Kart Racing Pro Official Forum

Mods => Other Addons => Topic started by: MRO on June 01, 2015, 12:33:14 AM

Title: Information
Post by: MRO on June 01, 2015, 12:33:14 AM
Just to inform community that I've ready:
- Mojo D1, D2, D3, W2 set tyres
- Rotax Max
- Helmet Sparco WTX-K
- new Mychron4 with effects
- other addons
Title: Re: Information
Post by: Tr!st@n on June 01, 2015, 09:04:13 AM
That's awesome! Will we see it in game as a mod?
Title: Re: Information
Post by: Taddzy on June 01, 2015, 01:24:58 PM
awsm mro thanks for telling the community know as it sounds great
Title: Re: Information
Post by: MRO on June 03, 2015, 12:22:21 PM
This is my son Alberto with the Sparco WTX-K (the driver face is his face)
(tyres are Mojo D2)
Title: Re: Information
Post by: MRO on June 03, 2015, 02:42:37 PM
and here is the standard white
(I've made also the head without helmet but it'd be just for fun)
Title: Re: Information
Post by: Taddzy on June 03, 2015, 09:25:27 PM
 :o :o

cant wait to see more from you!! would be great to see you rotax in game soon!! iv done my own rotax but model whise you is always going to be better!! if you ever want anything or want to do a project just give me a shout as im always up for doing more stuff

also tyres look awsm in the background
gonna pm you asking something about them
Title: Re: Information
Post by: Taddzy on June 03, 2015, 09:27:30 PM
also any thoughts on doing a bell rs7??
Title: Re: Information
Post by: Ryan Harris on June 04, 2015, 02:53:50 AM
Plans on darkening the visor tint? Head to Helmet proportions look a little wack.

But very good work on the helmet!
Title: Re: Information
Post by: MRO on June 04, 2015, 08:17:13 AM
what do you mean for wack? translation should be "horrible"..
sorry professor,
proportions of model is exactly the real measures of "58 / M" size base 28,34 cm height 24,84 cm.

yes, already made dark and yellow visor, even if the standard visor should be clear
Title: Re: Information
Post by: Ryan Harris on June 04, 2015, 08:36:17 AM
Why does everyone on this forum assume that everything is of a negative nature.  :-[

The helmet model itself looks perfect size, the head model inside just looked small in my opinion. It is close, but it may have been the angle of the screenshot (Hence why I said 'a little wack')

If your calculations prove the sizing then I am 100% happy with the model! It was just my first reaction to the screenshot.

Great to hear about the visors!

Spread good vibes  ;D.
Title: Re: Information
Post by: MRO on June 04, 2015, 09:22:49 AM
probably because "everyone" agree that to use "ill-mannered" way to talk is not the best way to participate to a community: try to use more "polite" words and nobody will have to complain man.

you are a designer? me too, but if you read in my profile I'm 56 with 40 of experience:
and NEVER my attitude was of a "teacher" in front of others
Title: Re: Information
Post by: Ryan Harris on June 04, 2015, 09:27:38 AM
 :o

Sorry but perhaps my Australian Lingo created some confusion.

Never did I challenge your experience.

Im sorry you took offence to my apparently harsh feedback.
Title: Re: Information
Post by: Cory_Hayes on June 04, 2015, 09:36:19 AM
...is that a mojo on the kart? it looks really "squared"  out? can you post a screenshot of the tyre itself please.
Title: Re: Information
Post by: MRO on June 04, 2015, 10:25:06 AM
Quote from: Ryan Harris on June 04, 2015, 09:27:38 AM
:o

Sorry but perhaps my Australian Lingo created some confusion.

Never did I challenge your experience.

Im sorry you took offence to my apparently harsh feedback.

OK don't worry..
I'm happy about comments, it's only the way to tell it.
I'll check again the head because I put attention to helmet.
Title: Re: Information
Post by: MRO on June 04, 2015, 10:27:39 AM
Quote from: Cory_Hayes on June 04, 2015, 09:36:19 AM
...is that a mojo on the kart? it looks really "squared"  out? can you post a screenshot of the tyre itself please.

they're in another thread.. but working with Corrie (he's doing phy) so will release when he'll have time to finish
Title: Re: Information
Post by: Marco Dakic on June 04, 2015, 01:11:32 PM
Mauro, your work is perfect, i like it.
Ciao
Title: Re: Information
Post by: Snappe on June 04, 2015, 02:55:53 PM
"a little out of whack" is like saying "slightly off"

Bayley Bell has been banned for 10 days.

