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Track conversion tutorial rFactor - Kart Racing Pro

Started by Racehard, January 07, 2011, 01:50:19 PM

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maxrod

64 bit os is the way to go. There is some information on here somewhere about it.

whitham69

im running 64 bit os. even try on another PC and tryed another version of MAX which my friend owns. The file size is the same as correct export so we'll try setting up the tracked stuff using a buggy export and hope that works, just concerned that with only grass and track showing it wont load the collsion data for fences.

thanks for the help.

maxrod

Which 3ds max do you have I am useing 2010 32bit seems better then the 64 bit max, but i have it on the 64bit os, I was using 32 bit os but it got so hard to export the bigger the track.

Frank Hermann

December 20, 2011, 12:41:52 PM #243 Last Edit: December 20, 2011, 01:10:26 PM by Frank Hermann
Max 2009 here, and a 2,1 Ghz Dualcore, 4 GB Ram and a Geforce GTX 460

for exporting the map file (100 MB - incl. Shadow volume and Shadowmaps): 3 Min 30 Sec
for exporting trp file: 7 Sec

just for comparison...

maxrod

I find the larger the file the longer it takes, 3min about right, Are there any errors as they will cause problems missing textures even if the texture has been used then deleted it still needs to be there this is just my own experience, you may just need to keep playing with it.

whitham69

I5 650 @ 3.20 ghz GTX 560Ti 12 GB ram. im using MAX9 (not)2009. No errors on exporting, models 48mb. I keep playing im sure a solution will come as some time.

nak

Hi guys, having a problem with trackEd. When I load up the track the model shows all the detail and all the textures that I have applied however, once I lay the centre line and merge it if I reload the track then all the detail has disappeared and the track will not load into the game :(
Pic's very much related





Schwoni

in first picture centerline isn`t merged u see on this white numbers if the centerline is merged the numbers are the same.
in 2nd i don`t know. but is your centerline closed? last segment a curve? Racedata done?
I think the best way to fix the problem is when u upload the track and some guys with more experience can take a look on it. ;)

nak

www.megaupload.com/?d=V8ZS4YGO
Here are the trp map and rdf, I know that the rdf has the pits and start on the s/f line and im also aware that the textures are not finished, however this is just to test the track as its for GPBikes, and the physics really dont like the uphill gradients.

If anyone can find what the problem is I would be eternally grateful.

dibu

As Schwoni already assumed your centerline is not closed and the last segment is not a curve. Also the first segment should be a straight of 10m.
http://tools.piboso.com/index.php/Track_Editor

Can you upload your centerline, maybe it's possible to adjust it instead of creating a completely new one (Suzuka is long :P)

nak

I loves you guys, thought the centre line was done, it wasn't sorted now :) gonna carry on adding the textures and get this bad boy finished now.

dibu

Don't forget to grab the new stall.edf (28KB) from Victoria circuit, it's for bikes.
Sachsenring, Pembrey and Knockhill still use the wider stalls for karts (10KB).


