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Messages - maxrod

16
Plugins / Re: MaxHUD
June 06, 2014, 12:59:55 PM
Thanks for the reply, It is not for me it is for some one else I will have to get in touch with the person to find out, As you would think if SimVib works with 10b sooner or later it has to work with beta 11, But then again are people going to keep updating software plugins tracks ect with every beta, as there has now been over 11.
17
Plugins / Re: MaxHUD
June 06, 2014, 09:12:44 AM
Is this possible to run this on beta 10b, As at the moment we are running SimVibe and that is not able to run with beta 11.
18
General Discussion / Re: Kart Racing Pro beta11
April 08, 2014, 07:25:42 PM
Just normal map and specular in the  picture with dark track texture, With puddles in specular level with secondary UV map and skid in opacity with a secondary UV map have tried puddle in glossiness but still the same, Was ok with last beta, It was when I exported to beta 11, it is ok in the mapviewer.
19
General Discussion / Re: Kart Racing Pro beta11
April 08, 2014, 06:14:46 PM
The RGB is 255,255,255 the picture is a dry track which would normally look like this one as picture, And before the new beta was ok and is ok till I exported into new beta.
20
General Discussion / Re: Kart Racing Pro beta11
April 08, 2014, 03:55:24 PM
This has nothing to do with field of view this is about the texture of the track using third texture in the Glossiness or Specular Level for the puddles.
21
General Discussion / Re: Kart Racing Pro beta11
April 08, 2014, 02:19:20 PM
I don't know if this is a problem with this beta but when I export after putting in puddles the track goes very dark didn't have a problem before.
22
Off-Topic / Re: rfactor 2 karts
April 05, 2014, 10:35:13 AM
The karts in rfactor2 are built by them and not a mod so you can set them up same way as krp, rfactor 2 karts are way above the standard of the rfactor mod karts.
23
Off-Topic / Re: rfactor 2 karts
April 04, 2014, 05:53:04 PM
It would be good to here from people to do a comparison between the two "rfactor2 karts and KRP2".
24
Off-Topic / Re: rfactor 2 karts
April 04, 2014, 02:23:24 PM
Have you tried the latest build of rfactor 2 as it has improved a lot if you go on rfactor2's forum you can find a lot more about the karts with lots of posts, I have tried the GSC 2013 karts and rfactor 2 karts are way better physics.
25
Its got a different coreshaders than rfactor so 3dsmax will not import it with the importer.
26
Off-Topic / Re: rfactor 2 karts
April 01, 2014, 01:49:28 PM
I have been playing this and this is truly amazing the feel the AI and it is the first release of there karts.
27
Off-Topic / Re: rfactor 2 karts
March 30, 2014, 11:37:51 AM
I think the physics are good and they will only get better http://www.youtube.com/watch?v=s6bwoLkN5z8
28
Off-Topic / rfactor 2 karts
March 28, 2014, 07:11:50 PM
29
Track Editing / Re: Exporting problems
March 27, 2014, 04:27:29 PM
To get this going re-copy all new files from a track in krp as you may have a problem with one of your files corrupt, then do new centre line, it may take you some time but that is part of it, I got it working but I had to use my own files.
30
Off-Topic / Re: KartSim
March 22, 2014, 09:30:34 AM
People will have there own needs, as for me I need a SIM that I can mod we still don't  know enough about kartsim at present for example is there going to be AI as I believe that lots of people would like, The thing is if we haven't got the information on what this kartsim has then it is hard to give opinions.