Please post here to request an exporter for your favorite modeling software.
I use bobs track builder (basically 3Ds Max as you know) for racing surfaces, track layout and curbing with Google Sketchup Pro for trackside objects.
Those would be needed for myself to get started on some state side track layouts......
first take a poll of most popular US tracks and then start building the one that gets the most votes.
why us tracks? there is some very popular uk tracks and id say wuite a few uk/eu people play this
I Agree, Some of the best rated tracks are in the Europe..
I use Bobs track builder too. So the way to export is in directX, rfactor or Richard Burn Rally. Also... you can try to contact to the author of BTB (bobs track builder), because he wanted to do it compatible with many simulators.
If he don't want to do any modification to his BTB software, you can try to use the directX way to load directly to your sim? It is a lot of easy and fun to click on a export button and then try on the simulator without making any other modification in other program like 3D Max or so...
I've also used Bob's Track Builder. An exporter would be FABULOUS for that program.
Quote from: brt900 on December 07, 2010, 11:29:11 PM
why us tracks? there is some very popular uk tracks and id say wuite a few uk/eu people play this
because im in the us and i like to go to the track and measure it. This way im not building some fictional "idea" of what i think the track looks like from photos of google maps.....i like to go to the track and actually drive on it first.......
Thats why i would like to do some "stateside" tracks.
I lived in Strausbourg,France for four years.... i know how many wonderful tracks there is in Europe...i mean no disrespect to them.
Kevin
i need an exporter for 3ds Max 2010 64 bit. Please.
i tried the 32 bit with no success.
thank you.
The best way for me would make a bobs track builder exporter or a way to easily convert over rfactor tracks.
Hello guys,
i had bobs track builder too.
I has relesed some karting tracks like Liedolsheim, Wackersdorf, Ampfing, Urloffen, Wittgenborn, Oppenrod and much more, my problem is only that i think for this nice racing game are the tracks to much LOW quality is anybody here who can works great with 3DS Max and can improve my tracks for this specialy game ?? it will be very great.
Greetings from Germany Rotax driver Marco Dakic :)
Hallo Marko ;)
I can help you woth new track textures.
road,grass,curb etc.
Meld dich einfach mal in ICQ
Quote from: PiBoSo on September 17, 2010, 12:14:35 PM
Please post here to request an exporter for your favorite modeling software.
For blender please. I'm building some canadian karting tracks now with blender, Thank you.
tools 4 3ds max 2011
First of all thank you for your simulator.
I am creating my first track in blender because is the 3d program that i know how to use. Are there any posibility to adapt the exporter to the new version of blender? It is a good and powerful tool and also is free.
If it is impossible i will export my work to 3ds.
Would adore a program that will load up a 3d track from 3ds max, blender or any other popular 3d modeler program and automatically create the track to play in game.
Im using 3ds max/autocad at the moment, iv tired using bobs track builder but cant get used to it. I like to stay in 1 program when create tracks.
Rhinoceros 4.0 or 5.0
commandline based 3d modeler.
It's possible make EDFEXP plugin for 3D Max 2012?
Hello im working with Max 7! Does anybody know if it is supported for the export.
I can only find the "EdfExp8p.dle" plugin for download!
I want to update Kerpen ;)
Quote from: Frank Hermann on December 07, 2011, 08:06:23 PM
Hello im working with Max 7! Does anybody know if it is supported for the export.
I can only find the "EdfExp8p.dle" plugin for download!
I want to update Kerpen ;)
3dsmax 6, 7 and 8 should share the same plugins interface. Could you please try installing "EdfExp8p.dle"?
Hey, i hoped you could request soon, now thats soon ;) Thx for you time!
unfortunately it doesnt work :( as seen on the attached picture.
Cheers Frank
Nice to see that the original creator of this track (rfactor) is optimizing Kerpen. - Thanks :)
Quote from: Frank Hermann on December 07, 2011, 08:27:25 PM
Hey, i hoped you could request soon, now thats soon ;) Thx for you time!
unfortunately it doesnt work :( as seen on the attached picture.
Cheers Frank
It seems to be difficult to find the 3dsmax 7 SDK.
Thx for looking for it ;)
Seems like i need a newer Max Version :(
the exporter for mesh exports models slightly rotated (so i use 2 degrees counter clockwise before exporting)
Quote from: SkyGT on December 01, 2011, 03:18:27 PM
It's possible make EDFEXP plugin for 3D Max 2012?