nak

January 03, 2012, 07:35:35 PM #252 Last Edit: January 03, 2012, 08:04:04 PM by nak
Hi more stupid problems for me! if anyone can help? the centre line is stamped and closed on another project however for the life of me I cant get the lap times working,  tracks are in game and working its just the damn lap timers :(
finish_line
{
long = 2177.000000
left = -17.000000
right = 22.000000
}
speedtrap_line
{
long = 345.000000
left = -11.000000
right = 12.000000
}
split1
{
long = 658.211426
left = -15.000000
right = 15.000000
}
split2
{
long = 1200.802856
left = -15.000000
right = 15.000000
}
split3
{
long = 1743.394287
left = -15.000000
right = 15.000000
}
pit_in
{
long = 1924.800049
left = -1.000000
right = 20.000000
}
pit_out
{
long = 180.000000
left = -1.000000
right = 20.000000
}
pit_lane
{
numstalls = 24
starttype = 1
startstartlong = 115.149002
startdifflong = 6.000000
startstartlat = 17.270000
startendlat = 17.270000
startanglerel = 270.000000
startposx = 14.406000
startposz = -42.141998
startspacingx = 0.000000
startspacingz = 6.000000
startangleabs = 90.000000
startcolumns = 1
start_stall0
{
long = 2173.719482
lat = 18.680481
angle = -1.297989
}
start_stall1
{
long = 2167.479980
lat = 18.777954
angle = -0.563057
}
start_stall2
{
long = 2161.297119
lat = 18.800657
angle = -0.005325
}
start_stall3
{
long = 2155.297119
lat = 18.801216
angle = -0.005325
}
start_stall4
{
long = 2149.297119
lat = 18.801773
angle = -0.005325
}
start_stall5
{
long = 2143.297119
lat = 18.802332
angle = -0.005325
}
start_stall6
{
long = 2137.297119
lat = 18.802889
angle = -0.005325
}
start_stall7
{
long = 2131.297119
lat = 18.803448
angle = -0.005325
}
start_stall8
{
long = 2125.297119
lat = 18.804005
angle = -0.005325
}
start_stall9
{
long = 2119.297119
lat = 18.804564
angle = -0.005325
}
start_stall10
{
long = 2113.297119
lat = 18.805120
angle = -0.005325
}
start_stall11
{
long = 2107.297119
lat = 18.805679
angle = -0.005325
}
start_stall12
{
long = 2101.297119
lat = 18.806236
angle = -0.005325
}
start_stall13
{
long = 2095.297119
lat = 18.806795
angle = -0.005325
}
start_stall14
{
long = 2089.297119
lat = 18.807352
angle = -0.005325
}
start_stall15
{
long = 2083.297119
lat = 18.807911
angle = -0.005325
}
start_stall16
{
long = 2077.297119
lat = 18.808468
angle = -0.005325
}
start_stall17
{
long = 2071.297119
lat = 18.809027
angle = -0.005325
}
start_stall18
{
long = 2065.297119
lat = 18.809584
angle = -0.005325
}
start_stall19
{
long = 2059.297119
lat = 18.810143
angle = -0.005325
}
start_stall20
{
long = 2053.297119
lat = 18.810699
angle = -0.005325
}
start_stall21
{
long = 2047.296997
lat = 18.811256
angle = -0.005325
}
start_stall22
{
long = 2041.296997
lat = 18.811815
angle = -0.005325
}
start_stall23
{
long = 2035.296997
lat = 18.812372
angle = -0.005325
}
}
pit_board
{
height = 0.000000
startlong = 0.000000
difflong = 0.000000
startlat = 0.000000
endlat = 0.000000
stall0
{
long = 0.000000
lat = 0.000000
angle = 0.000000
}
stall1
{
long = 0.000000
lat = 0.000000
angle = 0.000000
}
stall2
{
long = 0.000000
lat = 0.000000
angle = 0.000000
}
stall3
{
long = 0.000000
lat = 0.000000
angle = 0.000000
}
stall4
{
long = 0.000000
lat = 0.000000
angle = 0.000000
}
stall5
{
long = 0.000000
lat = 0.000000
angle = 0.000000
}
stall6
{
long = 0.000000
lat = 0.000000
angle = 0.000000
}
stall7
{
long = 0.000000
lat = 0.000000
angle = 0.000000
}
stall8
{
long = 0.000000
lat = 0.000000
angle = 0.000000
}
stall9
{
long = 0.000000
lat = 0.000000
angle = 0.000000
}
stall10
{
long = 0.000000
lat = 0.000000
angle = 0.000000
}
stall11
{
long = 0.000000
lat = 0.000000
angle = 0.000000
}
stall12
{
long = 0.000000
lat = 0.000000
