(http://i1375.photobucket.com/albums/ag464/Cory_Hayes/screen476_zpsd8172981.jpg)
Just leaving that there as well #DirtTestTrack2k14 #BeKeenForLaterUpdatesFromSKWC
(http://i1375.photobucket.com/albums/ag464/Cory_Hayes/screen479_zps5b6c40f3.jpg)
Fuuuuuuuuuucc yeah!! keeeeeeeeeeeen :D
THE HYPE IS REAL!!!!!!!!!!!!!!!!!!!!!!!!!!
When is it going to be released??? #tadzymate
Get a series set up boiiiiiiiiiiiiisss #skwc #hopetadzyisnttooquick
I do not have a release date as of yet Robby, I need PiBoSo's assistance to complete this project.
Awesome work. Is it type of a sprint car?
Ah Thanks Cory_Hayes, looking forward to seeing the completion of the kart and trying it out :)
#heytadzy
VIDEO HERE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
https://www.youtube.com/watch?v=_WhbFpa-mW0&feature=youtu.be
ENJOY!!!!!!!!!!!!!!!!!
Lookin goooood! What shader problems are you having?
Can't get the exhaust to have a " chrome " effect, like the original sidepod bars for bodykits
wowww that handsome
Quote from: Cory_Hayes on October 29, 2014, 06:52:08 PM
Can't get the exhaust to have a " chrome " effect, like the original sidepod bars for bodykits
What does your .shd file look like?
Quote from: Snappe on October 29, 2014, 06:11:39 PMLookin goooood! What shader problems are you having?
All the bodywork parts should share the same texture. That way they can all share the same shd file. You can call the tga whatever you want!
As for the shd... The texture you apply to the exhaust (for example, exhaust.tga) would need an shd file called exhaust.shd.
Your chrome.tga needs an alpha channel that defines the specular level (otherwise it defaults to 100% specular).
And it should be:
specular
{
map = chrome.tga
shininess = 10
}
The reflection part looks fine, so it should work.
Also your shadow model needs to be completely white.
...so if I called the bodywork snappe.tga.....it would show up on the top wing??
If you applied snappe.tga to the top wing, then yes ???
I just attempted to skin the kart...again.....and I saved the wing part of the template as wing(.tga) and packed it, still nothing changed the skin....
I'm afraid I have no idea what you are doing wrong.
If you can see the texture on the model before export, you will see it on the exported model.
Providing your tga is a power of 2 (256x256, 512x512, 1024x1024 etc.)
Just to clear things up...
The skin in the photos ( Apex Designs on it) Is what I have had done, and put as the base paint, and I am trying to get extra skins to work..like .pnt files.... we are clear on that, yes?
THANKS TO SNAPPE!! I NOW HAVE A CHROME LOOKING EXHAUST! THANK YOU SNAPPE FOR YOUR HELP!! :D ( looks a s**t load better on track)
(http://i1375.photobucket.com/albums/ag464/Cory_Hayes/screen480_zpsa52a0282.jpg)
Looks awesome
Looks very promising :), thanks to all who are working at this project.
Quote from: Snappe on October 29, 2014, 07:15:36 PM
Also your shadow model needs to be completely white.
How do I go about making the shadow white??
White texture...
Where :)
More testing, trying to make this kart as fun and real as possible, with that I have to work with right now :) ( Enjoying all the testing, it is greAt)
(http://i1375.photobucket.com/albums/ag464/Cory_Hayes/screen490_zpsd3f8014b.jpg)
.
Quote from: Cory_Hayes on October 30, 2014, 01:30:09 PM
ANYONE KNOW ANYTHING ABOUT MAKING THE TEMPLATES WORK INGAME!?!?!?!??!!?!?!!?!?!
Yes
Would you like to assist me please?
Why is that laurents??? it would be nice of you to contribute to people who are respectful of others huh?
Quote from: MAX_T on October 30, 2014, 02:19:15 PM
Why is that laurents??? it would be nice of you to contribute to people who are respectful of others huh?
In my eyes, people not respecting me, do not deserve my help.
Quote from: LauZzZn on October 30, 2014, 02:27:30 PMQuote from: MAX_T on October 30, 2014, 02:19:15 PMWhy is that laurents??? it would be nice of you to contribute to people who are respectful of others huh?
In my eyes, people not respecting me, do not deserve my help.
.
.
