Hi PiboSo,
could we have a little information on the next release? anything completed or in construction?
really really looking forward to the next update!
Cheers
maybe a bowl cut in the next beta?
Maybe a 'team sport' track in the next beta? Also I love go karting but would prefer bowl cut racing.
What is a bowl cut?
By the way Piboso is working on the next beta of GPB and wrs now so be patient guys krp had deserved a lot of work in the past ;)
Teh next one will be finally the ''final release'' don't call next beta cause will be not a beta. By the way would be funny and even a bit real if karts after an accident due to a crash can loose the wheels. They loose only two parts right now and this is not accurate when someone crash bad.
Changelog so far:
fix: clutch simulation
fix: brakes simulation
fix: slipstream
fix: faster tyres cleaning with wet
fix: send setup changed to share setup
fix: free camera speed controls
new: gearbox preload
new: setup export
new: standing start option
new: framerate cap
Sweet. I like the fact that you get to choose if you want the standing start or not. Thanks Piboso. :)
curious, what is gearbox preload?
but no download link so far, right?
Quote from: Leonardo Ratafia on September 18, 2013, 03:53:56 PM
but no download link so far, right?
no he will announce that when he has a date for release or when he is ready ;)
will be able to have more than 10 engines in the next version, just its a bit annoying having to switch which 4 moded engines I can have available at any one time?
Quote from: Clova414 on September 18, 2013, 12:50:14 AM
curious, what is gearbox preload?
If enabled it allows, pressing and holding the lever, to preload the upshift that is completed when the throttle is lifted.
Quote from: PiBoSo on September 17, 2013, 09:10:17 PM
fix: brakes simulation
By this do you mean that we will be able to slide the back end out (controllably) when braking, without it locking almost every time ?
you can already slide the back end out controllably
Changelog update:
fix: crash when going to track for a race
fix: admin page
fix: rolling start distance helper
fix: xml export
new: corridors length setup
new: replay camera controls setting
new: Unipro temperature warning
exporter thingy for 3dsmax 2013?
Hey PiBoSo, have any more changes been made yet for 1.0 ;D
Changelog update:
fix: rolling start with bridges
new: dedicated server chat
new: brake bias direct control
new: radiator cover direct control
Quote from: PiBoSo on October 04, 2013, 10:33:43 PM
new: brake bias direct control
new: radiator cover direct control
so, will we see the arm moving?
Quote from: oppolo on October 05, 2013, 12:19:54 PM
Quote from: PiBoSo on October 04, 2013, 10:33:43 PM
new: brake bias direct control
new: radiator cover direct control
so, will we see the arm moving?
No.
Direct control is meant for those that have a knob or slider input to directly set the value.
On the menu screens can we have a chat feature? would make it much easier when playing with mates
will we be able to change the high and low speed needles?
Quote from: rally4life on October 06, 2013, 06:48:17 AM
will we be able to change the high and low speed needles?
Carburation setup will not change, sorry :-\
Quote from: PiBoSo on October 04, 2013, 10:33:43 PM
Changelog update:
fix: rolling start with bridges
FINALLY!!! We can now race at PF International and Lidkoping!!!
Are there any more karts coming soon PiBoSo ;)
Quote from: Sam Flintham on October 11, 2013, 01:26:10 AM
Are there any more karts coming soon PiBoSo ;)
No new karts, sorry.
Updates of the current karts are planned, but not soon.
Changelog update:
fix: rolling start regulations
fix: corridors in turns
fix: flagman
fix: force feedback
new: FF linearity
new: radiator arm cover
new: challenge mode
Challenge mode?
Quote from: PiBoSo on October 14, 2013, 12:25:50 PM
Changelog update:
fix: rolling start regulations
fix: corridors in turns
fix: flagman
fix: force feedback
new: FF linearity
new: radiator arm cover
new: challenge mode
RADIATOR ARM COVER!!! ;D
Quote from: Cory_bro on October 14, 2013, 12:31:15 PM
Challenge mode?