angle = 0.000000
}
stall13
{
long = 0.000000
lat = 0.000000
angle = 0.000000
}
stall14
{
long = 0.000000
lat = 0.000000
angle = 0.000000
}
stall15
{
long = 0.000000
lat = 0.000000
angle = 0.000000
}
stall16
{
long = 0.000000
lat = 0.000000
angle = 0.000000
}
stall17
{
long = 0.000000
lat = 0.000000
angle = 0.000000
}
stall18
{
long = 0.000000
lat = 0.000000
angle = 0.000000
}
stall19
{
long = 0.000000
lat = 0.000000
angle = 0.000000
}
stall20
{
long = 0.000000
lat = 0.000000
angle = 0.000000
}
stall21
{
long = 0.000000
lat = 0.000000
angle = 0.000000
}
stall22
{
long = 0.000000
lat = 0.000000
angle = 0.000000
}
stall23
{
long = 0.000000
lat = 0.000000
angle = 0.000000
}
}
starting_grid
{
numstalls = 24
numstallsperrow = 3
distfromstartline = 1.000000
lanespacing = 5.000000
rowspacing = 15.000000
difflat = 0.000000
lanewidth = 4.500000
latshift = 0.000000
side = 1
stall0
{
long = 2176.000000
lat = 4.500000
angle = 0.000000
}
stall1
{
long = 2171.000000
lat = 0.000000
angle = 0.000000
}
stall2
{
long = 2166.000000
lat = -4.500000
angle = 0.000000
}
stall3
{
long = 2161.000000
lat = 4.500000
angle = 0.000000
}
stall4
{
long = 2156.000000
lat = 0.000000
angle = 0.000000
}
stall5
{
long = 2151.000000
lat = -4.500000
angle = 0.000000
}
stall6
{
long = 2146.000000
lat = 4.500000
angle = 0.000000
}
stall7
{
long = 2141.000000
lat = 0.000000
angle = 0.000000
}
stall8
{
long = 2136.000000
lat = -4.500000
angle = 0.000000
}
stall9
{
long = 2131.000000
lat = 4.500000
angle = 0.000000
}
stall10
{
long = 2126.000000
lat = 0.000000
angle = 0.000000
}
stall11
{
long = 2121.000000
lat = -4.500000
angle = 0.000000
}
stall12
{
long = 2116.000000
lat = 4.500000
angle = 0.000000
}
stall13
{
long = 2111.000000
lat = 0.000000
angle = 0.000000
}
stall14
{
long = 2106.000000
lat = -4.500000
angle = 0.000000
}
stall15
{
long = 2101.000000
lat = 4.500000
angle = 0.000000
}
stall16
{
long = 2096.000000
lat = 0.000000
angle = 0.000000
}
stall17
{
long = 2091.000000
lat = -4.500000
angle = 0.000000
}
stall18
{
long = 2086.000000
lat = 4.500000
angle = 0.000000
}
stall19
{
long = 2081.000000
lat = 0.000000
angle = 0.000000
}
stall20
{
long = 2076.000000
lat = -4.500000
angle = 0.000000
}
stall21
{
long = 2071.000000
lat = 4.500000
angle = 0.000000
}
stall22
{
long = 2066.000000
lat = 0.000000
angle = 0.000000
}
stall23
{
long = 2061.000000
lat = -4.500000
angle = 0.000000
}
}
num_checkpoints = 0

Edit: all the "left" values are - and right are +. I have 2 tracks almost ready to go but the laptimes are giving me real problems and TBH the official online documentation is pretty shocking.

PiBoSo

Quote from: nak on January 03, 2012, 07:35:35 PM
Hi more stupid problems for me! if anyone can help? the centre line is stamped and closed on another project however for the life of me I cant get the lap times working,  tracks are in game and working its just the damn lap timers :(

Edit: all the "left" values are - and right are +. I have 2 tracks almost ready to go but the laptimes are giving me real problems and TBH the official online documentation is pretty shocking.

Please make sure that the left and right points of each line are on the collidable surface.

Schwoni

Quote from: nak on January 03, 2012, 07:35:35 PM
Hi more stupid problems for me! if anyone can help? the centre line is stamped and closed on another project however for the life of me I cant get the lap times working,  tracks are in game and working its just the damn lap timers :(

do u wanna convert it for gpbikes or krp?

if u wanna convert to krp u should use krp in racedata because krp don`t use pitlines. So u have choosed another thing like gp bikes.