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May 04, 2024, 03:31:37 AM

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Kart Racing Pro release13e available! :)


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Messages - LXS77

361
Hi Yaytzash,

Have you tried to verify integrity of game files (Steam-> Library->Kart Racing Pro-> Right-Click to activate menu->Properties->Local Files Tab ->Verify Integrity of Game Files button)?

Also a couple of obvious things - you must be logged in to Steam  and, if you are launching KRP by using a shortcut on your desktop, please make sure that the link's URL points to Steam (e.g. steam://rungameid/415600). If you run an antivirus on your system, please check that it doesn't block kart.exe.

As for returning to a standalone version, I guess the right way would be to get a refund from Steam providing you have spent less than 2 hours in the game and purchase the Standalone Kart Racing Pro License at http://kartracing-pro.com/?page=purchase

Regards,

LXS
362
Hi Marc,

Glad I could help  :)

All the best with your project!

LXS
363
Hi Marc,

I can see people are not that eager to reply, so allow me to try  :)

Please note, however, I'm not a "professional" track builder (so far I've only done 3 projects for personal training purposes) and seasoned modellers can have a totally different opinion.
 
To answer some of your questions, basically, the more data you can obtain about a track the more realistic it will be. The data is mainly compiled from official track specifications, Google Maps (or, better, Google Earth), photos and footages taken on the track.
 
Normally, things like length, min/max track width are quite realistic as these figures are usually stated in the official track specs. However, things like elevation, camber and "bumpiness" are more difficult to evaluate and they are often based on a subjective perception. For instance, one can't rely on elevation values provided by Google Earth or GPSVisualizer as they are so inaccurate for a relatively small area of the track. However, it's not a huge problem to reproduce these features if you obtain correct numbers.

Of course, laser scanning sounds great for this purpose, but it's still quite expensive. iRacing, being a multi-million dollar business, can surely afford it; however, KRP is basically a one-man project. All tracks downloadable from this forum are made by members of the community free of charge.

Still, if you have an opportunity to laser-scan your tracks, it seems like it's technically feasible to create a track for KRP with point cloud data. A frame rate can become an issue, though, as it is recommended to keep an eye on the number of collidable polygons... Well, anyway, it would be SOO great to test drive such a track one day!

By the way, a forum search mentions one project which was supposed to be done using the laser scanned data (Autokomerc in Serbia). That project took about 2 years to complete. For some reason the track was removed from public access soon after its completion  :-\

Well, hope the above helps a bit.

Kind regards,
LXS
364
Track Requests / Re: Request AMC-Kart Bucharest
July 17, 2019, 03:01:06 PM
Hi Mika,

What's your budget for this project? How much are you prepared to pay for the job? Please bear in mind it can easily take more than a month or two to build the track properly.

Regards,
LXS
365
Tracks / Re: AMC Kart Bucharest
July 09, 2019, 07:36:43 PM
Hi Mika,

That's one nice track you got there! :)

I would start with checking the latest KRP database kindly compiled by Raise (http://forum.kartracing-pro.com/index.php?topic=6741.0). If the track is not listed there, I would say you have several options:

1. Ask the community if someone has this track in their private collection and if they are willing to share or, perhaps, sell it to you.

2. If you are willing to pay for the track, there are people in the community who have necessary tools, knowledge and experience to build the track for you.

3. If you just want to practice, are not looking for a photo-realistic environment and prepared to take some learning curve, try to build the track yourself in Bob's Track Builder, convert it with 3DSimED and finalise the project with KRP's Track Tools. The guides you can find in the forum's 'Track Editing' section and Bob's Track Builder tutorials are available on YouTube.

All the best!

LXS