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Topics - Miguel Garcia

1
Hello,

I am experiencing strong/violent shaking of the steering wheel ONLY under heavy braking. Its present in karts with front brakes and with rear brakes as well. Any ideas?

Fanatec DD2 with Podium hub/R 300 steering wheel and advanced paddle module
Fanatec Clubsport v3 pedals
Fanatec Seq v1.5

Thanks a lot in advance!
Miguel
2
Hello everyone, it´s been a long time.

Has anyone used the HP Reverb G2 VR set on this game? Only the oculus rift is listed as compatible and it is impossible to find nowadays...

3
Suggestions and wishlist / Nice features to have
April 10, 2020, 06:59:05 AM
Hello,

I find that this features can greatly unleash KRP as a training tool:

1. Export track sessions in formats that can be read by AIM Racestudio and UNIPRO offcamber
2. More realistic KZ and KF engines I can provide the power and torque curves.
3. Low power 4-stroke engine (similar to the popular Briggs LO206 Animal)
4. Mini and Micro Karts

Thank you so much for this wonderful simulator!
Miguel
4
Track Editing / Track conversion newie: Learning pains
August 05, 2013, 06:00:00 PM
Hello Everybody,

I just started with the track conversions, following Racehard's tutorial.  I got all the gmt extracter, the maxscripts, hardwareshaders, dds convertion tool, etc etc etc.  All that seem to have gone alright so far but I'm  having issues trying to bring the track in 3ds (2011 is the version I have available):

---->In the maxscript to import the gmt files, If I choose the .tga textures that I just extracted, then the textures don't come in and all I have is a black multi material, with nothing in it (all objects are in, but they have not textures...

----> If I choose the folder that contains the original .dds textues I extracted before converting them to .tga,  then the textures start to load but the program gives me an out of memory error at some point before the loading is finished....

At this point I have 3 different possible causes:

1. Data problem:  One texture or gmt file in the entire scene is bad, corrupted or causing problems...
2. Software configuration:  Problem with the version of 3ds (2011, instead of 2010), cache memory allocation, plugging installation, etc etc,
3. I'm making a mistake while extracting the gmt files from the mas files or while converting the textures from dds--->tga

To rule out #1, I can try giving the track to someone else with a known working configuration and see if they can bring it in their 3ds, that will imply that the data is not the problem
To rule out #2, I would need 3ds 2010 and repeat the whole thing again... I will hate to to this one, because they're not many places to get 3ds2010 anymore....Or, I can try to convert a track that someone else has already successfully converted and see if I can actually get it imported...
To rule out #3 After ruling out #1 and #2, Play around with the parameters, for the extractions, etc etc etc, and try to get it to work....

It is worth mentioning here that I have open communication with the author for the tracks and therefore I could get the 3ds version of the track that he used to create the .mas files as well...

What do you think?

5
Track Editing / Workflow
July 31, 2013, 05:54:31 PM
I am loving this new sim.  It is a beauty and compared  to rFactor it brings lots of more reality and immersion and technicalities than the rFactor mods.

Now the big withdraw (at least temporarily) is the lack of all the tracks that are available in rFactor.   That's why I'm rolling up my sleeves and bringing my little grain of sand: I'm planing to start creating / transforming tracks.   Without much knowledge of 3ds, I need to know a workflow to build the tracks.

Currently, I have Win XP 32,   BTB, 3ds Max 2011, sketchup

One of the workflows that I am been considering is this:

1. Start with BTB to build the track, Use Stektchup to build the needed customized objects, and then convert the track to 3ds using the very nice documentation written by racehard and use the Piboso dedicated track building tools... The advantage of this is that BTB actually is more dedicated to track creation and albeit all its pitfalls, it seems to simplify the job quite a bit.

2. The second workflow is start from scratch and build the track with 3ds (which I recognize I don't have much experience with)  built everything in there and then use the track building tools to finish them up.   This method seems a bit more complicated to me because of the lack of experience with 3ds, but once high in the learning curve, there wont be a need to start in an application, then convert to another application etc etc etc

There's also a slight inquietude to build a btb export to krp in the future so, who knows?

Well, I just wanted to know what you guys think about the two ways I describe above:   Pros? Cons? etc etc et

Miguel
6
Support / Timeout while trying to race online
June 11, 2013, 04:29:23 AM
Don't know if this is a problem that only I am having.

Today, and for the first time, I'm getting a timeout error while hitting the world button to access the dedicated server list.   Never had this before, always was able to race online and I internet, router and firewall config have been the same.  Therefore, I was wondering if the server match list maker is off or something???

REgards
Miguel
7
Support / Weird race starts
May 21, 2013, 08:09:58 PM
Yesterday, a handful of folks were in one of the dedicated servers trying to start a race. We were consistently being DQ'ed for speeding upon the green flag (we weren't speeding in fact)  We were wondering if there was something weird setup on the race config for the server.   I am sure no one was speeding because we chatted a lot about it and made sure  no one was, right McBeduille??? Hhehehehe. 

Additionally (but this my be just my naivety for being a rookie, at the throw of the green flag, my kart started coasting backwards... I noticed that my engine wasn't probably turned on (which is a hard thing to notice since there's a bunch of noise at the grid) and if you accelerate, you get DQ'ed...  So, I needed to ask how the procedure actually works: Whenever I go to the grid, do I need to start the motor or is it automatically started?   Do I need to keep the brake pedal depressed from keeping the kart at the grid box position or that's automatically done by the race configuration setting?   Finally, to keep the engine from dying (with a low Idle setting) a little throttle has to be applied (just like in real life) can I do that with the brake pedal depressed or the kart will go forward and thus, I'll get DQ'ed?

Miguel
8
Support / stats not being recorded
May 15, 2013, 04:55:01 PM
Perhaps someone in here could help me with this one:

Often my stats are not being recorded.  I know I have registered for the stats and records but sometimes my times for a given track/category aren't updated.   For example, yesterday.   Testing in Lonato Short for the first time with a f100, my name and lap times aren't even in the record's list.


Miguel
9
General Discussion / New on KRP
April 25, 2013, 11:45:29 PM
Hi there!

New on this sim, I just purchased a key.   Big fan of rFactor and its module BRKart.   Initially had problems with the demo license, but they went away after updating ati drivers.

Looking forward to learn this sim very well and have fun racing with it!


Miguel

ps. 

System kind of old, but so far seems to pull it just fine.   Please advise!
AMD 2.81 GHz  64X2 Dual
2GB of Ram
ATI Radeon X1950PRO