Anyone who reads this, in the future, if anyone needs tips with getting templates to work or anything, message me, and I will tell you how to get it to work.
I am willing to help, as my head is not so far up my ass like other modders xx
Edit 2020 - Forum message that didn't age well.
Quote from: LauZzZn on October 30, 2014, 02:27:30 PM
Quote from: MAX_T on October 30, 2014, 02:19:15 PM
Why is that laurents??? it would be nice of you to contribute to people who are respectful of others huh?
In my eyes, people not respecting me, do not deserve my help.
please bae stop being this way!!!
Remember, always be professional. Not butt hurt.
Looks good m8, #coryformoderator2k14 #doesentcharge4fiddy #givesforfree #isbeautiful
Quote from: DRkarter97 on October 30, 2014, 02:28:24 PM
Quote from: LauZzZn on October 30, 2014, 02:13:26 PM
Quote from: Cory_Hayes on October 30, 2014, 02:04:48 PM
Would you like to assist me please?
Nah..
God it will be so nice when you're gone, well have on less butt hurt modder. Can you also take EVO and Marco with you too?
ohhh if you want that no problem, i wanna do some tracks more Nola and 5 mores at 90% finish but okai, i will keep it private
no you want that we go, so your dreams come through. So now you must give the Community here the missed tracks, have fun to start the tracks from new ...
NOOOO GYG AND BAYFORD NOOOO :'( :'( :'( :'( :'( :'( :'( :'( :'(
yeah i like Bayford, the layout is nice to drive ... but DRKarter want that i go, mhh so what to do :/
Quote from: Marco Dakic on October 31, 2014, 11:18:47 PM
yeah i like Bayford, the layout is nice to drive ... but DRKarter want that i go, mhh so what to do :/
To be honest, change your behaviour or go.
As others told you before - respect as modder, no respect for your behaviour.
yeah very bad behaviour.
DRKarter insult everybody but nobody says anything haha
lol
i never attack you before or something but YOU STARTET to say I SHOULD go Mr. ForumPolice DRKarter, you insult every NEW User ... dont answer or ask on Old Topics, so YOU Attack the Image of this Game, if a new Customer write here, the first what he becomes is attacking-insultings.
ok maybe i take it to personally, iam sorry about that.
But in this Forum must become alot of changes
How many times has Laurents rage quited the forum, He will be back, if he leaves at all.
Ian can you please go one week without being in/starting an argument on this forum it is so annoying to see that 90% of your posts are about/from/starting arguments
Quote from: Avansino on November 01, 2014, 02:30:29 AM
Ian can you please go one week without being in/starting an argument on this forum it is so annoying to see that 90% of your posts are about/from/starting arguments
Please do not start arguments on this thread Avansino.
Ian its not meant to start anything i would just to see you post more positive stuff on here then everything always being negative.
If you are not commenting on the Outlaw kart, please stop posting here, as it is not useful for me, or anyone else, thanks Avansino.
Ohhh very nice! cant wait, good work! ;)
Yeah Cory i also like your work and the idea to do it with a Physik :D
Quote from: Marco Dakic on November 01, 2014, 08:40:23 PM
Yeah Cory i also like your work and the idea to do it with a Physik :D
Thank you Marco, I appreciate your words of widsom.
Is this dream still alive?!
so ive had this for about 2 years have played maybe 2 hours was hoping itd help practice for irl dirt kart racing i started to learn to do tracks in mxbikes and have got it in game. plus ive been wanting to learn 3d work and learning blender and or ue5. im also a creator in bikes for skins and everything with a template but wanting to learn more on creating the actual models and etc. the mxbikes community is absolutley huge and very resourceful anyway if a few people over here would like to colaborate and share thoughts information and skills etc to maybe get some dirt karts going for the game id like to be part to help do what i can i think alot of people would definetly be intrested and or buy the game to run them if they had dirt racing. but i think a team effort would be nice and more effecient. my discord is TmfSpence#0646 hmu if you or anyone is interested thanks
I have got everything on the kart side working 100%
All I am left with is basically needing a couple dynamic surface tweaks on PiBoSo's end as KRP appears to use old dynamic terrain " technology " and not the latest that MX Bikes has. Progress for this mod is now kept on the SKM forum.
https://simkartmodding.freeforums.net/thread/22/wip-qrc-outlaw-kart
Might be a weird question but im making a chassis but the steering wheel doesnt turn. do you by any chance able to help me i just need the name for the plain axes.