It allows to create a server with limited time or laps. Each client drives alone.
Why not also be able to drive a lap before the start of a race then slow down for the rolling start if you don't want to have a sighting lap that lasts 5 minutes???
Quote from: IceMan11 on October 16, 2013, 09:06:16 PM
Why not also be able to drive a lap before the start of a race then slow down for the rolling start if you don't want to have a sighting lap that lasts 5 minutes???
+2
Quote from: IceMan11 on October 16, 2013, 09:06:16 PM
Why not also be able to drive a lap before the start of a race then slow down for the rolling start if you don't want to have a sighting lap that lasts 5 minutes???
why starting a race with cold tyres? how is in real life? it's a sim, we should watch what's happen in real life and take it into the sim
Quote from: oppolo on October 17, 2013, 10:03:55 AM
Quote from: IceMan11 on October 16, 2013, 09:06:16 PM
Why not also be able to drive a lap before the start of a race then slow down for the rolling start if you don't want to have a sighting lap that lasts 5 minutes???
why starting a race with cold tyres? how is in real life? it's a sim, we should watch what's happen in real life and take it into the sim
That's what happens in real life in the USA and probably in other countries to. Also, you start the race on cold tyres anyway in KRP if you don't do the sighting lap. With one warm up lap, this will prevent people from using the whole width of the track and end up "accidentally" swerve into someone and the victim getting a dq penalty for speeding.
have we got any more updates on 1.0 PiBoSo ;D
Quote from: Sam Flintham on October 19, 2013, 11:51:16 AM
have we got any more updates on 1.0 PiBoSo ;D
The next release will be labelled "beta10" and will be the release candidate.
Any possibilities of enhancement for multiplayer? This game is amazing, but the online racing has a lot of lag when making contact or even coming close. Once this can be fixed, this game will easily outdo any other sim out there!
Quote from: Xracing36 on October 20, 2013, 06:56:04 PM
Any possibilities of enhancement for multiplayer? This game is amazing, but the online racing has a lot of lag when making contact or even coming close. Once this can be fixed, this game will easily outdo any other sim out there!
Some netcode changes have already been integrated. Hopefully they will improve online racing.
Quote from: PiBoSo on October 16, 2013, 08:33:06 PM
Quote from: Cory_bro on October 14, 2013, 12:31:15 PM
Challenge mode?
It allows to create a server with limited time or laps. Each client drives alone.
Sounds awesome. I really like this idea. I find it difficult to find online races when I'm available... this would be a good alternate option.
piboso will the shading issue for amd openGL drivers be solved or is that a problem on there behalf? dont really want to downgrade the driver as that normally leads to more problems.
Will we also be able to modify the tyres to certain brands and grip level?
Quote from: PiBoSo on October 20, 2013, 10:16:20 PM
Quote from: Xracing36 on October 20, 2013, 06:56:04 PM
Any possibilities of enhancement for multiplayer? This game is amazing, but the online racing has a lot of lag when making contact or even coming close. Once this can be fixed, this game will easily outdo any other sim out there!
Some netcode changes have already been integrated. Hopefully they will improve online racing.
I found the online undrivable, but now Ive moved my laptop and steering wheel so it is plugged into the wifi rooter, and although i still get lag its race-able now, just a bit of advice if anyone is struggling with lag and isnt right be the rooter (if you don't have a cable to plug into your computer get as close as you can)
Quote from: Intrepid on October 21, 2013, 06:46:51 PM
piboso will the shading issue for amd openGL drivers be solved or is that a problem on there behalf? dont really want to downgrade the driver as that normally leads to more problems.
Unfortunately at the moment there is no solution to the problem with AMD drivers.
So far this beta10 is sounding amazing! Well done PoBoSo. Something many drivers would love if you made a kart using the FP7 bodywork?
so how long until beta 10? could you give us a rough idea when it will be released?
Quote from: Cory_bro on October 22, 2013, 02:45:07 PM
so how long until beta 10? could you give us a rough idea when it will be released?