Let us all move on shall we.
Title: Re: Information
Post by: MRO on June 04, 2015, 03:07:35 PM
I checked and the head measures are correct:
head is 19.46 cm per 15.39 cm without nose
(real should be 19.3 X 16.0 cm).

Only find that back cranium over the nope
is little bit jutting out (few mm)
and the nose could be 4 mm shorter.

In general, from the picture
probably it seems smaller because
the inside cheek padding covers a part of the face.
Title: Re: Information
Post by: Snappe on June 04, 2015, 03:16:42 PM
I think the face looks the correct size, but it's set too far back in the helmet.

Great work btw!
Title: Re: Information
Post by: MRO on June 04, 2015, 04:19:26 PM
Okay I forward a little bit.. thankyou.
Actually from beginning I was looking something strange in it: might be this.
Lods are ready with some paints.
Title: Re: Information
Post by: MRO on June 04, 2015, 05:09:53 PM
Quote from: Snappe on June 04, 2015, 03:16:42 PM
I think the face looks the correct size, but it's set too far back in the helmet.

Great work btw!

yes confirmed, you're right Snappe:
I'll forward till to red arrow.
Thankyou!
Title: Re: Information
Post by: MRO on June 06, 2015, 02:11:39 AM
ready helmet + paints and new mychron 4
rest in progress
pls tell me how to release these mods
I'd like to prepare an executable that adds the mods collection
Title: Re: Information
Post by: Ryan Harris on June 06, 2015, 03:05:38 PM
Quote from: MRO on June 04, 2015, 04:19:26 PM
Okay I forward a little bit.. thankyou.
Actually from beginning I was looking something strange in it: might be this.
Lods are ready with some paints.

(http://i.stack.imgur.com/jiFfM.jpg)

What I was trying to get at haha!
Title: Re: Information
Post by: MRO on June 06, 2015, 03:30:36 PM
yes, the head proportion was correct but too much backward inside helmet and seemed smaller from picture (already said and repeat thankyou).

I'm facing strange problem with lods, making me crazy: but I'll solve.. the lod keeps wrong texture even if correct in 3ds max: e.g. the helmet keeps the interior tex and the visor the face tex... boooh,, tried several solutions, now try some more to understand.

I see that usually used dropbox to release, but forgot the address: remember that there was an address
Title: Re: Information
Post by: LiamHatton on June 06, 2015, 08:00:29 PM
Cant wait for the release! Good job!  ;D
Title: Re: Information
Post by: MRO on June 06, 2015, 08:41:12 PM
thankyou again but would you like to tell me how / where release?
Title: Re: Information
Post by: MRO on June 07, 2015, 01:03:54 AM
Quote from: Ryan Harris on June 06, 2015, 03:05:38 PM
Quote from: MRO on June 04, 2015, 04:19:26 PM
Okay I forward a little bit.. thankyou.
Actually from beginning I was looking something strange in it: might be this.
Lods are ready with some paints.

(http://i.stack.imgur.com/jiFfM.jpg)

What I was trying to get at haha!

what do you mean by the picture exactly?
it sounds strange: do you mean for yourself? it's all right, don't worry.
?? told you: you were wrong because the proportion was ok.
if you have any more suggestion it is always welcomed, just tell it kindly
Title: Re: Information
Post by: MRO on June 07, 2015, 03:54:47 PM
so don't you call this "POLEMIC"?
I understood what he was meaning with the picture, but I was using it for fun..
my nag is "heavy", but less than this behaviour.

My reply was (and is) that the head proportion is correct and the problem was totally different:
proportion and position are totally different things, and if he is a designer he should know, not insisting..

but the problem was not the critic, which I always welcome, but only, and this was clarified too many times the manner.
same critic in good manner is helpful

1) for me to check and correct a problem is good behaviour, no?
2) it is the opposite of double face palm: no?

so the picture is nonsense

or this guy is just trying to offend again and push me to use some heavy words?
if so he's wasting his time: such matters should be solved privately, NOT IN A FORUM

so if willing to insist to be polemic, my email address is mrov@tiscali.it
and if he wishes to insist more I'll be in Sydney for business next September:
at disposition... but
NO LONGER in the forum, or he confirms about his missing of education.
NOW HARRIS DON'T FORCE ME TO ASK TO CLOSE THE WHOLE THREAD.
SO PLEASE STOP WITH THIS CHILDHOOD POLEMIC (talking to Harris).

