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Messages - ChrisTimps

1
Track Editing / Re: UK Karters
November 22, 2013, 01:35:24 AM
Quote from: Slushy on November 20, 2013, 12:01:24 AM
Been reading the forum and googling.

Bayford Meadow looks easy enough. A few subtle elevation changes on the youtube videos. No one's been asking for it though.
LarkHall/Summerlee Raceway. Some one is in the final stages of completing it, so no need start another version.
Glan Y Gors, seems lots of people have started it, but I have no idea what stage they're upto. not sure what to do?

Teesside, a few people have asked for it. No one seems to have started it. Looks like a good candidate, but no decent pictures of the buildings and the terrain in the middle of the club circuit for terrain elevation. The youtube videos only point at 6 metres of tarmac infront of the kart, so no good for terrain.

What ever track I do, I will start Saturday. Early indications look like Teesside, as noone else has started it.
;)

Teesside is effectively my local track, our club race there a lot :) If you need anything then let me know and I'll try and sort it out for you (although we probably won't be going back until the new year).
2
Track Editing / Re: UK Karters
November 19, 2013, 11:21:15 PM
A basic Teesside Autodrome should be quite simple. A lot of subtle bumps, elevation and surface changes on the actual track though.
3
Track Editing / Re: RFT/BTB Exporter - Help Needed
November 08, 2013, 06:48:57 PM
Hey guys, been really busy starting my PhD these past few weeks. Should have a chunk of spare time next weekend to get this finished! Sorry for the delay :(
4
Track Editing / Re: RFT/BTB Exporter - Help Needed
September 16, 2013, 08:10:33 PM
Quote from: PiBoSo on September 16, 2013, 06:41:48 PM
A command line FBX exporter is in progress.
If you can save to FBX format, that should help the conversion process.

Awesome! That shouldn't be a problem :)
5
Track Editing / Re: RFT/BTB Exporter - Help Needed
September 16, 2013, 01:16:15 PM
Quote from: Aritz on September 12, 2013, 07:34:39 PM
This is not the way.

You should make easier the conversion from multimaterial to standard material. Now it has to be done manually and it takes hours (there are 50-200 materials)

But there are problems which I don't think they can be done easily: You have to select track parts and rename them. But how are you going to do? Is your program able to know what is asphalt, what is ground, what is a tyre, etc?

Well, usually your track parts follow a naming convention in rFactor; failing that you can use a simple neural network or bayesian classifier to discern between texture groups also. The plan is on having the program present each texture to you (along with its name) and you select which group it belongs to from a set of options below (with the ability to have the computer predict the majority of the textures and make use of user input to correct and retrain the classifier).
6
Track Editing / Re: RFT/BTB Exporter - Help Needed
September 12, 2013, 02:59:28 PM
Quote from: LauZzZn on September 12, 2013, 01:25:29 PM
i would help you and i think i could but i dont understand your text.. i am running out of my english know-how.

Sorry! I'll try give more details with an example:

Each track on KRP has its own folder (or .pkz file), which contains the following files:

  • mesh (.edf): Skydome files.
  • map (.map): Describes track geometry, textures and lighting.
  • collision (.trp): Holds collision data for the track.

I'd like to know how each of these file types are encoded (i.e. The first 4 bytes are the name of the object).
7
Other Addons / Re: Rotax Max (FR 125)
September 12, 2013, 12:23:07 PM
Beautiful work! Can't wait for this mod  :D
8
Track Editing / RFT/BTB Exporter - Help Needed
September 12, 2013, 12:16:24 PM
To speed up the process of exporting tracks from rFactor and Bob's Track Builder to KRP I've written a set of tools that almost entirely automate the process. I'll be sharing these tools here and on GitHub if anybody is interested.

However, for now the tools still have a dependence on 3DS Max being installed on the user's machine. I could get round this requirement (and eventually past the entire 3DS file format entirely) if I had knowledge of the file format / specification for KRPs binary-based track files.

If anybody could supply me with information about the structure of the KRP track files I would hugely appreciate it! Also, if anybody happens to have similar information regarding rFactor's GMT file format that would be helpful too.

Thanks!
Chris
9
Racing / Looking to join a league...
March 07, 2013, 04:37:06 PM
Hi guys,

I'm keen to join any racing leagues that are still going on at the moment. As a research student I have most of the day free to fit racing into my schedule :) Let me know if you regularly play online and I'll come join.

Cheers!
Chris