The goal is to release on the 31st of this month, but it is only an estimate.
thank you :)
Anything more changes PiBoSo? :D
Changelog update:
fix: alpha sorting
fix: engine temperatures
new: FF deadzone
new: autobrake disable option
Cory10 the next release will be the FINAL RELEASE which is 1.0, no more beta afterwards but only improvements we hope. However Piboso hope that will be even these :
- ''general chat'' where players can see each other and talk before enter in each room.
- no limit in additional modded kart categories (beta 9 can add only 4 more type of engine and then the list became full excluding the others)
- play with modded categories online in ''Open Categories Mode'' where everyone can choose different one (beta 9 is restricted with the piboso kart only) allowing the categories built from modder (like DD2, X30, etc.) to compete with piboso categories (F100, etc.) which mean that the server must recognize these category (right now is impossible play due to ''category unknown to the server'')
- add the night version of at least the main tracks with artificial illumination.
- adjust the screen (where you choose the kart, where is written ''connected'' which mean loading and the screen where is written garage and to the track) and stretching the him until the left and right border, cause right now the screen is centered but the sides are black.
- fix unknown game crashes (the mouse arrow became stuck and then go to the desktop).
- driveability of karts improved kart just sometimes turn easily on himself even if you are still and steer on left/right.
Quote from: Karter85 on October 27, 2013, 12:41:25 PM
- play with modded categories online in ''Open Categories Mode'' where everyone can choose different one (beta 9 is restricted with the piboso kart only) allowing the categories built from modder (like DD2, X30, etc.) to compete with piboso categories (F100, etc.) which mean that the server must recognize these category (right now is impossible play due to ''category unknown to the server'')
As long as the host of the server has downloaded the modded kart, you are able to get in. It is only unable to connect because of the "category unknown to server" when the server host, dedicated or non-dedicated, has not downloaded the modded kart.
Quote from: Karter85 on October 27, 2013, 12:41:25 PM
- play with modded categories online in ''Open Categories Mode'' where everyone can choose different one (beta 9 is restricted with the piboso kart only) allowing the categories built from modder (like DD2, X30, etc.) to compete with piboso categories (F100, etc.) which mean that the server must recognize these category (right now is impossible play due to ''category unknown to the server'')
This is already possible, if the karts are installed on the server.
Sometimes should be the opposite inasmuch the host must have the modded stuff and you as guest if you don't have that kind of mod, you can join the game. So put in this way : As long as the guest of the server has downloaded the modded kart, you are able to get in. And the same happen when someone trying new engine, unknown categories message if you don't have that mod.
Karts installed on the server, what need for install the kart on the server ? So if I have f100 and another one x30 (modded) can we race together under ''open categories" ?
As long as the host (person hosting the server) and the client (person connecting) have the same version of the modded kart, they can connect and race. If you have a different version, you will get a data mismatch.
will we have modded categories up on the records page, and counting towards stats with the next version?
I believe that it is like tracks, where the creator must register it on the stats page. Is that correct PiBoSo?
So PiBoSo, is there a set date for beta 10 to be released? (I am aware 31st of October is the aim)
So is beta 10 hopefully going to be released today?
Yeahhhhhhh, where is it?? Im so keen for it :3
Unfortunately, Beta10 release must wait a few days for more testing and tuning.
when the next update comes out, how do I actually get it?
does my game update automatically or do I install it?
and if I do have to install it, where or how do I do it? lol
sorry for all the questions guys :)
Quote from: signup9 on October 31, 2013, 06:05:08 PM
when the next update comes out, how do I actually get it?
does my game update automatically or do I install it?
and if I do have to install it, where or how do I do it? lol
sorry for all the questions guys :)
Once Beta 10 gets released, a download link can be found here: http://www.kartracing-pro.com/?page=downloads
Download and install as you did with Beta 9
will we get a full list with al the improvements of beta 10?
