Kart Racing Pro Official Forum

General => General Discussion => Topic started by: ekze on December 06, 2010, 04:09:40 AM

Title: Force Feedback
Post by: ekze on December 06, 2010, 04:09:40 AM
Hello,

I've just tried the beta and I am very disappointed with how force feedback works here. Its nothing like the real kart where you hands can wash out in a few laps. Here it is nothing like that. You don't get the feeling that you are on the road in the kart, maybe some car with hydraulic power steering, but definitely not a kart.
Another thing is that force feedback doesn't give any vibration or even reaction of any kind when driving at high speed on the straight or riding on the curb, it just doesn't feel right. Even if there was some kind of effect, i couldn't feel it, because strength of effect is so low. I've even set it to 200% in-game and 150% in driver and it didn't become any better. I have to note that I didn't have to set it so high in any other sim, I usually use 101% in drivers and 20-50% in-game. I managed to make the wheel turn a small bit harder when I turned on centering spring in driver and set it to 150%, but still not hard enough. I think that FFB strength should be at least 300% higher that it is now, otherwise it just doesn't give a feeling of kart. Maybe an Audi which looks like kart, but not the kart itself.

Best,
ekze
Title: Re: Force Feedback
Post by: devotid on December 06, 2010, 05:09:47 AM
try this.......ive been messing with these settings karting sims for a while with rfactor brkart....im on a g25 and my arms are tired after two laps and im "relaxing" my arms on the straight aways like in real life.

These settings will set the wheel up to "use" the whole range of the force feed back with out it clipping as much.

Logitech PROFILER SETTINGS

101% overall effects
0% Spring effect strength
0% Damper effect strength

Centering spring checked but set to 0%

180 degrees of rotation


IN GAME SETTINGS

Force feedback strength 90%
damper set to 0%
wheel rotation checked and set to 180 degrees.

It seemed to give the best feel of the flex of the kart.

Kevin
Title: Re: Force Feedback
Post by: ekze on December 06, 2010, 06:11:57 AM
Yes, that the settings I've been using in the end (except centering spring set to 0%) and it still wasn't any good.  :-X
Title: Re: Force Feedback
Post by: Snappe on December 06, 2010, 12:22:39 PM
It has been reported that setting steering ratio to 3:1 in garage improves the 'feel'. Default is at 5:1.
Title: Re: Force Feedback
Post by: Robert04 on December 08, 2010, 05:19:49 AM
Funny I thought the feed back was awesome and felt really close to my karting experience, thought it was one of the best parts.. Maybe we diff in settings.
Title: Re: Force Feedback
Post by: godspeed on December 08, 2010, 09:33:36 AM
I have the same problems with feedback with my Logitech MOMO. It doesn't fell real at all. Dunno where the problem is, but I have amazing FF in both rfactor and iRacing... :-\
Robert04, could you give me your Logitech Profiler and in-game settings?
Title: Re: Force Feedback
Post by: Flyin MacLean on December 08, 2010, 02:19:44 PM
 I also think the feedback is incredible.  I use a G25 and have the same settings in the Logitech profiler that I use in iRacing.  In-sim I use a ratio of 4:1, 900 degrees rotation (matches the profiler) and FF set to 150%.  Feels very, very good.
Title: Re: Force Feedback
Post by: Robert04 on December 08, 2010, 04:42:29 PM
G27
Profiler
100% Feed Back
0% Spring
50% Damper

Enable Centering Spring Box - Unchecked/Not Checked

Report Combined Pedals - Unchecked/Not Checked

360 Deg Steering

Allow Game to Adjust Settings - Checked

INGAME

Steering 360 Deg - Box Checked
95 Feed Back
0 Dampen





Note that how you set up the Kart will adjust the feel of the feedback.
Title: Re: Force Feedback
Post by: godspeed on December 09, 2010, 07:18:23 AM
Tried everything - still FF is very weak... :'( maybe that's the problem of Logitech MOMO?
Simulator is just awesome, but It doesn't feel right with my wheel. I would lovely pay for the full version if this problem would be solved
Title: Re: Force Feedback
Post by: Anthoop on December 10, 2010, 11:03:50 AM
Quote from: godspeed on December 09, 2010, 07:18:23 AM
Tried everything - still FF is very weak... :'( maybe that's the problem of Logitech MOMO?
Simulator is just awesome, but It doesn't feel right with my wheel. I would lovely pay for the full version if this problem would be solved
...You tried adjusting the steering ratio on the setup (in the garage) ?
Albeit I am using G25 but I can make FFB so high that I can not even turn the wheel.
Title: Re: Force Feedback
Post by: godspeed on December 10, 2010, 11:40:20 AM
yes, of course...tried everything I could. I guess it's the problem of players who use Logitech MOMO, because all who have G25/27 doesn't have feedback issues. PiBoSo, please fix this problem, so we could buy your beautiful sim! :)
Title: Re: Force Feedback
Post by: freeman on December 13, 2010, 09:01:46 PM
i have g25 and i also have many issues with FF. It loses ff as you apply the throttle and is mostly loose in the middle as you drive straight. Their is more i find it difficult to describe, maybe the sensitivity of the input? :/. I am no novice with setting up ff, so everything is calibrated and mapped correctly and it seems to be working as it should,, so i can only assume the fault is from within the sim. 
Title: Re: Force Feedback
Post by: SODI ST32 on December 13, 2010, 10:04:29 PM
i have a problem with my G25  (i resolved with iracing and rfactor, but not on KART RACING PRO)