Thankyou in advance.
Title: Re: Information
Post by: tebbers14 on June 07, 2015, 07:47:39 PM
Quote from: MRO on June 06, 2015, 02:11:39 AM
ready helmet + paints and new mychron 4
rest in progress
pls tell me how to release these mods
I'd like to prepare an executable that adds the mods collection

Any hope of the Mychron 5?
Title: Re: Information
Post by: blake_hunt on June 07, 2015, 10:27:50 PM
Quote from: razorkart14 on June 07, 2015, 07:47:39 PM
Quote from: MRO on June 06, 2015, 02:11:39 AM
ready helmet + paints and new mychron 4
rest in progress
pls tell me how to release these mods
I'd like to prepare an executable that adds the mods collection

Any hope of the Mychron 5?

That isn't coming out until late July/early August
Title: Re: Information
Post by: MRO on June 08, 2015, 12:22:24 AM
our team is purchasing a couple of MC5.. (don't know when because slow to arrive)
when I've one in hand I'll start
my method is to take dozens of measures, notes with pencil and photos, then work on 3d..
online there are just a couple of promo.

but first of all must finish the Mojo set, from pictures they seem with corner because of a texture junction problem between smoothing groups.. actually it's only the tex
but no time to correct

and first of all the Rotax engine: 99% but made with V-ray materials and now all to be converted for KRP

sorry to ask again:
as you know I'm not everyday in the forum: could you plese suggest how to release the edf sets?
any preference?
Title: Re: Information
Post by: MRO on June 08, 2015, 09:16:26 AM
infact.. the AIM tech advised me last mid 2013 of the new MyChron project: they started working in 2012 or 2013.. over three years and of work: but I think it'll be really revolutionary.
Their purpose is to do better than Starlane.
Title: Re: Information
Post by: LiamHatton on June 08, 2015, 01:40:28 PM
Does your Rotax engines have a custom sound or just the default from KRP?   ::)
Title: Re: Information
Post by: MRO on June 08, 2015, 02:59:13 PM
yes, now trying to make an exe file to apply all mod
Rotax Max original sounds
but for phy and some areas working with Corrie, who is busy in this moment
Title: Re: Information
Post by: blake_hunt on June 12, 2015, 03:52:46 AM
Quote from: MRO on June 08, 2015, 09:16:26 AM
infact.. the AIM tech advised me last mid 2013 of the new MyChron project: they started working in 2012 or 2013.. over three years and of work: but I think it'll be really revolutionary.
Their purpose is to do better than Starlane.

Yea, I just talked to him last weekend. He said their going to have wireless stuff, sounds like it's going to take advantage of some of the new technology.
Title: Re: Information
Post by: Hugo Hernandez on June 12, 2015, 03:27:55 PM
The rotax are EVO or not?
Title: Re: Information
Post by: Birel-Rotax 42 on June 12, 2015, 03:52:26 PM
Both
Title: Re: Information
Post by: Hugo Hernandez on June 12, 2015, 04:45:48 PM
Great
Title: Re: Information
Post by: MRO on June 12, 2015, 05:39:11 PM
both: I'm making also EVO together with Corrie and thanks to his request.
Even if I underline that EVO is a "toilet with wheels".

NOTE:
sorry to disappoint your enthusiasm, but this is the technical true.
If starts a polemic I'll post privately the rpm / induction coil output and duration curve: the new "EVOlution" is just an engine studied by producer "to avoid the return in factory of too many engines under warranty".
So they limited the true power output at 12,500 rpm, with the tricky to increase full rpm to 14,650, so guys think that "the engine is more powerful, just looking at instrument"..
actually the truth is that between 12,500 and 14,200 the output increase is ZERO, and only a very small gain after 14,300 rpm to 14,500.. only if you really reach such rpm value in optimal condition (fluent increase of acceleration without "holes"), which is very rare if not in very long straight circuit parts.
Anyhow it'd be a wasting time effort, because the gain should be really minimum.
Did you ask yourself why they tried to limit the "old" 2014 engine? I tell you (I was in circuit last December for testing): because the 2014 (if you're able to make a good setup) has higher performance.
At end of championship we've meeting to discuss what to do with 2016.. for the moment I'm purchasing all the fresh 2014 available for my team to prepare for 2016 champ.
EVO seems to be a tricky and we spent half year for tech testing (also with Aprilia techs, who well know Rotax, like in karting): sorry if I "must be" always crude but frank.
Title: Re: Information
Post by: Marco Dakic on June 13, 2015, 02:04:19 AM
Quote from: MRO on June 12, 2015, 05:39:11 PM
both: I'm making also EVO together with Corrie and thanks to his request.
Even if I underline that EVO is a "toilet with wheels".