Quote from: PiBoSo on October 21, 2013, 11:33:03 PM
Quote from: Intrepid on October 21, 2013, 06:46:51 PM
piboso will the shading issue for amd openGL drivers be solved or is that a problem on there behalf? dont really want to downgrade the driver as that normally leads to more problems.
Unfortunately at the moment there is no solution to the problem with AMD drivers.
Assuming it is the same issue we see in GPB (and likely WRS), there's a neat workaround (that I've posted a long ago on GPB/WRS forums): it consists in putting some files from old AMD dirvers that work fine (e.g. 13.5beta2) in the GPB/WRS/KRP directory (where you have the main .exe). This way GPB/WRS/KRP will use 13.5 drivers (at least for the openGL part) while all your other games can still use whichever recent driver version you like.
I've created this archive, should work for Vista / Win7 / Win 8 32/64, just put the 6 files in the directory of KRP where you have the main .exe.
https://docs.google.com/uc?export=download&id=0BzmU7Qoo77i1dl9NSlNHUmplcFE (https://docs.google.com/uc?export=download&id=0BzmU7Qoo77i1dl9NSlNHUmplcFE)
I posted a detailed description on how to create the above archive from AMD drivers file, but the old GPB/WRS forum has been made inaccessible so ... I have to write it another time:
- Download AMD 13.5beta2 drivers (e.g. here: http://www.guru3d.com/files_details/amd_catalyst_13_5_beta_2_download.html (http://www.guru3d.com/files_details/amd_catalyst_13_5_beta_2_download.html))
- Run the .exe and note the destination folder (by default is "C:\AMD\AMD_Catalyst_13.5_Beta2"), click on "Install".
- Plenty of files will be extracted to the destination folder: once done, you'll be on the "Welcome page" (where you can select the language): press "Cancel" to quit installation.
- Now you have to open a dos prompt and go in the destination folder (where the installer has unpacked everything).
- Find each of these files (there are plenty of directories under the destination folder): atig6pxx.dl_, atig6txx.dl_, atigktxx.dl_, atiglpxx.dl_, atio6axx.dl_, atioglxx.dl_
- You need to unpack each file with a command like this (do it for each file): expand atig6pxx.dl_ atig6pxx.dll
- Now collect the 6 .dll files and put them in the GPB/WRS/KRP main directory.
MaX.
P.S.
Thanks to AMD for
NOT giving any support about this problem. Guess my next card will be a bit more green then red.
AMD are useless, customer care is terrible after the last few days episode i dont think ill ever want to go near the catalyst sotware again
so piboso do you think it will be released by the 4th of november?
Quote from: Intrepid on October 31, 2013, 11:32:47 PM
so piboso do you think it will be released by the 4th of november?
The target date for release is the 9th of November.
for me it ist really important that you change the radial tire dumping again so we really can drive over kerbs like at laghi for example.
Quote from: LauZzZn on November 02, 2013, 01:52:35 PM
for me it ist really important that you change the radial tire dumping again so we really can drive over kerbs like at laghi for example.
Tyre radial damping has been further improved.
Quote from: PiBoSo on November 02, 2013, 03:29:09 PM
Quote from: LauZzZn on November 02, 2013, 01:52:35 PM
for me it ist really important that you change the radial tire dumping again so we really can drive over kerbs like at laghi for example.
Tyre radial damping has been further improved.
yes i know, but its still not realistic
Quote from: LauZzZn on November 02, 2013, 03:40:45 PM
Quote from: PiBoSo on November 02, 2013, 03:29:09 PM
Quote from: LauZzZn on November 02, 2013, 01:52:35 PM
for me it ist really important that you change the radial tire dumping again so we really can drive over kerbs like at laghi for example.
Tyre radial damping has been further improved.
yes i know, but its still not realistic
Further improved in Beta10.