the whell is moving very quickly  even if the kart is stoped, like if the whell was imiting the engine rotation....  i can stop this effect by puting slowly  and carefully the whell on the center position

if i touch it the whell is moving very quickly again....



dump at 0 for information
Title: Re: Force Feedback
Post by: OS-Chris on December 14, 2010, 01:09:51 AM
@SODI : you could try adding a steering deadzone
Title: Re: Force Feedback
Post by: SODI ST32 on December 14, 2010, 01:12:26 AM
ok i am gonna try 


thanks for advice



NB it works, but another problem has appeared, even with a very light steering deadzone ; the whell turned very quickly as if i played with a keyboard....   so, i removed this parameter....

but this solution has worked on rfactor or iracing i guess...   
Title: Re: Force Feedback
Post by: SODI ST32 on December 27, 2010, 02:31:58 PM
it doesn't work

when i choose a death zone on the wheel center, even light, it's doesn't give the good result :

the whell doesn't work on all the death zone chosen,  and once you are not in the death zone, the wheel turn directly to the "non death zone"

so it's not possible to play like that


on iracing, i added a death zone  and it was OK ....
Title: Re: Force Feedback
Post by: PiBoSo on December 27, 2010, 03:28:52 PM
Quote from: SODI ST32 on December 27, 2010, 02:31:58 PM
it doesn't work

when i choose a death zone on the wheel center, even light, it's doesn't give the good result :

the whell doesn't work on all the death zone chosen,  and once you are not in the death zone, the wheel turn directly to the "non death zone"

so it's not possible to play like that


on iracing, i added a death zone  and it was OK ....

Thank you for reporting the deadzone problem. It should now work as expected and the fix will be integrated in next release.
Title: Re: Force Feedback
Post by: JocoG on February 02, 2011, 10:57:11 PM
Hey all first post

My settings are;

Logi profile; 100% overall, 0% everything else and 290° of turn
Ingame: 40% steering, 4:1 ratio and MIN ackermann


It works best for me, if I got to 2:1 or 3:1 the kart is simply too responsive. Managed a 43.6s lap in demo kart(KC1?) at Lonato, so it can't be bad.


The forcefeedback effects cannot be compared of that from iRacing or GTR2, but I got used to it. It takes about 2-3 hours until you really get the feel for the FF and then it's alot easier.

I do track days with a Rotax max(32hp) kart in real life, and I can give thumbs way up for the sim!
Title: Re: Force Feedback
Post by: BoNI on March 16, 2011, 03:05:51 PM
with the beta2 FFb is very good imho, much better than the beta1...
i use 900° in logitech profile, 100% force and all the springs to zero.. ingame 900° and everything else to default... however, the steering wheel does not rotate over 180°, as it should be...
Title: Re: Force Feedback
Post by: SODI ST32 on March 23, 2011, 12:43:30 AM
well done , the beta 2 solved the dead zone problem, and the "aspiration in the slow corner"
Title: Re: Force Feedback
Post by: maxrod on April 01, 2011, 11:13:52 AM
has anyone lost all feedback with g27 or is it my wheel, had to restart sim have not had problems before.
Title: Re: Force Feedback
Post by: Aritz on April 01, 2011, 11:24:22 AM
I can't help you, I have Driving Force GT wheel...

By the way, how do you adjust it? I can't tune it like I want to... If I turn the wheel, I loose the FF efect, the wheel get soft (sorry, I can't find the correct word...)
Title: Re: Force Feedback
Post by: maxrod on April 01, 2011, 11:40:23 AM
my wheel works very well only lost feedback once use default set aritz it sounds like calibration problems
Title: Re: Force Feedback
Post by: Josi on June 24, 2011, 06:53:08 PM
Anyone with the right settings for the Logitech Driving Force GT wheel?
Thanks in advance.