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Spec Maps

Started by David Waters, April 10, 2012, 05:00:08 PM

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David Waters

Hi guys,

Quick question: I want to add a spec map to the tarmac on my track. I add it in BTB and it looks great in rFactor. When I convert the track to KRP though, I add the spec map in the 3DSMax material editor, but no matter what I do I can't get the nice track shine in KRP that I get in rFactor. Could someone possibly walk me through how to do it?

Cheers,
Dave.


David Waters


David Waters

Just to clarify, the SHD file should be in the track directory, along with the spec texture? It's not very clear in the guide.

Aritz

Quote from: David Waters on April 10, 2012, 06:07:26 PM
Just to clarify, the SHD file should be in the track directory, along with the spec texture? It's not very clear in the guide.

It is very easy:

Just add the TXT file, renamed the extension to SHD, with the code:

bump
{
map = normal_map.tga
}
specular
{
shininess = 6
}


and put it in the TGA folder before the track exportation

David Waters

Ah ok! Working now, thanks!

EVO

yeah bump map in RGB and specular in alpha.  Works best for me. 
To download all my dashes, airboxes, tracks, and more
click here or see my personal website

EVO

what value do you think is used at Essay? i want a shiney surface like Essay
To download all my dashes, airboxes, tracks, and more
click here or see my personal website

Schwoni

it depends on ur texture it is very different from texture to texture