Quote from: PiBoSo on November 02, 2013, 04:15:15 PM
Quote from: LauZzZn on November 02, 2013, 03:40:45 PM
Quote from: PiBoSo on November 02, 2013, 03:29:09 PM
Quote from: LauZzZn on November 02, 2013, 01:52:35 PM
for me it ist really important that you change the radial tire dumping again so we really can drive over kerbs like at laghi for example.
Tyre radial damping has been further improved.
yes i know, but its still not realistic
Further improved in Beta10.
It´s a conclusive improvement he´s expecting ;)
When racing online only a couple karts will show up instead of the whole field, is this something that is being fixed in the new patch as well?
Are we still set for a 9th of November release date Piboso?
? Beta10??
hope it comes soon. waiting the whole day ... :o)
like your work. thank you!
Take your time, I can wait! Tested and bug free game is a much better than incomplete!
Thank you PiBoSo for the great work!
Will the ability of shifting while tucked be added to beta 10??
Im fine with waiting, but I hope for it to be out before the start of SKWC because it would be very hard to have more than 12 people with this build.
Well, i also can wait. PiBoSo announced to the 09.11.2013, what is today ....
I'll try again tomorrow.
Bye and have fun.
Quote from: DPKarter#43 on November 07, 2013, 11:27:16 PM
Are we still set for a 9th of November release date Piboso?
The release date is 11/11.
Thankyou PiBoSo, Can't Wait! Take your time though! no need to rush it :) the longer it takes the better.
Is it still coming out today Piboso?
sooo whats the go?
Quote from: DPKarter#43 on November 11, 2013, 02:43:45 AM
Is it still coming out today Piboso?
Quote from: Cory_bro on November 11, 2013, 10:34:47 AM
sooo whats the go?
beta10 will be released after 8 mounths, 13 days, 14 ours and 23 minutes, so the better thing to do is to take it easy and going on to play with beta9
Piboso may you please awnser correctly
Quote from: oppolo on November 11, 2013, 11:31:55 AM
Quote from: DPKarter#43 on November 11, 2013, 02:43:45 AM
Is it still coming out today Piboso?
Quote from: Cory_bro on November 11, 2013, 10:34:47 AM
sooo whats the go?
beta10 will be released after 8 mounths, 13 days, 14 ours and 23 minutes, so the better thing to do is to take it easy and going on to play with beta9
???
It should be 5 months and 3 days since Beta9...
So is there a set time for beta 10? We are all sitting here waiting :3
or it could be like 10 minutes since beta 10......
getting keen for beta 10? sooooooo where is it?
Quote from: PiBoSo on November 11, 2013, 12:00:54 PM
It should be 5 months and 3 days since Beta9...
so it is today :P
This is the final version of the game, why everyone say beta 10 ? This is 1.0 and i hope piboso keep the promise launching an improved game at the date that has been declared.
no it isnt?
Quote from: Karter85 on November 11, 2013, 12:55:05 PM
This is the final version of the game, why everyone say beta 10 ? This is 1.0 and i hope piboso keep the promise launching an improved game at the date that has been declared.
You must be new here...
I feel like crying... when is it coming out????.. urgh
Quote from: Robby_21 on November 11, 2013, 01:15:42 PM
I feel like crying... when is it coming out????.. urgh
+1
Quote from: Robby_21 on November 11, 2013, 01:15:42 PM
I feel like crying... when is it coming out????.. urgh
+1
Quote from: Karter85 on November 11, 2013, 12:55:05 PM
This is the final version of the game, why everyone say beta 10 ? This is 1.0 and i hope piboso keep the promise launching an improved game at the date that has been declared.
The next release will still be labelled "Beta" because there are a few new features that need community testing.
so when will it be released....
