• Welcome to Kart Racing Pro Official Forum. Please login or sign up.
 
May 12, 2024, 11:01:50 PM

News:

Please read the FORUM RULES


Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - LauZzZn

91
Tracks / Re: red lodge
November 10, 2016, 12:04:53 AM
up
92
Tracks / Re: karting de joigny beta version [Released]
November 10, 2016, 12:03:52 AM
up
93
Tracks / Re: Racing Dreamz Kart Track (FINAL)
November 10, 2016, 12:03:06 AM
up
94
Tracks / Re: Lydd Kart Circuit (FINAL)
November 10, 2016, 12:02:36 AM
up
95
Tracks / Re: Magescq 2014 and Subaru class
November 10, 2016, 12:01:47 AM
up
96
Tracks / Re: Es Course RELEASED
November 10, 2016, 12:00:26 AM
up
97
Track Editing / [WIP] Bahrain international Kart Circuit
November 08, 2016, 06:22:19 PM
I have been working on Bahrain for a few days..

https://youtu.be/P7WdiGh5IlU


98
General Discussion / Re: Daily Development
November 08, 2016, 03:50:31 PM
November 07, 2016

* GPB / WRS / KRP / MXB: started work to display the remote vehicles when in the pits, too
99
Paints / Re: New paints for mini 60
November 07, 2016, 04:41:02 PM
Can you add some pictures please?:)
100
General Discussion / Re: Daily Development
November 07, 2016, 01:56:55 PM
November 06, 2016

* GPB / WRS / KRP / MXB: fixed several bugs when restarting a server from the admin page

* MXB: removed a memory leak on server ( when saving a replay ) and client

* MXB: disabled collisions with other bikes when in the garage "Test" page
101
The trainer records your fastest laps and is shown on track as a 'ghost' while driving
102
General Discussion / Re: Daily Development
November 06, 2016, 01:56:07 AM
November 05, 2016

* GPB / MXB: fixed a bike reset bug

* GPB / WRS / KRP / MXB: fixed the rendering of surfaces with texture blending and bump but no shadows

* GPB / WRS / KRP / MXB: now the remote vehicles position is updated even in the pits' background
104
Other Addons / Re: Question
November 05, 2016, 10:07:35 PM
you can edit the engines powercurve with "engned" which is a PiboSo tool.
then you have to get a model (not necessary but suggested).

You have to edit the engine curve as long as it fits to your feelings compared to reality, but an engine torque curve is suggested.

The last points is sound, which I honestly have no idea about. Ill talk to PiBoSo to release an editing guide as soon as possible
105
Engines / Re: What is an .SCL file?
November 05, 2016, 10:04:22 PM
1. you can open it with the windows editor, like most other KRP engine files
2. if I understand it correctly, it is responsible for the engine sounds