All textures on this are made by me, I did very little 3d work on this. I imported this into KRP. There is a bug where the engine will disappear suddenly when a driver is more than 10 feet away. Also, airboxes don't work on this engine. I don't know how to fix it, so if anybody knows, feel free to message me. Again, you guys rock, and I am blessed to be in this great community. Thanks guys!
-Corrie
(Birel-Rotax 42)
so *** nice god jobb mate :) :) ;) ;) :D :D
Mod-edit; no swearing please
Max rpm?
The engine will stop working at 17000 rpm, but won't reach it. It stops accelerating at around 14200, but won't get up to that without the draft. 'Turbo' kicks in at 122000, and 6000 is where acceleration becomes optimal.
Corrie, i said it before and ill say it again, u did awesome on this
;) Thanks for this engine Birel-Rotax 42
great work, thanks :)
Thanks guys! Please submit any bug-reports or comments on what the engine feels like, because the development is still going on. Aside from that, I haven't had much time to do anything this week and I'm afraid that I won't be able to do any work on the senior of mini next week. I'll start trying to fix the engine disappearance bug, but seriously, if anybody knows how to fix that I would be grateful if you sent me a message.
Version 2.0! This update is not required as the physics have not been changed, however, it is recommended that you update for the 3d model.
Thanks for the support you guys! New 3d model has much smoother edges, airbox, and doesn't disappear.
MRO's model will take the place of mine in the near future. This is just in place until MRO puts out his amazing model!
Thanks especially to PiBoSo for helping me with the disappearance bug!
-Corrie
Hey Guys, my games crashes everytime i go to click on the JnrRotax Engine on KRP. It does the same for the DD2 aswell? Any ideas why its doing this? Hopefully i have them in the right place.
DPKarter#43
What are your system specs? Does it crash with the x30 too? Thanks for the big report.
Yea the X30 as well.
Hope this helps.
Windows 7 Enterprise 32 Bit
Intel Celeron CPU 857 1.20GHz (2CPUs)
4096MB RAM
DirectX 11
Any GPU? Also, you may want to try turning down graphics settings. I know that when I run KRP on my laptop wothout a GPU, it is terribly slow and crashes very often. I can make a lower-quality model for the engine again so people with slower computers can run smoothly.
Yea i already run everything on low as possible, its kinda a school laptop and was never built to play games but it does play well with the other engines.
Game crashes for me when I try selecting the Rotax Jr. When I restart the main screen just shows the driver and no kart. Kart selection screen you can select the Rotax but the kart does not show up. When you go to join or create a server the game crashes. Computer and GPX are not a problem, max graphic settings I get 200+FPS with other karts. Only other add on kart I have is the Stock Honda and it works fine.
works fine for me. Try a fresh copy of the addon. I added it a couple days ago
I would try what EVO says. If nothing else, I will release a lower poly model for ease of use on slower systems.
Extracted the file again, the engine file did not extract or was lost the first time.
I knew my systems speed and performance was not the issue.
Can you try putting the kf3 .edf files in place of the rotax 3d model?
Nice job. Thank you! :)
Download link updated!
New install of this version is required in order to play online. Any suggestions are welcomed and suggested, as it helps continue the development towards a flawless engine!
thanks
is this the engine? https://gorotax.com/junior-max.html
yes it is - junior rotax is a rotax max without the power valve
corrie btw loving the update - the new sounds are great first mod with new sounds in it!
Quote from: James Beer on November 16, 2013, 12:13:06 AM
yes it is - junior rotax is a rotax max without the power valve
what a strange engine, max torque and power at 8500 but goes at 13000 https://gorotax.com/images/downloads/datasheet-JUNIOR.pdf
One more update! I uploaded a torque curve that is exact to a curve I found http://i996.photobucket.com/albums/af87/mat12345678910/untitled-2.jpg
Again, any comments are appreciated. Update can be found in the main post or http://www.mediafire.com/download/dc18fjs2vhxlnax/Rotax_Junior.zip
The senior will be coming out soon, too. I have a curve for that as well.
do you think you are going to do the mini max and micro max too? micro max would look great on the 60cc crg chassis
It is on my list. Senior first.
cool it is much closer to real life lap times now - just tested at pfi real life lap time set by tom harvery 57.69, in krp i just did a 57.10 where as before i was doing late 52's early 53's
I'm glad that people aren't mad that I have slowed down the engine. We will be running a race tonight, feel free to join!