5 mounths and 3 days since beta9
so...
fix: clutch simulation
fix: brakes simulation
fix: slipstream
fix: faster tyres cleaning with wet
fix: send setup changed to share setup
fix: free camera speed controls
new: gearbox preload
new: setup export
new: standing start option
new: framerate cap
fix: crash when going to track for a race
fix: admin page
fix: rolling start distance helper
fix: xml export
new: corridors length setup
new: replay camera controls setting
new: Unipro temperature warning
fix: rolling start with bridges
new: dedicated server chat
new: brake bias direct control
new: radiator cover direct control
fix: rolling start regulations
fix: corridors in turns
fix: flagman
fix: force feedback
new: FF linearity
new: radiator arm cover
new: challenge mode
fix: alpha sorting
fix: engine temperatures
new: FF deadzone
new: autobrake disable option
I just wish he could tell us if it is going to be released some time today :/
Quote from: Cory_bro on November 11, 2013, 01:45:54 PM
I just wish he could tell us if it is going to be released some time today :/
Beta10 will be released today ( at least in Europe... In New Zealand it's already tomorrow :) ).
how much later? its 9pm where I am but I can stay up for it? if its not at like 5am
Quote from: Cory_bro on November 11, 2013, 01:59:44 PM
how much later? its 9pm where I am but I can stay up for it? if its not at like 5am
You probably don't want to stay up, as it will take a few more hours.
Hopefully it doesnt take too long
Quote from: Bayley Bell on November 11, 2013, 01:00:36 PM
Quote from: Karter85 on November 11, 2013, 12:55:05 PM
This is the final version of the game, why everyone say beta 10 ? This is 1.0 and i hope piboso keep the promise launching an improved game at the date that has been declared.
You must be new here...
Dude i'm not new here, compared with me you are. Read the profile then talk.
....can't we all just get along.............
Quote from: Karter85 on November 11, 2013, 03:46:59 PM
Quote from: Bayley Bell on November 11, 2013, 01:00:36 PM
Quote from: Karter85 on November 11, 2013, 12:55:05 PM
This is the final version of the game, why everyone say beta 10 ? This is 1.0 and i hope piboso keep the promise launching an improved game at the date that has been declared.
You must be new here...
Dude i'm not new here, compared with me you are. Read the profile then talk.
Ok sure, just next time read the rest of the replies before you start complaining... Clearly PiBoSo states it will be called "Beta 10"
I can't wait ! ;D ;D
Quote from: prostix on November 11, 2013, 04:12:46 PM
I can't wait ! ;D ;D
+1 :D!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Watch on the piboso's site web there is something good ;D
I was just about to say that!!
i'am first
Coming soon!!! ;D
Wow, there really is a lot of expectation around this release! :)
Thanks everyone, hopefully it will not be a disappointment.
SOOO KEEN!!
:)
We all will love it PiBoSo.
Coming soon .... ... .. . . .
Why am i that nervous .. LOL
Have fun
When PiBoSo ! ::)
is the download going to be 584mb?
When can we have the beta 10 ?
Quote from: prostix on November 11, 2013, 06:23:28 PM
When can we have the beta 10 ?
Don't you feel a bit stupid, allways asking the same?
Quote from: roly on November 11, 2013, 06:38:16 PM
Quote from: prostix on November 11, 2013, 06:23:28 PM
When can we have the beta 10 ?
Don't you feel a bit stupid, allways asking the same?
Please don't be harsh.
Quote from: PiBoSo on November 11, 2013, 06:39:06 PM
Quote from: roly on November 11, 2013, 06:38:16 PM
Quote from: prostix on November 11, 2013, 06:23:28 PM
When can we have the beta 10 ?
Don't you feel a bit stupid, allways asking the same?
Please don't be harsh.
Okay. Sorry. But asking every 5 minutes won't change anything ... i guess. :o)
Quote from: roly on November 11, 2013, 06:42:25 PM
Quote from: PiBoSo on November 11, 2013, 06:39:06 PM
Quote from: roly on November 11, 2013, 06:38:16 PM
Quote from: prostix on November 11, 2013, 06:23:28 PM
When can we have the beta 10 ?
Don't you feel a bit stupid, allways asking the same?
Please don't be harsh.
Okay. Sorry. But asking every 5 minutes won't change anything ... i guess. :o)
It's not going to change anything at all, indeed :)
Released!
waow