I would like this also
an exporter for 3dsimED will be great :D
Plugins for 3DS MAX 2012 please!
Thanks
where can I find the EDFexp plugin??? you can put the link???
appear to be temp unavailable
http://dl.dropbox.com/u/59339424/Track%20Tools.zip
the exporter goes in your plugin folder in your 3dds max installtion directory
Piboso,
the next update of the exporter, it will be possible to export bigger files? Because if my Map file start to get bigger than 200 MB it start with the problems but if u restart and export new all work so ok, but if the file come close to the 300 MB it is impossible to export that map file it always crash.
BLENDER PLEASE!!! I have created some very realistic tracks- The mod world would go nuts with this open source freebie!!!!
piboso please make a exporter for 3ds max 2013 64bit i have more and more problems coming up with 2010 and the 2012 64bit doesnt work
Piboso please make the plugin for BTB
Bob's track builder would be a great tool to develop tracks for KRP. Even I can use it! hehehe ;D ;D
Hey piboso,
Marco Dakic and me really need the 3ds max 2013 64bit edf exporter plugin because of problems with 2010 and 2012.
Could you write a plugin for 2013 64bit?
Greets LauZzZn and Marco Dakic
please an exporter for 2014.. no hurry but just kinda annoying to change always from 2014 to 2010
Export to Fbx and put it in the effect exporter that was updated.
Quote from: Birel-Rotax 42 on January 21, 2014, 09:11:17 PM
Export to Fbx and put it in the effect exporter that was updated.
doesnt work -.-
where can i download the plugin EDFexp?
thanks
Quote from: matkart on February 15, 2014, 08:52:39 AM
where can i download the plugin EDFexp?
thanks
Its in the track tools on krp official download page
Thanks for the help
Who is using the fbx2edf-exporter and what is your experience with it and which 3ds max-version you using for converting the fbx-file?
Please Exporter for 3DS Max 2013 !!!
Could really use one for blender, because I can import the tracks from BtB without hassle and it is free.
Thanks,
Brian
You can try fbx2edf from piboso, but it doesnt work allways
Max 2015 would be great please!
:)
2014!! pleaseeee!!!
Bobs track builder pleeeeeease, it is so easy to create a track with it.
Export to 3ds max
Hi,
I just tried to make a track with 3DSMax 2015 (the only one I can download).
What know ?
It seem that there is nothing to do with ??
I can downgrade it to 3DSMax2012 but not to 3DSMax2010?
Can someone save it as 3DSmax2010 so I may try to convert it ?
the file is here :
http://www.davidgarcia.net/images/ANGERVILLE/
ANGERVILLE6_3DSmax2012.max (3DMax 2012 version)
ANGERVILLE6_export.max (3DMAx 2015 version)
Thanks.
Nearly ready to export my first track...
Any support for max 2012, 2013, 2014 or 2015 yet?
They are the only versions I have.
Thanks!
Hi guys, I'm new here but I'm old fan of KRP and GPBikes.
Now I work on my first track for the sim and have next problem with exporting:
On a first stages of making all work fine, I use 3dsmax v8 to get map and trp file. Then I continue to work on the track in v2012 and used fbx-convertor – everything was OK.
After adding some objects to the scene fbx-convertor starts crash to desktop when I try to make map or trp files. I checked geometry and textures for bugs but I don't know what made wrong. Then I try to back the scene to v8 via 3ds-file. Exporting from v8 works fine and map opens in mapviewer and trp opens in tracked, but the game crashes to desktop after connecting screen. Although with old trp file and new map the track works fine.
Maybe somebody had had same problem and successfully solved it?
Thanks in advance!
Dmitry
Do you really have closed the centerline and merged it and generate the surface and save all this again in the trp-file?
Yes, I have merged and surface generated and sure saved it.
Hmm, this crash normaly appear if there is something wrong with the trp-file.
Another question, why do you want to use the 2012-version, if everything works fine with v8?
The fbx-converter often makes problems.
If you want, you can give me your files and will have a look.
I make everything with the 2010-version and there are no problems.
What is your operating system?
3DS Max 2013 (x64) plugin please!
Is there someone who want to convert a rfactor track for me.. tried all night but i dont understand it.. the file is two tracks, i need the v15 version... please...
https://www.racedepartment.com/threads/kartcircuit-de-landsard-eindhoven-2019.185101/
Do you have permission from the author for a conversion?
i dont know who the author is and where i can find him... :-X
You literally linked the race department thread where the author posted it