NOTE:
sorry to disappoint your enthusiasm, but this is the technical true.
If starts a polemic I'll post privately the rpm / induction coil output and duration curve: the new "EVOlution" is just an engine studied by producer "to avoid the return in factory of too many engines under warranty".
So they limited the true power output at 12,500 rpm, with the tricky to increase full rpm to 14,650, so guys think that "the engine is more powerful, just looking at instrument"..
actually the truth is that between 12,500 and 14,200 the output increase is ZERO, and only a very small gain after 14,300 rpm to 14,500.. only if you really reach such rpm value in optimal condition (fluent increase of acceleration without "holes"), which is very rare if not in very long straight circuit parts.
Anyhow it'd be a wasting time effort, because the gain should be really minimum.
Did you ask yourself why they tried to limit the "old" 2014 engine? I tell you (I was in circuit last December for testing): because the 2014 (if you're able to make a good setup) has higher performance.
At end of championship we've meeting to discuss what to do with 2016.. for the moment I'm purchasing all the fresh 2014 available for my team to prepare for 2016 champ.
EVO seems to be a tricky and we spent half year for tech testing (also with Aprilia techs, who well know Rotax, like in karting): sorry if I "must be" always crude but frank.


True but difficult, we got a lot of Experience in all classes from Micro to DD2, in Regional and also in the Euro Challenge, the Charubeator is tricky to setup, the Ignation system is better, we got with the Junior Max 15,100 RPM for Senior 15,300, but if you miss the jet only a bit wrong you will loose 1000 RPM. Yes the Power is not very big in this high RPM thats true.
Title: Re: Information
Post by: MRO on June 13, 2015, 12:11:24 PM
yes Marco.. the higher rpm is just the tricky to make guys believe that the engine is more powerful:
we've prove of that..
actually their decision came after two years in which the returned engines during first year of guarantee where too many and becoming a problem for them
and this was happening in last two years because of a previous decision to make many parts outside, entrusting external producers.

Now they had two chances:
- to bring all production inside again (to keep their standard high quality as before)
- to do something to avoid engine problems
and the choice at the moment seems to be the second.

This is why they:
- worked to limit power over a medium low range (12,500) even if gave higher rpm (official should be 14,600, but can reach 15,000): but the power gain is just over 14,100 / 14,200 and JUST A VERY LITTLE BIT
- worked on electric part and cables to keep all under their strict control (see also starter)
- closed the carb, just to limit the levels adjust (which is the way to setup in Max) putting them just to standard, and only one needle, one min jet.. (you know how many hours spent to find the top internal carb setup race by race)
- changed the exhaust valve from manual to auto for similar reason

of course they had to add something better than before (the ignition, in part).. because people is not stupid and could become angry

practically they are trying to sell a safe engine, but "safe for their interest", stuidied in way that every newbie can use it without creating financial losses to producer with guarantee:
but as I always said them (also in past)
"the long duration philosophy never matches with racing philosophy": they made a very good base which could be developed, but instead of improving they tried a performance involution "just for commercial decision".

hope (and correct way) and our suggestion is:
"make two engines:
- one for racing purpose / and improved starting from the high power at low revs (which makes Max a good base to work: there'd be dozens of modifies to study)
- one for Sunday and not racing guys, which can correctly follow their safety and longest duration philosophy

Personally we are always in Rotax and KF, but now looking also at new Super Rok world.. (where this correct strategy was recently well interpreted with Vortex professional and commercial courage).

Sorry for my long essay: where are you from? I can show the Rotax Aprilia tech analysis which I discussed on our Max Evo engine
Title: Re: Information
Post by: Marco Dakic on June 17, 2015, 12:11:14 AM
Thanks, yes what you say is 100% correct.

Iam from Germany, yeah i would be proud to see the Analysis.
Title: Re: Information
Post by: MRO on June 17, 2015, 12:44:16 AM
please Marco send me your private mail address by PM so I'll send you data