Oh i lost the race time :O already in pre-final :(
corrie how do you change the sounds again to the kf3? do you open up karts.pkz?
ATTENTION The sounds do not work correctly in multiplayer!
In order to get correct sounds, extract your engines.pkz file. Next, open up the i_kf3 and copy the .wav sound files from the kf3 engine folder. Paste those files into the Rotax engine folder, and replace them all. This will get rid of the sounds, but will make multiplayer playable, as you will not have the sound glitch.
A Quick Overview of the Glitch:
When in a multiplayer session, the new sounds of the Rotax will be heard from anywhere on the track. It makes the multiplayer undrivable. In the future, I will work out the bug, and create sounds for the Senior, Mini, and Micro.
thank you
Engine 3d update. Still awaiting the ultimate awesome engine from MRO in the next months, but for now, this is what it is.
(http://imageshack.us/a/img849/5039/h146.jpg)
Quote from: Birel-Rotax 42 on November 16, 2013, 12:59:06 AM
Again, any comments are appreciated.
https://gorotax.com/images/downloads/datasheet-JUNIOR.pdf
- tyres sets should be limited at 2
- max rpm engage clutch should be 4000
http://membre.megaquebec.net/mtlamla/rotax/gear-ratio-analysis.htm
- these should be sprockets
- you are using the KF3 chassis, why you use FL250 tyres?
- you are using old rows for cooling in the cfg file, are you having some sort of issues?
FS250 tires are to simulate Mojo D1 tires, which are much less sticky than the D2's. The D2 tires will be put on the Senior, and will run as the KF3 tires, as they have more grip. I have just fixed the gears, so the drive gears are 11, 12, and 13 tooth. Axle gears are 70 up to 84.
Also, radiator cover up to 95%, as real Rotax radiators are usually covered up to 70%. Engine heat mechanics will also be updated along with the engine model with the new radiator.
the exhaust looks a bit weird
Changelog for next release:
-Heating of engine changed
-Radiator cover to 95%
-New engine model
-Slight torque curve adjustment
-Clutch engages at 4000 RPM
-14 tooth sprocket removed
A question to everybody:
Is this new exhaust pipe a bit better?
(http://imageshack.us/a/img826/391/me84.jpg)
Is the sound bug fixed?
The exhaust looks alot better now
As of now, I do not know how to fix the bug, aside from using the KF3 sounds. If anybody knows how to fix it for multiplayer, please post about it.
Corrie can you please add larger rear sprockets 84+ ?
You can always run a smaller driver gear. I will add it in the next release if there are more needs for it.
Ok :) I was just asking as at rye house the norm is 12 86-88 irl and in game it only goes to 84
You can run the 11 tooth driver gear.
ok so because i wanted to have more rear sprockets i have edited the .cfg file so that the rear now goes up to 89
Obviously i take no credit for the mod as it belongs to corrie.
if you want to have more rear please download this edited .cfg file : https://drive.google.com/file/d/0B_jUy4jKq0aZYXJHS0ZxS2FMYzQ/edit?usp=sharing (https://drive.google.com/file/d/0B_jUy4jKq0aZYXJHS0ZxS2FMYzQ/edit?usp=sharing)
just overwrite the old one in your : kart racing pro>engines>i_rotax
Please note that the file uploaded as of now will not work online. Also, using an 11 tooth driver gear with an 84 tooth rear sprocket will produce similar results as a 12-89. If needed, it will be integrated in the next release, however with a 12-89, you will easily be hitting 13900 rpm easily.
i did this because i wanted to simulate a setup in real life not using another sprockets combination because thats how the game is. The more sprockets the better hopefully you will include this in your next release
I don't know. I have all 3 driver gears, and use all of them. I guess they will be put in, same with the Senior Max I am guessing?
yes i believe so
Is there going to be a senior max anytime soon?
A package with JR, SR, and both Minimaxes is scheduled for next week. Right now sound testing and mixing is priority, as physics is pretty much done. They will be released in a single "Rotax Mod" download that will be constantly updated.
Hi all... after "some time"... :)
Glad to see you back on the forum! Great work, man!
DD2? Great work man :) ;)
Quote from: Top-Kart 92 on July 12, 2014, 10:38:22 PM
DD2? Great work man :) ;)
This is a DD2. See the difference?
ok ::)
what do i name the folder to put this into?